Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Aug 17, 2012Disappointing how everytime I try out this plugin there are always PvPLoggers
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Posted Aug 17, 2012god mode glitch / intense amount of health still happens even with 5.0
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Posted Aug 17, 2012Seems that mcMMO has released a new version 1.3.11, does that help to fix the incompatibility?
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Posted Aug 17, 2012Exactly what a strictly RPG server needs! I'll check it out, thanks!
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Posted Aug 16, 2012"major duplication issue with mcMMO and npcs "
So if one wanted to use Combat tag and mcMMO .. what things need to be disabled in mcMMO to get around this dupe issue?
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Posted Aug 16, 2012@breezeyboy
All permissions are listed above if you look under the section named "Permissions".
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Posted Aug 16, 2012permissions?
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Posted Aug 15, 2012@abstraktion
It means you would need to turn instakill on in the configuration file unless you want a dupe glitch to be possible. This will (as the name says) instantly kill any pvp logger as they log out.
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Posted Aug 14, 2012I am confused about what this means for my mcmmo setup.... "Still incompatible with Heroes in all modes and mcMMO in NPC mode"
How does my config need to be setup?
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Posted Aug 13, 2012I'm really sorry for the awful releases I have put out (v4.8.5, v4.9, and v4.9.5). I have fixed the issues the newest update has caused at least duplication issues and respawning in the same spot.
I am currently uploading v5.0. This should fix these issues with the past 3 releases.
I'm also apologizing for the fact that the npcs spawn with playername_PVPL#, this is a workaround I've done for a bug that occurred with the 1.3 update to MC. I have to make sure the npc isn't named the same as the player. Originally I fixed this through renaming the npc right after the player logged out. The renaming is currently broken and will cause npcs not to be shown to your client. The number is so the npc isn't named the same every time. This is also an issue that occurred in the past and has resurfaced. Sorry for the inconvenience. Plugins create data for this npc. That shouldn't change anything with how a person respawns, etc.
I hope I haven't caused too much trouble and I hope you still are willing to use Combat Tag after these faults on my part.
Thanks, cheddar262
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Posted Aug 12, 2012@Intangir
If dontspawninWG is true, it causes the npc not to spawn if they are in a worldguard region with pvp disabled or the no damage tag is enabled.
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Posted Aug 12, 2012the npc dying or taking damage doesnt give damage or death to the logged player
it also doesnt make him respawn
(the items seem to work fine though)
also how can i disable the explosion when they log?
also whats 'dontspawnInWG' do?
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Posted Aug 12, 2012@SteelCraftMC
I've had to change what the npc name will be with the player. Currently I can't instantly make the npc the player's name because bukkit doesn't like having two entities with the same name on the server at the same time. The new bukkit update has broken my workaround recently.
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Posted Aug 12, 2012Why the npcNAME is not the same as the real display name of the player ? Because essentials recreate a userdata.
Thanks for you answer
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Posted Aug 12, 2012@out2k
Sorry, I have forgotten to update that for a while now.
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Posted Aug 12, 2012@Archonea
Here's a quick rundown. As of two days ago, I have put up a new file called Combat Tag v4.9.5. This is the fix to your duplication issue. Thank you.
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Posted Aug 11, 2012what program are you using to open the prop file? Wordpad, winzip, micro/word, notepad, none of these will open it. Just curious, is it not able to use a config file? or is there something wrong on my end with opening it? Thanks in advance.
OK EDIT: I re-downloaded it, and now i can open it with wordpad, weird? Anyhow i have not tested in game yet, but also can you update your config link, it seems the new download has more configs in it then the posted one, like DropTagOnKick and i think 1 other is not listed. I will guess that one means, if i kick a player during a fight, it will just de-tag them from the fight? Thanks cant wait to test this out!
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Posted Aug 10, 2012@tremor77
I will look into it and do some testing soon and make a ticket when I get a chance. Very busy and tired atm.
Here is a quick rundown of how it works: - Player gets flagged - Player logs out - NPC spawns - NPC gets killed, drops the stuff - Player logs back in, does not die, does not lose items
Like I said, I have not experimented with it yet. One potential conflict off the top of my head, though not present before 1.3.1 and/or the most recent version, is a plugin called NoInstantLogin, which kicks a player if they try to log in too soon after logging out. I would think that it might conflict by kicking the player before they could be killed, and then Combattag does not try the next time.
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Posted Aug 10, 2012@tremor77
It seems to be working just fine unfortunately.
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Posted Aug 10, 2012@Archonea
is this duping issue fixed yet?