Denizen

Meta Documentation | Issue Tracker | New Script Repository | Old Script Repository | Tutorial Videos | Forums
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
HEY!
This project is moved!
Please download from:
https://www.spigotmc.org/resources/denizen.21039/
View resources at:
This Bukkit page won't be updated much!
About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
-
View User Profile
-
Send Message
Posted May 23, 2013I've solved the problem I had. But know I have another question. Is there any possibillity for a script like: wander_around??
-
View User Profile
-
Send Message
Posted May 23, 2013can someone get me a better tutorial or wiki info on this plugin or how and what scripts to use and how to use them
-
View User Profile
-
Send Message
Posted May 22, 2013@XxthedarkkingxX
#1027 prerelease from here.
-
View User Profile
-
Send Message
Posted May 21, 2013@Cyborax denizen build is like 9?? something close to 1000 but still under so idk what version ur using
-
View User Profile
-
Send Message
Posted May 21, 2013true when i load it on the server in gmae the /plugins command shows its loaded and running but on the server console i get those errors an i have no idea how to use/create/import or do anything with the scripts ive watched videos and read the hand book but anything i try i still get those errors im sure im missing something but every other mod i use i believe is at 1.5.2 so i figured thats why im getting the errors
-
View User Profile
-
Send Message
Posted May 21, 2013then how come i get the same errors as the guy(dragonflyz78) who recently poseted his error list. and nothing gets loaded. no scripts get created by deafault and the wiki couldnt be more confusing....
-
View User Profile
-
Send Message
Posted May 21, 2013@XxthedarkkingxX
This plugin already works with 1.5.2 O_o
I use: bukkit #2771
with denizen: #1027
and: citizen: #804
-
View User Profile
-
Send Message
Posted May 21, 2013PLEASE UPDATE TO 1.5.2 PPPLLLEEEAAASSSEEE
-
View User Profile
-
Send Message
Posted May 21, 2013@Zarkiel7
/notable add --name ‘secret spot 1’-
View User Profile
-
Send Message
Posted May 19, 2013How do I use the time scripts type: ' on [x]:00 in [world]'??
@Zarkiel7
I think /notable add - - name name_of_location ... its the Location your standing on
-
View User Profile
-
Send Message
Posted May 19, 2013How do i set a bookmark????
-
View User Profile
-
Send Message
Posted May 18, 2013let me guess you running your server on 1.5.1??? please update this so it can run properly on 1.5.2
-
View User Profile
-
Send Message
Posted May 18, 2013well where are the scripts ive been trying to find them?
-
View User Profile
-
Send Message
Posted May 18, 2013@Zarkiel7 If you start the server... the triggers will be displayed in the console.
-
View User Profile
-
Send Message
Posted May 18, 2013Hi im getting this Error is this because its not running 1.5.2
2013-05-18 08:14:27 [SEVERE] Error occurred while enabling Denizen v0.8-prerelease (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R2/EntityLiving at net.aufdemrand.denizen.scripts.ScriptHelper._concatenateCoreScripts(ScriptHelper.java:64) at net.aufdemrand.denizen.scripts.ScriptHelper.reloadScripts(ScriptHelper.java:28) at net.aufdemrand.denizen.Denizen.onEnable(Denizen.java:174) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R3.MinecraftServer.j(MinecraftServer.java:304) at net.minecraft.server.v1_5_R3.MinecraftServer.e(MinecraftServer.java:283) at net.minecraft.server.v1_5_R3.MinecraftServer.a(MinecraftServer.java:243) at net.minecraft.server.v1_5_R3.DedicatedServer.init(DedicatedServer.java:151) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:382) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R2.EntityLiving at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 14 more
-
View User Profile
-
Send Message
Posted May 17, 2013please update to 1.5.2 i would really like to use this plugin on my server without getting an error msg
-
View User Profile
-
Send Message
Posted May 16, 2013Why is it so difficult to find what i need to know, like how to set a bookmark..
-
View User Profile
-
Send Message
Posted May 16, 2013@Zarkiel7
Yes thats true /trait denizen does not work anymore. But you should read the denizen handbook on page 10. This part discribes how to link scripts to npcs. I used the triggers from version 0.76 (chat,proximity,damage) but atm i also cant find a list with triggers and requirements.
-
View User Profile
-
Send Message
Posted May 15, 2013Could anyone link me to a list of all of the triggers/requirements and stuff like that. And also i cant seem to give the denizen trait to my npcs, they keep saying trait not found.
-
View User Profile
-
Send Message
Posted May 14, 2013i like this awesome plugin! works well on my server! Thank you AufDemRand