ConquestiaMobs

Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.

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Posted Sep 21, 2014@Roshanbo82
Okay, well if you don't have the proper plugin installed holograms won't show up. Here is that plugin: http://dev.bukkit.org/bukkit-plugins/holographic-displays/
Now send me your config file for ConquestiaMobs, and the monster section of your experience.yml in your heroes folder.
I will look into it and hopefully get it fixed today.
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Posted Sep 21, 2014@ferrago
Yes confirming that it is doing this. It only started doing it when I updated. I don't see any holograms. I checked the xp level with /level in heroes and it did rise by the amount it stated.
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Posted Sep 20, 2014@nullschritt
I can not re create your situation. Could you do a /cqm refreshmobs for me? It might have to do with the update I did change quite a lot.
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Posted Sep 20, 2014@Roshanbo82
It should not have changed no. Are you confirming that it is giving 120 xp, or is the hologram showing 120?
Because the holograms are under beta. There are a few bugs. I know that holograms in parties don't work 100%.
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Posted Sep 20, 2014Did the way the xp multiplier works change? I have it set to 1 and it seems to be multiplying the mobs lvl by the default xp. So for example I have a lvl 3 skeleton with 30 base xp giving 120 xp.
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Posted Sep 19, 2014@nullschritt think i figured it out. Ill post a fix this weekend.
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Posted Sep 18, 2014@ferrago
No errors, I've been teleporting around my world looking and it appears this happens around 23,000 blocks from the spawn (at 21,000 there are level mobs, at 23,000+ they're all 0, and it doesnt seemto have to do with the actual levels themselves, but the distance, what I mean by this is, i changed the level distance to 1000 so the levels of mobs were lower, further put, but still no matter how i put the config, at around 23,000 blocks they all turn to level 0.)
here's paste of my config.
http://pastebin.com/iScCpg53
Love the plugin, just wish it would worth at any distance.
Also my server version is: 1.7.9-R03, but I've also tried R04 with the same results.
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Posted Sep 18, 2014@nullschritt send me your config file via a pastie link. This appears to be a bug. I can have it fixed in no time once i find the source. Any errors backend?
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Posted Sep 18, 2014Hi, when I get too far out away from my spawn, all the mos level 0 and are very weak. Is there something I can do to change this or is it a bug?
Your text to link here...
(it does work when closer to the spawn, but when I get too far away, they're all level 0, I've tried changing the max level from 0 to 9999999999 and 10000000 and 1000000 and even tried leaving it at 0, but no matter what these monster out far away are still level 0)
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Posted Sep 18, 2014I will. Never worked with it before so thats why it was laat to be added
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Posted Sep 18, 2014Hello! Wondering you could add MCMMO support? (Give more exp for high level monsters) This would encourage players to go kill the harder monsters rather than just killing the easy ones near the spawn for fast leveling.
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Posted Sep 15, 2014v2.0 beta was uploaded. I know bukkit is kinda slow, so here is the link. http://dev.bukkit.org/bukkit-plugins/conquestiamobs/files/7-cqm-v2-0b/
After 2.0 final there will be loads of new features as well as public source code.
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Posted Aug 31, 2014Hi! Will the upcoming loot drops feature support custom colors, lore and stats on items (preferrably using a command while holding that item)? It would be a cool feature if ex. level 100+ mobs would drop some exotic crafting materials to craft some godlike weapon (with some custom recipe plugin). This would give Minecraft a serious MMO feel.
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Posted Aug 20, 2014@Dant35
I could do this easily, question is are you are sure you would want it? I would have to use a PlayerMoveEvent in order to accomplish this.... and let's just say that isn't very efficient. I will be uploading the updated version of this plugin within the next day or so.
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Posted Aug 18, 2014Hows about adding a configurable message to send to players once they reach the right distance to get to the next level mobs? Something like:
area-messages: true
level-area-message: 'Now entering level %LEVEL% area'
Would be a pretty nifty feature for RPG servers or zombie apocalypse servers
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Posted Aug 12, 2014@smallpen
I will look into the issue. I have cq mobs 1.4 almost ready. It will be fixed in that update.
@MrYeti09
Currently, no. I am looking into rewriting the code to make it more efficient by using nbt/metadata. Currently those options are a but glitchy, but i am working on a very reliable and flexible data api that would fix these problems. When that happens i will totally add this feature, currently i rely on the specific format to get the level when calculating xp and money drops.
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Posted Aug 12, 2014Hi, can you make an option to change level tags ?
Exemple:
Change [Lvl: X] MobName
to
Lvl. X - MobName
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Posted Aug 10, 2014I use Mobarena v0.96.7 and ConquestiaMobs v1.3.3 on Spigot v1.7.10 R0.1 . It seem don't work with Mobarena ! When load plugin , it say "Mobarena no detect or is disable ....", but Mobarena plugin has enable , and work very well !
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Posted Aug 1, 2014@swash984
Just let me know :). I may look a bit inactive, I have just been working on my own server. I still am answering tickets and fixing bugs. Only problem is no one has reported any :p. i do knos of one currently that i will fix soon where you can push a mon through a nether portal and their level will turn into three levels or something but that is an easy fix. Feel free to let me know about any ideas for future additions.
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Posted Jul 31, 2014I have been looking so long for a plugin like this. You have no idea. A level system that works with Heroes especially an EXP multiplier! I'll be using this plugin and I'll be sure to tell you if I experience any problems.