Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Apr 9, 2013Hi, I am the owner of a minecraft server still yet to be released to the public. This server is going to be a role-playing server, complete with NPC's. I need someone who has experience creating interesting quests and characters, and also experience using denizen to create characters to join my servers team. This of course isn't freelance, and I'm willing to pay $20 - $40 for each script, depending on the quality and the size of the script. The quests should be based in a medieval world, and should handle everything including respawn, etc. If anyone is interested, please contact me at douglaschoi0910@gmail.com
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Posted Apr 8, 2013@Adfest
You can use:
- execute as_player "time day"
Does anyone know how to do what I comment two comments before this one and if it's possible?
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Posted Apr 8, 2013So here I am trying my best to learn how to script for these little fellas with what little documentation there is. (I say "little", but Denizen Handbook has been a HUGE help)
Despite my efforts and the useful info in the Handbook, I'm stuck. I'd like my Denizen to execute a command (like a player would) if possible. They seem to be able to do everything else, but this is one thing I just can't for the life of me figure out, and it's really my main purpose for using this plugin.
My google-fu has failed me. So I come here to you. Is this even possible? If so, how?
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Posted Apr 6, 2013How can I check if an action had been done before doing another one?, for example, I want to take an emerald from the player and, if the emerald is taken, make another action.
I tried to do it and I can check if the player have the item but between it is checked and the emerald is took the player can drop the emerald so he can cheat the check system.
¿There is a way to do that without possible cheats from the player?
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Posted Apr 6, 2013When my server shutdown..
please i need your help :)
same error with #bukkit beta and #991 denizen
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Posted Apr 6, 2013PS: what script is used for item in hand? HOLD does not work anymore.. PSS: how to reset flag?
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Posted Apr 6, 2013@aufdemrand
Wow, it is not bad as I thought... have rewritten 1/3 of my scripts yet.. :)
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Posted Apr 5, 2013I'm having problems using an item script container to make custom swords, etc. Everytime, I get "Invalid item!" in my game console when trying to use the give or drop commands referencing this item. Here is an example of a test item I tried making that I put in a file called items.yml in my root scripts folder. What am I doing wrong? I even tried using the "Ratted_Paper" example in the Denizen handbook.
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Posted Apr 5, 2013@dogbig
A converter is probably not easily feasible.. there are so many new features that can be taken advantage of that it's probably a good idea to just learn 0.8. If you were using 0.76 before, the learning curve isn't that bad, once you get past there being no more assignments.yml.
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Posted Apr 5, 2013New updated build for 1.5.1.
Also, you can follow @denizen_ on twitter to see latest updates and plans for the dev builds.
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Posted Apr 5, 2013Could you please compile legacy 0.7 for 1.5.1? Or could somebody create some script for convertion from 0.7 to 0.8.. We have lot of good NPC scripts and server needs to be upgraded. Thanks a lot!
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Posted Apr 4, 2013@PrimerBlock
Ok, I'll try it, thanks for all.
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Posted Apr 3, 2013<<reply 1384889>>
This worked for me:
[code]<br> IsKittyOnline:<br> type: assignment<br> interact scripts:<br> - 10 CheckForKitty<br> actions:<br> on assignment:<br> - trigger name:click toggle:true<br> <br> CheckForKitty:<br> type: interact<br> steps:<br> 1:<br> click trigger:<br> script:<br> - if "AdminKitty" matches player runtask "script:KittyIsOnline"<br> else runtask "script:KittyIsNotOnline"</p> <p>"KittyIsOnline":<br> type: task<br> script:<br> - chat "Hey <<a href="http://player.name>!" rel="nofollow">player.name>!</a> AdminKitty is online. Deal with it!"<br> "KittyIsNotOnline":<br> type: task<br> script:<br> - chat "Hey <<a href="http://player.name>!" rel="nofollow">player.name>!</a> AdminKitty is not online. The cat<&sq>s away. The mice will play!"<br>[/code]
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Posted Apr 3, 2013No script folder is created and you get an error on first launch, but it says "No script folder created". Apparently you have to create one called scripts (with an "s"). Maybe you should seed this with at least a sample script.
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Posted Apr 2, 2013Does this work with Citizens2 on CraftBukkit DEV 1.5.1? (Like scripts and traits all work with npc's?)
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Posted Apr 2, 2013@PrimerBlock
I mean... if a denizen can check if a user exists or if he is connected. For example, to check if NemesisMate exists or check if NemesisMate is connected. (Without being NemesisMate who talks with the npc, obviously)
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Posted Apr 2, 2013@ellipco
I've already tried looking through the example scripts, but nothing in there tells me what I needed to know as I already explained. I'll dig through the handbook later, but it's about 37 pages long and search already didn't give me any answers either
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Posted Apr 1, 2013@NemesisMate
Can you clarify? "Is there a way to verify if a user set by chat exists?" Not sure what you mean.
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Posted Apr 1, 2013For scripts exemples use :
http://scripts.citizensnpcs.com/ https://docs.google.com/document/d/1ed3VvdcPNJxhm-YfhGVG6pTWPrC8Oj3pYhAhqvqkPdg/edit
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Posted Apr 1, 2013Hi, can anybody help me?? I have 2 questions: 1. How can I use the Listeners scipts?? And 2. how can I let a npc walk to a specific location?? I read the handbook for denizen but I don't get it....