CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Jun 6, 2013Please fix my bug.
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Posted Jun 6, 2013The CreativeControl.World.Keep is not working on my server. When people with the permission change worlds they still get a message saying creative is not allowed in this world. And then changes their gamemode back to survival. Is this a bug?
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Posted Jun 5, 2013There is a glitch with pistons.... When a piston moves a block that was placed in creative mode, it is allowed to be broken and collected. Please fix, thanks!
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Posted Jun 3, 2013I found it strange that I was not getting any notification of comments xD I changed my email password and forget to update on my cell which is where I read them. anyway, sorry for the delay, I thought nobody was commenting.
@cuddyier
if you is not having problems with sqlite I would not recomend to change now because it is slow and will not protect new blocks while the conversion is running, but if you want it, the command is: /cc admin migrator >mysql, it might take some time to finish, that depends on your database size.
I'll answer the other comments tomorrow.
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Posted Jun 3, 2013Hi! I found a bug. If you put /clear (with Essentials) or delete your items manually in Creative Mode, if you leave the game, and you enter again to the server, your items that you deleted before, appears!
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Posted Jun 1, 2013Hi!
Your plugin is awesome, with that I can control creative players inventory. Thanks!!!
But now I have problem. When survival players adds itemframe and then creative player adds to itemframe example diamond block, then survival player breaks itemframes and they get that diamond for yourself. Does anyone know can that been stopped with CreativeControls settings? I have tried all kind of situations.
Thanks!
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Posted Jun 1, 2013How would I convert a SQL Lite database to MySQL?
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Posted May 31, 2013Why do all my player's inventories clear when they join after installing this?
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Posted May 31, 2013@FurmigaHumana
CoreProtect v2.07b
I have tried it with a few combinations by reinstalling both plugins and i still get the same result that it wont show the block that was removed previously. When I remove CreativeControl and then worldedit blocks it will work fine and show the block that was removed previously and the block that was then placed.
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Posted May 31, 2013@chris_61
I just tested here again and appears to be working fine, which coreprotect version do you have?
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Posted May 31, 2013@FurmigaHumana
Yep.
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Posted May 31, 2013@chris_61
is that using v6.0?
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Posted May 31, 2013@FurmigaHumana
It works but it doesn't. When i use "/co i" to inspect grief or worldedit it shows the block that was placed. But it doesn't show the block that was removed previously like it would without the plugin. So when I'm rolling stuff back it just leaves a hole in the floor. of where it was placed.
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Posted May 31, 2013@chris_61
try v6.0
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Posted May 31, 2013@nejcneo
Also having the same problem, could you please add CoreProtect Functionality where it will show up on coreprotect when you use worldedit/creative.
If i remove this plugin it then lets me see who placed blocks in worldedit & creative.
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Posted May 29, 2013@FurmigaHumana
Ok thanks. Can you put that in the OP's not put the survival to enter the server and yes with normal users?
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Posted May 29, 2013oh, now you do accept donations ;o couple months ago you keep denying them ;p
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Posted May 28, 2013@Gonzalineitor
I think so, build #7 is v6.0, the same uploaded here.
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Posted May 27, 2013I found a glitch where a player can place blocks in front of a repeating piston in creative. I have block protection for pistons set to true. The piston eventually stops pushing the blocks but some of them that were placed are able to be mined and drop in survival.
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Posted May 27, 2013Do you fixed the inventory bug in Jenkins?