CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Nov 20, 2013Hey how do I disable guns in a certain area? I have WG and want to disable guns at my spawn b/c of the lag caused by bazooka, it still knocks people back etc... even though it does no block damage. Also im using the 1.7.2 spigot and several of the guns dont work. Anything I can do to get them to wk? Thanks! UPDATE: I downloaded the new version of crackshot and all guns work now!! YAY! I F*&^ING LOVE THIS PLUGIN! One suggestion: PLEASE make it where we can /region flag (region) crackshot deny with worldguard so we can disable this in certain areas!! THANKS!!!
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Posted Nov 19, 2013Does anyone know if in the current state it's possible to reduce, or even completely remove the knockback the victim suffers when hit by a projectile/arrow?
If not, would such a thing be possible in a future version?
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Posted Nov 18, 2013Can you please add a feature where the projectile of guns can be anything?
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Posted Nov 17, 2013@little_dude187
Make it yourself?
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Posted Nov 16, 2013@Seaboiii
Yes, but when I do that, it says item 417:10 doesn't exist. Also, where does it say skip-name-check in the config?
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Posted Nov 16, 2013@ImminentFire
I think you mean
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Posted Nov 16, 2013Is there any way to give these items ingame instead of /shot give? For example, I have an rp plugin, and the arms dealer can buy swords. I type ironsword in the config, and he can then buy swords. I read the faq answer, but I was a little confused.
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Posted Nov 12, 2013@chakyl
Thanks, I'm DOOMED!
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Posted Nov 12, 2013@chakyl
And sticks/bones. Note that sticks texture is shared with casted fishing pole though.
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Posted Nov 11, 2013@pandapipino
It's not possible, only tools work as vertical textures.
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Posted Nov 11, 2013Hello Shampaggon,
I am fairly sure that you have received multiple requests along the line of this, but would you consider adding the option to make the lasers visible? As in the lazers like in quake, or in MC-WAR's Raygun? I personally think it looks rather nice, and I would enjoy it if you added this feature.
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Posted Nov 11, 2013Does anyone know how to modify the resourcepack so that the disc I'm holding is in vertical position, just like I'm holding a real gun?
Thanks
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Posted Nov 10, 2013Greetings
Would it be possible for you to add vertical recoil? Like the crosshair moving upwards every shot. I think you need to do something like:
player.getLocation.getYaw and then .setYaw to the previous value and add a small amount to this every time :) (An increasing amount maybe, so use a factor). This amount/factor could be configured inside your weapons.yml file.
If you are willing to do this it would be great, but I understand if you don't want to.
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Posted Nov 10, 2013@Palekiller
You can look for it yourself before commenting here you know:
https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#damage_multiplier
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Posted Nov 9, 2013is there a way to give a potion effect when you sneak?
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Posted Nov 7, 2013Okay I'm sorry, I found how to put a reload on explosives alone But I still don't know how to reduce explosives damages.
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Posted Nov 7, 2013Hi Shampaggon, I'm actually creating a little server with friends, and I modified your CrackShot plugin in 0.97.4 version, in 1.6.4. I wanted to know, is it possible to put a cooldown on explosives like CocoPops or Frag Grenade? And also, is it possible to reduce the Grenade/Bazooka explosives damages?
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Posted Nov 6, 2013Having trouble getting shooter name's to show with this: http://pastebin.com/ED626gXF
It shows the victim names whenever I try to use those.
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Posted Nov 3, 2013i love it but if you add in upgrades by enchanting them or whatever it will be epic!
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Posted Nov 3, 2013@UnUltima23
Hm...Attempted using explosions again xD and it worked. Weird how that is sometimes O.o Thanks i guess :P