CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted May 12, 2013CreativeControl breaks WorldEdit, am I doing something wrong or is it a bug? Please help! Thank you so much!
Error: http://dev.bukkit.org/paste/7753/
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Posted May 12, 2013@Builder874
Well, My Server closes when he wants. And isn't important a particular player, is with all players. When the server closes, it isn't 1 player, could be 1,2,3,4,5,6,7,8,9... and 20 players! Please I need urgent help...
But if you put any command in the console, they works. For example, if I put "start" in the console, he send me : "[Multicraft] Server already running" And if I put "say hi", in the console appear : "[Server] Hi". Is strange.
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Posted May 12, 2013@FurmigaHumana
Why is it when I allow chests, and their not on the list to be blocked, their still blocked?
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Posted May 12, 2013@Gonzalineitor
Does the server crash when a particular player joins or when any player joins.
@FurmigaHumana
Why is it when I allow chests to be used, it still wont allow them to acess it?
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Posted May 12, 2013@FurmigaHumana
Really? How can i do?! Please helpp! My server been closed 5 days ago and my users are annoying. Is there a solution?
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Posted May 12, 2013@FurmigaHumana
and I can not apply only to a specific world?
I look for that
thank you very much
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Posted May 12, 2013@hotshot0101
I guess authme changed some stuff and broke his own api because I have changed anything.
@therennon
No, it is a global permission, valid for all worlds.
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Posted May 12, 2013@FurmigaHumana
CreativeControl.World.Keep
remplacement "World" for my name world?
CreativeControl.Survival.Keep
Thanks
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Posted May 12, 2013@FurmigaHumana
you had the authme glitch fixed before what happened?
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Posted May 11, 2013@Gonzalineitor
That's an chunk error! Not a good thing, might be caused when you moved the world to the new host.
@LPNucIIstorm
if ProtectInventoryBeforeLogIn is false it will work with any build.
@therennon
.. if at worldName.yml the GameMode is SURVIVAL every player without the permission to bypass the gamemode (CreativeControl.World.Keep) will be forced to survival.
@xXGiusXx
not any time soon.
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Posted May 11, 2013It will be added to support xauth?
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Posted May 11, 2013@Gonzalineitor
This looks like annother plugin. With the error ZLIB, it could be TuxTwoLib.
@therennon
You can edit the worlds that this plugin effects in the worlds foldier in the plugin directory. There is a config for each world. At the top of each config there are two options. Creative: false Exclude: false (Completely ignore) You can make the world so its not treated like a creative world, or you can make the plugin completely ignore the world.
@FurmigaHumana
Alright, cant wait for the relase!
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Posted May 11, 2013Hello!
I have a problem, I would like to disable the creative some worlds: Survival, Nether, etc ...
How I can do?
Thanks for the plguin, you're a genius
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Posted May 11, 2013@FurmigaHumana
"ProtectInventoryBeforeLogIn como false na config do authme." and then i must start the server with the Beta build from cc?
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Posted May 11, 2013Hello. I have this problem in my Server. When I open my server, about 30 or 35 minutes the server closes with an error. And in the console appear this : http://dev.bukkit.org/paste/7725/
I have a Server with PytoHost, how can I do?
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Posted May 10, 2013@Builder874
I manually log the event like I do with LogBlock. I set the block to AIR to remove the drops, since most of the logging plugins handle the event after CC, they'll try to log an AIR block, so I just have to manually log the event before I set it to AIR.
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Posted May 10, 2013@FurmigaHumana
How do you fix prism with CC?
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Posted May 10, 2013About AuthMe support, I tried, realy, but full support not gonna happen any time soon, there are two options. 1: Disable inventory protection at authme's config file, 2: Try to use Multiverse-Inventories to handle per-gamemode inventory. I'll only try to add full support again once the authme's api is fully and properly written.
@Builder874
alright, prism fixed.
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Posted May 10, 2013@FurmigaHumana
The blocks are being logged as placed, but when annother player breaks them, it will not log the break, nor register to any other users that the block was broken. If they broke something that and OP build, you could see break logs, but in a normal user build structure, you cant see break logs.
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Posted May 10, 2013@Builder874 @wumpyc @Builder874
Prism support coming out on the next release, if someone can tell of block placement is being logged it would help.
@DerekZil
if you dont want to change the group set Permissions > Enabled to false at settings.yml, you cant split only survival and creative yet, maybe in the next release.
@rfsantos1996
a API do authme é extremamente limitada e interminada, vou ter que escrever algo pra substituir os sistema de inventario do authme, por agora é melhor deixar ProtectInventoryBeforeLogIn como false na config do authme.
@Gonzalineitor
I think you have an chunk error! There is a lot of factor that might corrupt a chunk :c