CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted May 7, 2013Tou com o mesmo problema que o LPNucllstorm. Tou a usar a mesma versão. 2.9.6
Tou usar Spigot, versão da 1.5.1 fucionava.
Nada de erros E parece que as funções NoDrop,NoPickup,etc tambem não fucionam
Confirmei a configuração varias vezes e tenho a certeza que não é de mim.
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Posted May 7, 2013@FurmigaHumana
Nothing... 2013-05-07 20:41:30 [INFO] [CreativeControl] Loading CreativeControl v5.9.6
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Posted May 7, 2013@FurmigaHumana
I dont know when to say "a" and when to say "an"
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Posted May 7, 2013@LPNucIIstorm
errors on console or anything?
@kbryantLA24
As you can see, after the "CreativeControl Database Task
" this is what follows: java.lang.Thread.sleep(Native Method), the thread was sleeping, which means it was doing nothing, plus, my sql queue is "set" based, so it does not have an index, and if it does not have an index it will never throw an IndexOutOfBoundsException, especially in the "tickEntities" section, which is only used to handle entities. The SQL is totaly excluded from the possibility of being the cause. You must be looking for something related to entities, plugins that handle chunks and teleporting may also be the cause. Take a look here: https://bukkit.atlassian.net/browse/BUKKIT-1331@MushroomLT
at worldName.yml set Pistons to true.
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Posted May 7, 2013Hello,
My users have found a glitch to transfer items to survival gamemode, is it possible to fix it? http://www.youtube.com/watch?v=A7Gs8KmtJ1o
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Posted May 7, 2013Hello,
I posted a couple weeks ago about my server randomly crashing and mentioned I narrowed it down to your plugin. Then you mentioned it wasn't yours because you aren't using ArrayLists.
After weeks of troubleshooting, I am still completely convinced it is your plugin. And I am still suspecting it has something to do with the SQL code. In all of my crash reports, it lists these recent threads: http://pastie.org/7814310
If you look closely, the recent threads from the crash lists CreativeControl's CoreSQLDatabase.
Not only do the crash reports list CreativeControl and SQL multiple times, but I can literally downgrade back down to 5.8 and fix this crashing problem. This problem seems to have appeared ever since the new SQL config settings were implemented.
I will be downgrading back to 5.8 until this is resolved, could you please take a look at this? Thanks!
Here is a recent full crash report: http://pastie.org/private/qodlp9aqcsbv6tkhcaerza
Just a comment: Could the ArrayList being listed in the stack trace just be an indirect result of some other async issue? According to the stacktrace the Arrays seem to be coming from the "net.md_5.lib.util"... Which is a Spigot library.
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Posted May 6, 2013@FurmigaHumana
No...
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Posted May 6, 2013@LPNucIIstorm
@rfsantos1996
do you guys have Multiverse-inventories installed?
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Posted May 6, 2013@LPNucIIstorm
Tenho o mesmo problema (same problem here)
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Posted May 6, 2013Helo, I have a big Problem.The inventories do not change when you change the game mode. I have the Beta build 1.5.2 R0.1 Pls. help (:
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Posted May 6, 2013when is the authme compat coming?
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Posted May 5, 2013@FurmigaHumana
yes, Single: false
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Posted May 5, 2013@jack588
have you disabled single configuration?
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Posted May 5, 2013@FurmigaHumana
okay, btw why my player can't use dispenser/crafting table? here's my plotme.yml http://pastebin.com/CmY3SQEy
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Posted May 5, 2013@jack588
you should only enable the single configuration if all the worlds will have the same configuration.
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Posted May 5, 2013@FurmigaHumana
but my world.yml is a survival world not creative world..
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Posted May 5, 2013@Vikestart
Yes you problaby are, I'll add an extra permission for that.
@FilipEbR
You may set ChangeGamemode to true at worldName.yml and set the world to survival, AuthMe compatibility is complicated...
@jack588
the single configuration is valid for all worlds, which means that the world.yml file will be valid for the plotme world and all the others.
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Posted May 5, 2013how to make a single world configuration but the world name is plotme.yml not world.yml??
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Posted May 4, 2013@FurmigaHumana
Okay ... But I need to "force survival mode" on join. Why? There is a system of temporary rank (for example gamemode). So if you rank expires and the user is offline, I have to force him to change GM during login (AuthMe Config).
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Posted May 4, 2013After the more recent updates, I am losing creative mode every time I switch world even though I'm OP with all permissions and in the config I've set OP to automatically possess all permissions.