ConquestiaMobs

Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.

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Posted Oct 11, 2014Can you make a spawnmob command?
We need to manually spawning mobs for events with a given level.
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Posted Oct 9, 2014@Bossbirdyman51
Which mob type? And any errors backend?
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Posted Oct 9, 2014Hello, first your plugin is very good but the damage multiplier does not work, there are only five of damage regardless of their level
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Posted Oct 8, 2014@ircopdd
Java limitation. Exceeds max int number. I'd recommend adding a closer point to 22800x22800 and setting a start level at that point to make everything higher level after it
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Posted Oct 8, 2014loc x22800 z22800
After loc
mob lvl is 0
bug?
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Posted Oct 7, 2014@ketchupcoke
Using another plugin? Yes as long as you don't touch Lvl format. I will add some more customization eventually
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Posted Oct 7, 2014@ircopdd
It appears something modified the name of the mob. Another plugin, my format is Lvl: the format for the mob was Lvl.
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Posted Oct 7, 2014Would it be possible to customise the name of the mobs with colour codes etc? Like the nameplates of the mobs.
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Posted Oct 7, 2014error
http://dev.bukkit.org/paste/10721/
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Posted Sep 29, 2014@ferrago
Awesome!!! I absolutely love your plugins and I use to use your heroes skills! I would be more than happy to try out your new plugin and help you find any bugs in it! Thanks for the plugins :) Stay Awesome and I'll be looking forward to it!
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Posted Sep 29, 2014@ZwPBerserk
It is defaultDamage + (defaultDamage * multiplier * level)
Let me know if damage isn't working correctly. Haven't had many people test it for me. Or rather no one has complained about it.
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Posted Sep 29, 2014How do the damages be calculated.
I have it now set to: DamageMultiplier: 0.1
Does that mean it gets 0.1 damage added for every level? So on level 50 they do like 5 damage more?
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Posted Sep 29, 2014@ferrago
Yep, you nailed it. Thanks for the fast action!
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Posted Sep 28, 2014@AlteOgre
Okay I fixed the issue. Download the most recent version. :) Sorry for all the troubles.
Link: http://dev.bukkit.org/bukkit-plugins/conquestiamobs/files/ (Unapproved)
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Posted Sep 28, 2014@AlteOgre
Did you restart the server or just do the /cqm reload command? I am still looking into it, but you shouldn't be getting this error if holograms is set to false, since the piece of code causing it shouldn't be accessed if holograms is false.
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Posted Sep 28, 2014@ferrago
You were right about this setting: HologramUtils: false ... it was set to true before, but http://pastie.org/9602802 ... the error persists.
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Posted Sep 28, 2014@AlteOgre
Disable holograms in settings. Then your problem will be fixed.
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Posted Sep 28, 2014@ferrago
No. We don't have that.
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Posted Sep 27, 2014@AlteOgre
Do you have holographicAPI installed on your server? If not that is your issue, you have it enabled.
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Posted Sep 27, 2014@DOUBLETBSMC
It is ils. Supavitix is a nazi when it comes to anything his plugin modifies and refuses to let his plugin work cooperatively. Good news. I am in the process of a better ils plugin. Look for it soon :(