CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 5, 2013@Shampaggon
I still lack understanding of this recipe and I did get your pm Thanks for the support just just can't crack it ;)
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Posted Mar 5, 2013This is one of the most superior and incredible plugins I have ever seen! With the mixed sounds to create gun mechanics, the custom shops, guns, and wiki! I am going to donate to you! This is just amazing! Thanks!
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Posted Mar 5, 2013also, how would I make it multi world support? so one world has guns while the other dosent
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Posted Mar 5, 2013@chakyl
thanks mate!
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Posted Mar 5, 2013@leobizaz Imagine all the different guns for a Borderlands server...
@piedude12346 There is now "Official" texture pack, but you could probably grab textures from Flan's Gun Mod.
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Posted Mar 5, 2013HOOOOOOOLY SH*T THIS IS F*CKING AWESOME DUDE. WELL DONE.
Seriously i'm clapping for you right now. I would donate if i had the money. I'm using this on my tf2-minecraft server and maybe i will make a Borderlands 2 themed minecraft server mmo RPG with this :D
Again, Well done.
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Posted Mar 5, 2013Texture Pack?
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Posted Mar 5, 2013@DayZedServer
All you have to do is add
Skip_Name_Check: true
for each of the guns in the item_information node.
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Posted Mar 5, 2013Can you please give a detailed description on how to make sure every item in a specific world is a specific gun? video?
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Posted Mar 5, 2013Hello, Shampaggon, you created great plugin and I really admire your work. However, I can not use the module "Run_Console_Command:", could you tell me if this is a bug, or blame my finger trouble? Thanks in advance :3 Sorry for bad English.
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Posted Mar 5, 2013@Shampaggon
I don't usually post for these types of matters but, just letting you know I pm you about the subject.
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Posted Mar 5, 2013The correct value:
...and the correct usage of this recipe:

I'll be rewriting the Crafting Recipe section of the guide. It's lacking in a bit of detail; I apologize if you've been misled. Hopefully now, all is well. :)
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Posted Mar 5, 2013@Shampaggon
Update I did later find out that It wasn't the Air ID that was causing the error it was a typo In contrast I still can't get this recipe to work.
Recipe Picture http://tinyurl.com/b86lad2
Recipe Code http://pastebin.com/dPgcWWuC
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Posted Mar 5, 2013@Shampaggon
I inserted "0" and I got out of date errors then I did "0-1" and still errors.
This is the current crafting script for my gun http://pastebin.com/v89Bi4qA
This is the error I got http://pastebin.com/Pmr39C0b
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Posted Mar 5, 2013@Shampaggon please can you give me your email i need to talk to you about something you ll find really interesting i think :)
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Posted Mar 4, 2013@deleted_8537216
The item ID for Air is simply 0.
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Posted Mar 4, 2013How do you add custom recipes if you cant add air as a material in the config for blank boxes in the crafting table?
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Posted Mar 4, 2013@delsolsi213
Mmm, that must have been a nuisance for you. Items that had no specified secondary data-value conflicted with similar items that did. You will find the issue corrected in version 0.88.
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Posted Mar 4, 2013@Shampaggon
Bug report, if you set the id 351 as the gun item type and spawn 351:1 wich is red dye as soon as you interact with the item it turns to 351 wich is ink sac, not just red dye but any data value.
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Posted Mar 4, 2013any posibility of making a "tripod" feature that you could mount your gun to to make it automatic? then it could be placed and a turret system?