CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Nov 30, 2014Hi All!
First of all !WOW! great Economy Plugin, really fast and easy to setup and the conversion from iconomy7 works like a charm. So does this plugin work with Signshop too? or is there something special about it? I tried to let them both run using Vault. What i do see is that i have money (/money) that my signshop wants me to pay in the right currency, but somehow it doesn't work. SignShop thinks i have a balance of 0.
Any advises?
Thanks in advance, Greets,
Rob
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Posted Nov 22, 2014@HunterGPlays
Heh.....I didn't even get a chance to have a config.yml. That error was produced from loading the plugin the FIRST time. Of course this was the latest dev version so I was just passing on this error
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Posted Nov 22, 2014@erdrickk
Your plugin.yml has a tab in it on line 17. Use a YAML parser to make sure your configs have no errors as YAML files don't work with tabs.
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Posted Nov 19, 2014http://pastebin.com/7Cynunyu
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Posted Nov 15, 2014Is is normal for this plugin to show "that account doesn't exist" but player is online at same time when I am trying to send money. Huh.?
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Posted Nov 9, 2014If I'm currently using Iconomy, how do I go about installing this and converting the database so that everyone's balance is saved and transferred over to your plugin?
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Posted Nov 9, 2014@greatman321
Ah ok. Thanks for the reply :)
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Posted Nov 8, 2014@kjburr
Craftconomy don't add the default balance value (like 100$ starting money) on other worlds.
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Posted Nov 7, 2014@greatman321
Hey man. I just want to say awesome plugin! I was also wondering is there a way to set a default balance for a world? What I mean is if you are multiworld and add a world, it doesn't seem to pick up the right balance. I think it is picking up the old default balance set by craftconomy (could be wrong though).
Anyway thank you and keep up the great work!
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Posted Nov 6, 2014After a couple of months off I finally finished the old database converter
DO NOT USE IT IN PRODUCTION. IF YOU DO I GIVE TOTALLY NO SUPPORT. REPORT ONLY BUGS.
DO BACKUPS. THIS VERSION WILL DESTROY THE WHOLE DATABASE AND RE-CREATE IT. YOU HAVE BEEN WARNED.
I hope i'm clear :P
You might be wondering why the .jar file is so big now (2MB). It's because i'm using new libraries for the database backend. Just to name them: HikariCP, javassist (Required by HikariCP), slf4j (Required by HikariCP) and the H2 driver.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://build.greatmancode.com/job/Craftconomy3-newdatabase/
Features:
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Posted Nov 6, 2014@SimbaZockt
Taxes system is going away in 3.2. I recommend another plugin for that part.
@Bouger
If brand new, just link the 2 craftconomy to the same database.
If you want to merge. Manual labour.
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Posted Nov 5, 2014@Bouger
Um, you could definitely export the mysql database and import the info to another. I don't know how you would successfully merge the two, though, without loads of manual labor.
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Posted Oct 31, 2014Can you add Percentage Taxes?
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Posted Oct 30, 2014I have 2 craftconomy database on different servers and I want to mix the 2 database in 1, as could do it?
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Posted Oct 29, 2014@greatman321
And how would I go about doing this? I've not heard of a 'Watchdog' feature... The Craftconomy plugin reports that it has loaded all 950 players, but thats when it locks up.
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Posted Oct 26, 2014@thefear900
If it's the spigot watchdog kicking in, just disable it for the time of the conversion.
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Posted Oct 26, 2014Is there a better way to convert the data from a currently existing Economy plugin? We use EssentialsEco, but there are so many players (950+) that the server simply stalls and crashes when converting all of the data... Is there a lazy method of converting, or an external thing I can use online? Thanks for any help.
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Posted Oct 22, 2014My Server is lagging if a Player join.
Here are my Timing:
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Posted Oct 16, 2014@greatman321
Do you have any plans to port this plugin to http://forums.spongepowered.org/ once sponge is released?
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Posted Oct 14, 2014@fynned
Since iBank use Vault they will hook together.