CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Mar 24, 2013@FurmigaHumana
when will it be?
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Posted Mar 24, 2013@FurmigaHumana
Thank you, it works now :D
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Posted Mar 24, 2013@portapipe @skiller4ever
Fixed, Uploading soon.
@therealspoljo
Set OpHasPerm to false
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Posted Mar 24, 2013Now I cant split my inventories, Im OP and have '*' and - -CreativeControl.Data.Status
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Posted Mar 24, 2013I have this problem:
http://pastebin.com/SY9tYL4t
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Posted Mar 23, 2013-Ticket-
When a player have a normal book into his survival inventory and change his gamemode into creative, the console popup this error:
http://pastebin.com/rVMxkdei
Only with normal books, not the enchanted (tested).
CC 5.8.4 20 Mar (second uploaded file)
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Posted Mar 23, 2013@AngellitoX
no, I'm just saying that the plugin already save the survival inventory, unless you have multiverse-inventories installed...
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Posted Mar 23, 2013@FurmigaHumana
So, is it necessary to install Multiverse inventories to avoid the Inventories problem? D:
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Posted Mar 23, 2013@FurmigaHumana
Thank you sooooooo much for the update ! And I know a trick on how to download the newest version ;)
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Posted Mar 23, 2013V5.8.5 waiting for approval, I cant link to my dropbox account or to unapproved files anymore, so you gonna have to wait OR do your thing to catch the link :)
@therealspoljo @siOnzee
WorldEdit improved and Updated with V5.8.5 RC!
@AngellitoX
I Readed the GroupManager bridge in v5.8.5, if it still dosen't work, there is absolutely nothing I can do anymore, GroupManager is dead a long time ago.
The inventories works, if you have multiverse-inventories then it will be disabled to avoid conflict, mv can do the job way better.
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Posted Mar 22, 2013@FurmigaHumana
Ok, there's no problem, It works 98% fine at the moment :) Just to remember you, there are 2 things from me:
-The CreativeControl.BlackList.ItemInteract permission that isn't working already
- Add something to save the Survival Items to avoid changing the "Survival" items into "Creative" Items when you change to Creative Gamemode.
Greetings man! Hope you get better with your personal problems :)
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Posted Mar 22, 201314:45:00 [SEVERE] Could not pass event PlayerCommandPreprocessEvent to CreativeControl v5.8.4 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_5_R2.PlayerConnection.handleCommand(PlayerConnection.java:959) at net.minecraft.server.v1_5_R2.PlayerConnection.chat(PlayerConnection.java:885) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:840) at net.minecraft.server.v1_5_R2.Packet3Chat.handle(Packet3Chat.java:44) at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:113) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:580) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ClassCastException: com.sk89q.worldedit.bukkit.WorldEditPlugin cannot be cast to com.sk89q.worldedit.bukkit.WorldEditPlugin at me.FurH.CreativeControl.CreativeControl.getWorldEdit(CreativeControl.java:477) at me.FurH.CreativeControl.listener.CreativePlayerListener.onPlayerCommand(CreativePlayerListener.java:148) at sun.reflect.GeneratedMethodAccessor164.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 16 more
WorldEdit - 5.5.5
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Posted Mar 22, 2013@FurmigaHumana
When do you plan on fixing the WorldEditHook thingie, because players can break blocks that are "placed" by WorldEdit, or this needs to be fixed by the WorldEdit dev team?
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Posted Mar 21, 2013Guys, I'm having some personal problems going on... fixes will be delayed at least until monday.
@IndigoParadox
You should just said "Hey, your configuration pages is outdated! Can you readd the OpHasPerm option?" And not act like that, I already readed the option but I didnt uploaded yet.
@Naeven17
Thank you very much! Anything special to add as credits?
@siOnzee @therealspoljo
the WorldEditHook is compatible with CraftBukkit 1.5.0-R0.1 only, sorry about that.
@AngellitoX
Iv'e readed the GroupManager bridge since it seems to not support SuperPerms as it says it does, but I cant upload the file yet!
@oLLyyy
Did you have any kind of error log? Try to use an older version compatible with 1.2.5, I recomend v4.8!
@MineBoss10
I think mods dont call the proper bukkit api events, try asking the developer to add the ability to block creative players from using it!
Sorry about the english, no time to correct everything C:
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Posted Mar 21, 2013I have problem with creativecontrol and mod TrainCraft. I have set to true:
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Posted Mar 21, 2013Im getting this error: http://pastie.org/6649173
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Posted Mar 20, 2013i am using this plugin for Tekkit Classic [1.2.5] Version of CC. But whenever i break a block from creative mode in survival, i get Internal Server Error....
HELP
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Posted Mar 20, 2013There's another thing, I know right that the permission CreativeControl.Data.Status links survival and Creative Inventories, but here's a problem:
People who doesn't have this permission but can have Creative Mode, lose his items that they got in Survival Mode because the items "transforms" in Creative Items, get it?
I mean, people who can get Creative, keep their items, but when they do /gm 0 to get survival mode, they lose the items they had before. If you haven't added that one, you should add like a permission to save the Survival inventory to avoid it.
Greetings!
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Posted Mar 20, 2013Quite funny, I just downloaded the new version (5.8.4b) and CreativeControl.* works but CreativeControl.BlackList.ItemInteract and CreativeControl.BlackList.ItemInteract.* aren't working either.
Sorry for insisting you too much man :c
And thanks a lot!
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Posted Mar 20, 2013@FurmigaHumana
Added the permision CreativeControl.BlackList.ItemInteract.* but it didn't work either, that's weird, as I told you, even adding CreativeControl.* I can't open a chest :o