CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jul 2, 2013Aim stuck in V1.6.1 fix please:)
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Posted Jul 2, 2013Why C4 does not explode when the placer dies ?
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Posted Jul 2, 2013@999Mockingjay999
@EpicTrance
Actually i found an even easier way to fix it. For some reason traveling through a portal fixes it
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Posted Jul 2, 2013for some reason when u use the aim it get stuck like that in 1.6.1
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Posted Jul 2, 2013@999Mockingjay999
Before the solutions get any more ridiculous... just splash them with a speed potion. Lol.
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Posted Jul 2, 2013if u use magicspells, the freeze spell will take them out of zoom
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Posted Jul 2, 2013@robotnikthingy
I had the same issue (everyone was asking me to update, so I did.) I fixed it by deleting the player.dat in the /players folder of your main world. You could use NTB edit to fix it without losing your stuff, but I was just feeling too lazy ;) Hope that helps
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Posted Jul 1, 2013@robotnikthingy
That's what happens when you update to one of the earliest dev. builds of Bukkit. You could try waiting till it gets stable... or get swamped by bugs.
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Posted Jul 1, 2013@Shampaggon
I read the ticket, and appreciate the advice given there. I have one concern though. To give my guns more realistic looks with texturepacks, Iv'e been using tools. As you most likely know, the other items do not stick out of your hand, therefore you cannot easily tell what it is. Since this qualifies as a durability item, is there still a way I could go about doing this? Thanks
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Posted Jul 1, 2013@MrBakedBeans
By ammo tag, do you mean the lettering on the side of the weapons name while holding it? If so, just remove the reloading and ammo modules for the weapon. It should do the trick just fine :)
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Posted Jul 1, 2013Well i found the first 1.6.1 bug. Apparently when you zoom out with a rifle you can get stuck in permanent zoom in mode, and even dieing wont get you out of it. still trying to figure out how to reverse it lol
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Posted Jul 1, 2013I think it would be a great thing to be able to remove the ammo tag on guns because i'm doing a "wizard staff" that will shoot fireballs. But the weapon won't have ammo, because the "wizard" is creating the fireballs. I haven't found anywhere in the Complete Guide To Crackshot so I thought that you can't remove the ammo tag. So can you please implement this feature, it would be nice to everyone.
Thanks!
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Posted Jul 1, 2013Hi, your plugin is really great, but is it possible in a future version include a French translation of the plugin?
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Posted Jun 30, 2013@Maraghast
To use CrackShot weapons as viable ingredients for custom crafting recipes, you will need to use secondary data values. The example provided in this ticket may be of some use to you. Interesting attempt at a workaround, though.
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Posted Jun 30, 2013@888888Zombies
You can make throwing knives with this code: http://pastebin.com/MAMrrG91
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Posted Jun 30, 2013So I got The Last of Us the other day... and it gave me an idea. I tried adding the ability to "mod" weapons. What I did was a took a weapon and made a copy of it. One of them had skip name check to true, one to false. Also, one had a scope on it (the "modded" one). I set a recipe to it, where you take the weapon and put a "metal scrap" on the top of it. So, after I was all proud of myself for making this idea, I found out that it didn't work. I guess the modded weapon's skip_name_check: false was a higher priority than the one with skip name check: true. The initial, unmodded weapon was no longer registered as a gun. Can you possibly add support for this? Or maybe you could incorporate attachments with recipes. I'd love it if you did. Great plugin btw!
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Posted Jun 29, 2013Hi, I just wonder if you can edit/remove the ammo tag on the item and if it's possible, how do you edit/remove it?
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Posted Jun 28, 2013Hurry up and approve the file, Bukkit! It looks great! Lol.
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Posted Jun 28, 2013can ya add as projectile falling sand entity(skined) / primed TNT / air? (empty.. for some special grenades)
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Posted Jun 28, 2013@888888Zombies
Yeah... when you learn how to use the plugin. That is already possible.