CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jun 11, 2014Is it possible to cancel the knock back when hit the enemy? The gun of high fire rate , the player who struck the floats in the air. I do not like this. Can you implements cancel_knockback node?
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Posted Jun 8, 2014@Matysm
Submit a ticket, Morgan. Though I think it's been notified before here. Try bumping that post up. c:
@xAmericanCheeze
Could you expand a but on what exactly you are looking for?
@moby234
The issue/suggestion has already been notified here.
@justin393
Submit a ticket for a quicker reply.
@mike_x1
I figure the mechanics update is ongoing, adding new features, fixing bugs, and maintaining the plugin updated through CraftBukkit builds.
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Posted Jun 8, 2014Any idea when the mechanics update will be finished?
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Posted Jun 7, 2014Hi your plugin is really cool but i have a request. Please can you add a config module for weapons similar to the make player run command one, but make it make player run command as op, as in the command would be run as if the player had op permissions for instance make them say /nick &4test when they would not normally have that permission. i need this so i can use this plugin to make a lot of other plugins which use commands to give players things legit so the players craft the item and then right click and it activates it by the command. thanks :)
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Posted Jun 7, 2014Where do you put the custom node for the weapon?
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Posted Jun 5, 2014To whoever it may concern,
Hey I'm trying to get the crackshot guns to work on sentries from the citizens 2 plugin (For a fallout server). At the moment all citizens can be damaged by crackshot guns except for the sentries. I think this is because sentries are unique in that they only intercept EntityDamagebyEntity triggers. I was just wondering if you could potentially help me in fixing this. If not could you please tell me what trigger this plugin uses?
Thank you very much for your time, Matysm
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Posted Jun 5, 2014@FlOppythp
I don't believe that the plugin supports all sounds in minecraft, but still has plenty. Here is a list of them: https://github.com/Shampaggon/CrackShot/wiki/List-of-Accepted-Sounds You can change the pitch and volume as well so it can sound lower or higher than original.
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Posted Jun 3, 2014@FlOppythp
huh anger ? did you read your posts ? can you compare your post to us posts ? who tell you that you are intelligent ? your mum givin you milk today morning ? ;-) wake up man.
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Posted Jun 3, 2014Calm your tits.
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Posted Jun 2, 2014@FlOppythp
i think the power of bukkit and opensource community is to share wisdom.
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Posted Jun 2, 2014@EvlCreeperReaper
I don't use the default weapons, if I do, I usually edit them to be how I wanted it to be specifically.
It isn't even hard to learn it, all you do is drag and drop what module or whatever you want in it. The wiki even has a good description what each of them do.
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Posted Jun 2, 2014@EvlCreeperReaper
It ain't even that hard to learn the plugin. And intelligent people won't ask for help and just do this on they're own.
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Posted Jun 2, 2014@FlOppythp
Intelligent people don't use the default weapons? Umm...intelligent people use the default weapons because they don't have the time to learn how this huge plugin works and make a whole new array of guns when they can just modify the defaults a little to their liking and add them to their Minigame.
Burn.
-Evl
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Posted May 31, 2014@FlOppythp
Hi, can you paste link for resource pack or texture pack that just works with default crackshot configuracion ? :-)
like ppl from GTD ?
http://dev.bukkit.org/bukkit-plugins/grand-theft-diamond/
i'm just searching something that will just work with default crackshot weapons i need it for my CraftZ server and addon for GTA server.
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Posted May 31, 2014crackshot and resource pack - does anyone know working resource pack for crackshot, searching and nothing seems to work :-(
and please i'm looking compatible plugins for crackshot
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Posted May 30, 2014I am using it instead of reloading the Delay_Between_Shots, but the time of Delay_Between_Shots will be lost when you move to the hot bar to another item
Time Please do not disappear even if changing the hot bar
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Posted May 30, 2014I know you can make the victim run a command when being damaged, but can you make the victim run a command when they die? I need to use a command to add to the kills of the attacker.
Thank you
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Posted May 30, 2014@legendblock
Not at the moment, but the idea has been thrown around be people a bit. The best you could do would be the hurt effect.
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Posted May 29, 2014does crackshot has a gun rebound feature?
i mean when gun fired it's aim goes upward.(player standstill)
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Posted May 28, 2014@FlOppythp
Lol. Like Shampaggon would waste his time on ingrates like you.
Herp derp.