ConquestiaMobs

Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.

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Posted May 23, 2014First of all, I want to thank you for this plugin. It is very effective and lightweight. I do have a suggestion for a potential money loot system (Vault) to go along with the mob level. So higher mob level = more money to loot. Currently, all the mob money loot plugin i've been using do not offer such option. As result, players tend to grind in the beginning area since there isn't enough incentive to venture further.
It would be really awesome to have that in your feature. I would love to keep using your plugin.
Thanks again for all your effort!
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Posted May 15, 2014@ptrgrffn
Which Multiplier?
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Posted May 15, 2014Is it possible to disable multipliers to specific mobs with this plugin? Or maybe different multipliers for a specific mob? It's kinda frustrating seeing a high level creeper with a ton of hp. :D
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Posted May 12, 2014@DarkEclipseFate
Sorry I didn't respond sooner, I guess I must have missed the email.
I am unsure what you mean by "higher levels everywhere meaning I don't have to set them" there is a startLevel setting that will be the minimum level. Explain to me what you are trying to do and I can help more.
I might look into adding mythicdrops support as well as an internal mob drop system, but not until a later date. I am currently swamped with my own server development.
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Posted May 9, 2014I was wondering if i could make it where there is higher levels everywhere meaning I don't have to set them and is there a way I can set what it drops?... Maybe support for Mythic Items would be great! :D
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Posted May 6, 2014@ferrago
:D :D :D :D :D
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Posted May 4, 2014@erdrickk I will have it up for you in about a day.
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Posted May 4, 2014McMMO/Heroes/SkillAPI experience handling/settings.
Does that mean what I think it does? I use Heroes and it would be awesome if higher level mobs gave more Heroes XP than the lower level mobs
Please god tell me this is going to happen soon?
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Posted Apr 28, 2014@facemywrath
Yes there is a setting ExperiencePerLevel: that will change the amount of xp added per each level. You may use the following formula defaultXp + (level * ExperiencePerLevel). Currently it only works for vanilla experience, I will be adding McMMO, Heroes, and SkillAPI experience support in the next update.
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Posted Apr 28, 2014Can you configure XP scaling?
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Posted Apr 28, 2014@Faldonboy
I will fix this issue as well as allow it to he disabled in next update.
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Posted Apr 28, 2014@Spearhartt
@ferrago
Hmm, this error comes up whenever a mob spawns naturally. It also seems to be stopping the plugin from working.
And an option to turn that off would be wonderful, some of the plugins I use depend on a mob having a specific name in order for their abilities/drops to happen.
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Posted Apr 28, 2014@Faldonboy My plugin does not override custom names so if you have zombies in your called "walkers" my plugin will simply prepend the level tag so walkers would become "[lvl: #] walkers" if you would like I can make an option to display level or not.
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Posted Apr 28, 2014@Faldonboy
Yes and No. We didn't like that either, but we did like the way LeveledMobs has its level displayed. If you use any other plugin to change the mobs names this plugin will only add on the level to the front of it.
@erdrickk
We don't have much experience creating plugins that work with dynmap but it's possible we could look into it. I honestly see this being too much of a hassle, especially calculating the overlay in between two points. It could potentially display as a heat-map but that probably wouldn't be very visually appealing.
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Posted Apr 28, 2014Amazing plugin and I have an awesome RPG style-ish request - Can you make this hook in to Dynmap and have it show some sort of overlay graph of the different mob levels? That would really give it an RPG feel
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Posted Apr 28, 2014Does this forcefully rename mobs in the server like LeveledMobs does? That's why I stopped using that plugin, I didn't like not being able to have renamed mobs besides the ones from that plugin.
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Posted Apr 24, 2014CQM is now updated, version 1.3.1 will be available for download pending bukkit approval. Here is a link if you don't want to wait! http://dev.bukkit.org/bukkit-plugins/conquestiamobs/files/4-conquestia-mobs-v1-3-1/
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Posted Apr 22, 2014@WAP2011
The mob effects can be done with a TON of plugins, we just wanted a simple plugin to handle mob leveling. The start-level per point may be added in the future.
Edit: Will* be added.
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Posted Apr 22, 2014Start-Level per point. Waiting for that and plugin lands on my server, otherwise i wont have any use for that ;/ It would be also cool if mobs gained some stats (like zombie is causing poison to you on hit) depeding on their level. Just an idea.
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Posted Apr 18, 2014Vanilla experience? Yeah sure I'll add it.