Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Aug 10, 2012I don't understand, why the "npc name" is not the same as the "player" ? since the old version "4.8"
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Posted Aug 10, 2012Is the modifyworld bug fixed yet?
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Posted Aug 9, 2012@dementual
dementual, sadly for some unknown reason instakill does not work with Heroes even though no npc is ever spawned. What you will get instead is player losing their items then going back to the same point they were at when they logged out, just with no items.
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Posted Aug 9, 2012@Curtis4321
Please make a ticket about it, or there might be a ticket already about it.
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Posted Aug 9, 2012@Archonea
If so, then please make a ticket
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Posted Aug 9, 2012@domingo15
How many times do I have to say please make a ticket. I even put a little text right above the Post a Comment box stating "Do not post your bugs and feature requests in the comments!"
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Posted Aug 9, 2012@domingo15
I can verify this very serious and very recreateable dupe.
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Posted Aug 9, 2012When players log out they cant be killed
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Posted Aug 9, 2012If you have it set to autokill, does it go through the process of summoning an NPC at all? The reason I ask this is because the plugin conflicts with the Heroes plugin in that when it creates an NPC to pinata, the player completely loses his/her levels for some reason. From what I've read, by not instating any sort of NPC spawning anti-logging, that conflict can be avoided. Would that be the case with this plugin's autokill effect?
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Posted Aug 8, 2012idk if this dupe has been fix but some of my player figure it out that when they kill a PvPLogger dummy doll they still keep the items while the dummy dolls item falls on the ground.
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Posted Aug 8, 2012My problem:
config/ npcName=player
when I kill "Francis" the npcname is "FrancisPVPL1" and essentials plugin re-create an userdata for "FrancisPVPL1"
I receive some craftbukkit error
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Posted Aug 7, 2012@ThatGuy2727
I have not integrated this with any other plugins in that manner. If a pvplogger is killed, the person will be registered as having died through the same reason as /kill would most likely kill a player. That is all I plan on doing at this point to be honest.
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Posted Aug 7, 2012Just a funny story- one of my old admins (no longer) saw names with "Pvplogger" in them and started banning the NPC's that show up when someone logs out, thinking that there was a pvp logging clan/group that was on the server. I'm not sure where the logic came from, but even after telling him they were a part of the plugin he continued on banning them. I talked to the admin months later asking how things were going and they said they had quit the server because they didn't want to be a part of a server that supported pvp logging.
Funny anecdote aside, I actually have a question, as I'm going to start using this again- I'm going to be running a server with the Assassins plugin and don't want people to pvp log to avoid being killed. What I was wondering was- if the NPC is killed, will it register that the "assassin" killed the actual player? This goes the same for Towny death charges- if their npc is killed, will their actual player be charged money for dying? One of the major points of the server is that dying is actually a serious problem, and you don't just lose your inventory when you die.
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Posted Aug 7, 2012@Dav3Schneider
Will do, sorry I'm sort of behind on that.
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Posted Aug 7, 2012@cheddar262
Correct, I'm using the API with my plugin. But I'd like to let the player keep their items after the NPC has been killed.
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Posted Aug 7, 2012Edit: Created a ticket instead of spamming comments.
Sorry my bad.
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Posted Aug 7, 2012Can you update the config page to tell us what the new stuff does? As in: dontSpawnInWG=false DropTagOnKick=true etc.
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Posted Aug 7, 2012@r0wien
As in the player just dies and doesn't drop anything?
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Posted Aug 7, 2012Great plugin! Btw, is it possible to disable drop?
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Posted Aug 7, 2012Thank you! This is seriously needed on all PVP servers!