Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Mar 23, 2013Is it going to going to be updated the 1.4.7 version? Or the only way to have denizen version higher that build #899 is to update CB to 1.5?
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Posted Mar 21, 2013Just uploaded a 1.5.1 build which should be approved shortly.
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Posted Mar 21, 2013@dimkad
Check out the script repo and the handbook. It's finally starting to fill out :)
https://docs.google.com/document/d/1ed3VvdcPNJxhm-YfhGVG6pTWPrC8Oj3pYhAhqvqkPdg/edit#
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Posted Mar 21, 2013@bobbshields
It seems like you have a incompatible build. If you are running 1.5.1, dev builds just landed last night, try that out.
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Posted Mar 21, 2013Hey aufdemrand! Can you take a look at this stacktrace? I just updated to the newest release of Denizen (not the dev) and the newest dev build of Citizens 2. Should I try out the Denizens dev build?
http://pastebin.com/fUkbyVVb
Edit: I see that interact scripts have been phased out in favor of assignment scripts. Can I just change that keyword and assign it to my NPCs? Also, /npc assignment is an unknown command. Do you have some new instructions published?
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Posted Mar 21, 2013How can i write a script for denitzen?
Can i have Tutorial ?
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Posted Mar 20, 2013@Thechegga
If 'upgrading', I highly recommend you ditch your old config file and let Denizen make a new one. Chat triggers are implemented and do work.
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Posted Mar 20, 2013Chat Trigger doesn't work in 1.5, or did I forget an configuration??
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Posted Mar 20, 2013Build #933 has been posted and should be approved soon. It has some bug fixes and a few new features. I'm focusing on documentation this week, wish me luck!
http://dev.bukkit.org/server-mods/denizen/files/15-0-8-8-build-933/
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Posted Mar 20, 2013@lasdoug0910
Since steps can be named now, Denizen has no idea which step should be the 'default first step'. Whereas before, it could assume 1 (and still does, if 1 exists), if you are using a naming convention, you need to put a * after the name of the step. Doing so indicates that it is the first step.
'Asking for money*':
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Posted Mar 20, 2013Hi when I run my script: http://pastebin.com/JRksLRXn I get this error: http://pastebin.com/EvEDRnz2 I am using the latest version of denizen and citizens (1.5) Is it a bug?
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Posted Mar 19, 2013@jessefjxm
Yes, as far as I know, but bukkit hasn't yet made API for that. I'm sure that will be coming very soon.
@nathank33
:)
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Posted Mar 18, 2013Is it possible to specific mobs with their name in 1.5?:)
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Posted Mar 18, 2013Wow how did I miss that, I've been using the Bat Killer script as a basis for all my scripts but somehow I did not see that. Thanks for answering all my questions, even if the handbook isn't fully finished you seem to keep questions answered.
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Posted Mar 18, 2013@nathank33
Npcdeath was previously handled by Sentry, but Denizen 0.8 has 'on death' actions which I think are a little more intuitive. This script: http://scripts.citizensnpcs.com/view/aw2t6c ... used the 'on death by player', but you could mimic that format and just use 'on death'. Hopefully this will be covered in the handbook more fully soon.
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Posted Mar 18, 2013Taking the bukkitdev team a bit to get this update OK'd, so here's the direct link if you can't wait any longer: http://dev.bukkit.org/server-mods/denizen/files/14-0-8-8-build-926/
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Posted Mar 17, 2013Oh wow the World Scripts was exactly what I was looking for thanks a ton!
Another quick question, for some reason the NpcDeath Trigger is not working for me. Has this been renamed to something else?
'Bow Bandit Core':
Type: Interact
Steps:
1:
Npceath Trigger:
Script:
- CHAT "I underestimated you!"
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Posted Mar 17, 2013@NemesisMate
Wherever you have 4 spaces in your script, you can also have 2 instead.
So this is just as valid as this. I really prefer the latter myself.
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Posted Mar 17, 2013@kshepp
No, unfortunately there aren't going to be any 0.76 builds updated.. sorry you are having some issues coverting. We're working hard on getting things documented to make it easier. Right now, because Denizen is pretty much perpetually in pre-release (for a couple more months at least, anyway), it's being built against the most recent dev build of Citizens2. So pairing up a late-ish dev of Denizen and late-ish dev of Citizens2 is usually pretty safe.
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Posted Mar 17, 2013@aufdemrand
So will that be a 0.7 build for 1.5? I have my fingers crossed that it is, because I'm having issues getting my scripts updated to 0.8.
Would you happen to have a recommendation in terms of specific Citizen2 and Denizen build #s to be using with the latest 1.5 Bukkit build?
Thanks for your work on this stuff, by the way. Citizen and Denizen have a pretty crazy amount of potential to transform the game.