CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Feb 28, 2014do you have some sort of texture pack
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Posted Feb 28, 2014Hello! This is very great plugin, but i dont know, how to create the laser beam please HELP!
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Posted Feb 27, 2014Hello Shampaggon,
Keep up the great work! This is easily, next to WorldEdit, the most complicated and well produced plugin on all of Bukkit Forums. I only have a few minor suggestions:
1. Could you possibly make the lasers have an option to have visual vertical fireworks? Like the concept of the railguns in Quake?
2. Would it be possible to have an option that adds a delay time between actually right clicking the firearm and the projectiles actually releasing, like the minigun in Team Fortress 2?
Thanks, your work is awesome!
Meowlupus123 | Team Genesis | http://planetminecraft.com/member/SmackFPS | The MCHosts Sponsored Build Team
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Posted Feb 27, 2014In The Next Update Is It Possible To Add Projectiles That Follow The Enemy
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Posted Feb 27, 2014Hey Guys,
Do you want a awsome gun server?
Here you have:
spongecraft.dmch.nl
Factions,PVP,Dropparty's,Guns,Nice Staff!
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Posted Feb 26, 2014@catprowler
Because since 1.7 HURT sound doesn't exit :I
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Posted Feb 26, 2014I keep getting these Errors like
The file 'Flamethrower.yml' is incorrectly configured. what does that mean?
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Posted Feb 25, 2014@Krisahstar
Add or alter the option "Remove Unused Tag:" Set it to false.
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Posted Feb 24, 2014Hi there, can you please tell me why this keeps popping up on my console?
http://pastebin.com/Cd2C68gQ
Thank you. :)
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Posted Feb 24, 2014Can you change the scope when use it to get a punkin on head and when remove zoom remove the punkin aswell?
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Posted Feb 24, 2014Is there a way to get a bow to shoot only when it is fully charged?
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Posted Feb 23, 2014I tried adding ammo to most of the weapons and it seemed to work for only a few. Weapons like the AK-47 , Python, and Deagles do not work with their corrilated ammo. The hunting rifle works fine with its corrilated ammo. Its not the permissions. I disabled the ammo check for the python and it started to work fine again, so the problem lies with the ammo config. I also cannot place a c4. PLEASE HELP
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Posted Feb 23, 2014@Soytutirita
This happens when your server does not support colored item names. Could be caused by a buggy item storing plugin or an issue with your locale.
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Posted Feb 23, 2014[Has also been published in the help forum]
Hello,
When I stop and run my server, weapon names convert to this: http://gyazo.com/1502a2c6d98f88092c9e10af757db867.png
At this point, weapons not work (users need to clear inventory and get new weapons). So, how can I fix it?
My files are encoded in UTF-8 without BOM.
Thanks.
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Posted Feb 22, 2014@Krisahstar
Item_Information:
Remove_Unused_Tag: true
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Posted Feb 22, 2014How do i get rid of the
<<x>>on single-use items like grenades and such? It really bothers me.-
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Posted Feb 21, 2014@chsedv
Because this is not a mod
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Posted Feb 21, 2014why the weapons only th items from minecraft and not right weapon items ?
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Posted Feb 21, 2014Wich CraftBukkit Version is recommend for using CrackShot in 1.7?
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Posted Feb 21, 2014It is possible to do like when you kill a player you get ammo? Because Bonus_Drop node doesn't work with Players D: