CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Apr 3, 2013@chakyl
Thanks not native english
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Posted Apr 3, 2013I don't know why but weapon doesn't hurt player only mobs even w/ pvp enabled
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Posted Apr 3, 2013@DododragonX
@DododragonX
That is partially true, every weapon is now stored in its own file, so if you are still using the config, i suggest u switch over
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Posted Apr 3, 2013@Arbtrose
Woah! Lol. Chill.
@pengwinrex
Pengwinrex if you make a mistake in the config then it sends an error alot causing all guns to dissapear. You should actually track down the error in the console and fix it. If it still doesnt work then you should check the guide and then post it here like arbtrose said
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Posted Apr 3, 2013@Arbtrose
From his first comment: "sry my bad english". No need to throw names.
@ritipinheiro
http://www.merriam-webster.com/dictionary/smithereens
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Posted Apr 3, 2013@ritipinheiro
No offense, but you sir, are retarded. "Blown to smithereens" does not mean a person named "smithereens" killed you. It's an expression, and is a default death message when killed by TNT. Grow a brain or two.
@pengwinrex
If you've played around with the configuration, and all the guns suddenly stop working, then it means you've f
***ed up. Better post your configurations using pastebin.com if you want any chance of someone correcting your errors. Probably used tabs instead of spaces or something.-
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Posted Apr 3, 2013who is smithereens? when i kill myself appears he kill me wtf
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Posted Apr 3, 2013Crafting/ buying wont work for me. I added this to one gun: Crafting: Enable: true Shaped: false Ingredients: 112
When I restarted my server it didnt work and when I did /shot list only explosives were listed, not guns. Also tried this: SignShops: Enable: true Price: 112-1 Sign_Gun_ID: 3
Still didn't work - all guns were removed. What am I doing wrong? I want weapons to be able to be crafted by everyone on my server.
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Posted Apr 3, 2013@X_angelz_X
You will find such improvements to the ammo system during the second major collection of incremental updates (Mechanics). CrackShot is currently undergoing the first (Explosives). The wait won't be too long, I hope. I suppose I could move it up the list of priorities.
@DayZedServer
Just confirming that I have read all that you have written. A couple of comments:
Thank you for an interesting read. Your suggestions were delightful.
@DododragonX
Remote-detonated explosives work just like any other weapon. If you do not wish for the weapon to have infinite ammo, feel free to make it charge items using the Ammo_Module. It may be in your interest to know, however, that an option for destroying weapons once their ammunition have been exhausted is a future addition.
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Posted Apr 2, 2013Is there anyway possible that you could add in custom ammo ?, Aka crafting the ammo to use with the weapons? It's a bit dull having to use resources and I operate a server of 100+ and they would rather craft the ammo than use coal. :) Anyway possible for this?
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Posted Apr 2, 2013@DayZedServer I'm not @Shampaggon, but here is my opinions on your suggestions:
1. You don't have to punch a landmine to trigger it; somebody has to walk on it.
2. I support this.
3. I don't see why not...
4. I do not agree with this. CS should remain exclusively a gun plugin, for there are many other plugins that can accomplish vehicles.
5. An easy way to fix this would to deny the use of hoppers with CS guns (Plugin side, not server side)
6. This is not possible within Bukkit. Blindness and slowness are just about the closest things you can get to this.
7. Like vehicles, this should be able to be accomplished with another plugin (I'm assuming a DayZ one because of your name and the request)
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Posted Apr 2, 2013Yo, shampaggon, I have a few suggestions (sorry for my bad spelling/grammer im dyslexic)
ok first off, please change the landmine to pressure pad, for no one punches a minecart with fire in it.
second have an option of c4 to have an item frame, and the block changes before and while detonating.
third, make airstikes say a server wide message, or a ranged message of a certain ammount of blocks.
Forth, why dont you make vehicles? like if I right click a minecart my person is forced to whole set item, and if I switch then I leave the minecart automatically. and if you right click with set item you shoot a configurable bullet with cooldown time.
Fifth, fix the problem of grenades going into a hopper, making the explosion/effect then the grenade item being in the hopper.
Sixth, I have requested this once to an inexperience coder and he could not do it, but im hoping you can, it's where someone can be "knocked out" and by being knocked out, the player takes the position of sleep on the ground with blindness 1. As if he was sleeping on a bed, but the bed is invisible. While in this state the player cant leave the bed, or attack. You chould add a node of Knockout: Enabled/Disabled and Knockout Chance: 1% - 100%
Seventh I think you should add health and damage results, for example, if I wanted my players to be able to break their legs there should be a node for that of how much required damage they would have to take, chance, potion effects, what would have to dammage them {falling, snowballs, arrows, fire etc}, and like extra damage per ticks untill event of right clicking an item, or a certain ammount of ticks.
PLease take my ideas into consideration! <3 brennx101
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Posted Apr 2, 2013Thanks to everyone reporting the griefer on my server, i fixed it mow, i had 10 backups, fail griefer -.-
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Posted Apr 2, 2013When i kill myself appears "§aTigas§f was blown to smithereens by TNT" why smitherrens instead of Tigas? and when i launch a grenade i see a tnt in the ground but how can i see my image of my grenade like in flashbang? sry my bad english
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Posted Apr 2, 2013@lordzgamer
Or you can retexture bullets, and give them the explosive node
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Posted Apr 2, 2013@datamann10
i mean like make the gun shoot the "wither_skull" projectile because i think this can be used for a missile.
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Posted Apr 2, 2013@DododragonX
This is not true
You just mis-configured it, mine run out of ammo, and then they are not placeable anymore, the C4 lever stays, but it cant be used.
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Posted Apr 2, 2013@ritipinheiro
Yup, its private tho, so email me
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Posted Apr 2, 2013@ritipinheiro
Currently They cant lose ammo for some reason And I hope Shampaggonw will fix it. I don't know about the problem with the c4 but does it really matter if you just put a c4?
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Posted Apr 2, 2013I can place c4 in snow whitout permission and c4 are infinit? how can they lose ammo