CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Oct 13, 2014This is a great plugin! I love it. Is there any information how this is compatible to iBank which is also contributed from steffengy? I bet both plugins would fit together perfectly.
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Posted Oct 13, 2014I want to make it so it displays the balance on infoboard for an example i have a currency called Tokens and i want it to be displayed on the infoboard like %tokens% or so can you add that?
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Posted Oct 4, 2014@DaGLiMiOuX
In the language file you can change it (language.yml)
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Posted Oct 3, 2014Hi there!
We are using your amazing plugin in our server and we got a question about formatting messages. Is there a way where you can change the [Money] prefix with any other defined prefix? (Example here)
Hope you can help me with it.
Regards,
DaGLiMiOuX
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Posted Sep 22, 2014@greatman321
Awesome, thanks.
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Posted Sep 22, 2014@Lolmewn
https://github.com/greatman/GreatmancodeTools/blob/master/src/main/java/com/greatmancode/tools/events/bukkit/events/EconomyChangeEvent.java
So should be in the com.greatmancode.craftconomy3.tools.events.bukkit.events package
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Posted Sep 22, 2014Is there like a BalanceChangeEvent or something? I can't seem to find it.
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Posted Sep 17, 2014is not compatible with the plug skript :(
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Posted Sep 17, 2014@tazz260
Yep, just use the same database. Run the setup once on a server then just copy/paste the config file. Need to use MySQL for that.
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Posted Sep 17, 2014does this plugin handle multi server support for a bungee?
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Posted Sep 15, 2014@jajamic
My plugin will support whatever I can support. My multi-server setup allows me to do that easily ;)
@RihanArfan
Need more than that to help....
@Nikkolo94
Hmm, forgot that debug line. Fixed in latest 3.1.7 snapshot.
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Posted Sep 14, 2014greatman321
Is possible to disable UUID debug when player are loggin in the server? becase everything one player is joined it saying his UUID in the console
And yes i tested it, if i remove craftconomy the UUID dont show again
thank you
[23:39:14 INFO]: Nikkolo_DTU[/xxxxxxxxxx:43749] logged in with entity id 122 at ([world] 0.5, 32.0, 0.5)
[23:39:14 INFO]: UUID of player Nikkolo is xxxxxxxxx-xxxx-xxxxxxxx-xxxxxxxxxx
[23:39:14 INFO]: xxxxxxxxx-xxxx-xxxxxxxx-xxxxxxxxxx < ----------------------- craftconomy UUID
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Posted Sep 12, 2014Cant connect it to mysql...
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Posted Sep 11, 2014Hi
Sorrry but, with the situation Bukkit, do you migrated all your plugins to the Sponge project that would be replacing the Bukkit?
Thx
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Posted Sep 10, 2014@EnchantPvP
Essentials will disable his money module if it detects another economy plugin running so you'd need to convert the accounts over.
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Posted Sep 9, 2014i want to know, i currently have essentials handle my economy, but i need a economy plugin to handle currency for different worlds, so i decide to switch, but can i have the essentials and craft economy both on? will it affect my server? and also you said it has multi world support, but how if i used multiverse??? thank you for making a great plugin and i hope you can find a solution for me thanks.
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Posted Sep 7, 2014@frizzbee30
Could I get the money file? That way I could see what's going on.
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Posted Sep 3, 2014@Nikkolo94
I had the same import issue with minDB and iconomy6, it just failed multiple times in our test enviroment. No response to post so far
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Posted Aug 30, 2014@DanSpedey
If the plugin use Vault, the default currency. If directly hooking through my API, the plugin can decide.
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Posted Aug 30, 2014If I use a plugin and it gives money to a player, how does it decide which currency to give it to if I have several?