CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Apr 1, 2013Dude the C4 is amazing! But, can you implement a way, so that when people die, their C4 breaks?
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Posted Apr 1, 2013@DododragonX
How does my cake thing not work?
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Posted Apr 1, 2013@evilnucca There is no possible way (currently) to use exp for ammo.
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Posted Apr 1, 2013I was playing around with this and had a thought is there a way to turn exp orbs into bullets. I turned all my guns into the records and made my own hd texture pack it works wonders. Just want to see if it is possible to turn exp orbs into ammo. I will be posting my list of guns and the texture pack insert as soon as I can get the HD skins for a Double Barrel and an AA12 128x128 if anyone can make those for me I would be greatful
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Posted Apr 1, 2013@Acasher
ah ok
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Posted Mar 31, 2013@tonidu28
"Napalm Strikes" are already possible with the Airstrikes and Explosions modules. Learn to make it yourself. -_-
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Posted Mar 31, 2013@datamann10
ok :)
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Posted Mar 31, 2013@tonidu28
he is implementing that in the major update dont worry
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Posted Mar 31, 2013I have an suggestion : Can add C4 and Napalm plz (smilar that Harrier except that it is of the fire , and after 15 secondes , the fire comes out ).
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Posted Mar 30, 2013@datamann10
Thirded. Lol.
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Posted Mar 30, 2013Suggestion: Charge firing for like a Halo plasma grenade launcher. Basically you hold it. It makes a sound and then it fires.
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Posted Mar 30, 2013@Jarrett78
What kind of plugins do you have? This is a weird "bug"
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Posted Mar 30, 2013@datamann10
No. Just no damage is being inflicted upon them. It work on players though.
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Posted Mar 30, 2013@dragonebl
Use the enchantment_to_check node and use unsafe enchantments in kits.
Example: In the config you have a pistol that uses the Item_Type: 274 (Stone pickaxe), and your Enchantment_To_Check: PROTECTION_ENVIRONMENTAL-1 (Protection 1). If you set a kit in its config with a stone pickaxe with the enchantment protection 1, it will turn into the pistol set in the config.
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Posted Mar 30, 2013ok on my server i have 2 worlds, a kitpvp world (the main world) and a factions world (created by using multiverse) i want crackshot to only be used on my kitpvp world. how would i set this up
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Posted Mar 30, 2013@datamann10
Seconded
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Posted Mar 30, 2013Suggestion: Make a firework projectile type :3
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Posted Mar 30, 2013@DayZedServer
U go in your explosives config, find every Grenade_Type:
and replace that text with Projectile_Subtype
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Posted Mar 30, 2013trying to make it so people cant use weapons in spawn would this be correct?
Region_Check: Enable: true World_And_Coordinates: world,76,255,944,-9,3,1077 Message_Of_Denial: Fight somewhere else!
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Posted Mar 30, 2013I still dont understand the new projectile node thing, can someone help?