CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Dec 6, 2013I'm using a 1.5.2 version of Bukkit, and I can't seem to load any weapons. It simply gives me the following error:
The weapon 'Deagle' has an invalid value for Item_Type!
Happens with all weapons. Help?
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Posted Dec 6, 2013@mariosd28
Look at my comment just below, this will solve your problem. They removed Technical block items in 1.7.2
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Posted Dec 6, 2013hey great plugin but i can't load default weapons that they have pumpikn stem for item in minecraft bukkit 1.7.2
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Posted Dec 6, 2013@levisn1
What Shampaggon suggested me a few comments below solved my problem with the real 1.7.2 API.
Change your config to match recent configurations (by avoiding use of technical blocks), and maybe it will solve your problem.
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Posted Dec 5, 2013@Shampaggon
here is a lil of my config file. i would like to know why you cant fire the last clip thats in the gun. all my guns have this same problem.
http://pastebin.com/qweAxBNz
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Posted Dec 5, 2013help whenever my player from my server log out the weapons turns back into horse armor and normal utilities. how to fix this
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Posted Dec 5, 2013Please update to the real 1.7.2 soon :) Best plugin ever!
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Posted Dec 4, 2013Does crackshot have its own shop system or do I need to get a seperate plugin?
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Posted Dec 4, 2013I really like your server!
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Posted Dec 4, 2013Is it required to set right_click_to_shoot: true when a weapon fires automatically? It's pretty annoying when on almost every shooter-game the default button is at the left :S
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Posted Dec 4, 2013@Shampaggon
I'm using default config since a while that I simply translated to french.
I'm using such item type for the guauss for example: Item_Type: 104 It's seems yes I'm using some technical blocks so it seems to be the cause of the problem.
I'll try to look at this and report the result in a few hours. Thank you for the information ;)
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Posted Dec 4, 2013@jimmikaelkael
Stop using technical block items such as Pumpkin Stem or Cocoa Plant; they were removed in Minecraft 1.7, as stated in the change-log of both Minecraft and CrackShot.
If I was wrong in assuming that the use of such items was the cause of your problem, please submit a ticket with more information.
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Posted Dec 4, 2013Weapons are no longer working with the real 1.7.2 dev builds. I can get packages, but can't see nor use any weapon or explosives.
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Posted Dec 3, 2013That server is fun as fuck, I started spamming all my server buddies at 2am on Skype and they joined me.
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Posted Dec 3, 2013I have a problem with any gun that has a item type where the data id is modified. It cannot be spawned in through kits and chests. It used to work in 1.6.4, but after updating the guns stopped spawning properly unless they were a id where the data is unmodified. I have "Skip_Name_Check: true" on all of them but they are not working.
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Posted Dec 3, 2013Can you explain how to modify the power of weapons? i dont see a specific "damage" or "power" option on the default weapons.. I feel the putty is too powerful and would like to change how much damage it dishes out.. can this be accomplished?
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Posted Dec 3, 2013@robotnikthingy
They were always possible. List of accepted sounds
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Posted Dec 2, 2013Well now that server resource packs are enabled again, I think custom sounds for guns will finally be possible
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Posted Dec 1, 2013Dont know if its possible, but could you add gun leveling to make for a better RPG expirience? like have the config set for damage buffs at certain levels and levels gained with kills or xp?
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Posted Dec 1, 2013@TheMythica1
use the signshop module built into the plugin or sell the item that the gun is with other shop plugins, be sure to include meta data, hope this helps ^.^