ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Jul 3, 2013The 1.5.2 clearlagg works on 1.6.1 server but when you use lagg killmobs it removes both tamed and untamed horses, do we have to wait for clear lagg for 1.6.1 for it not to remove them ?
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Posted Jul 3, 2013@deleted_9935739
Yes, I'm aware of that. But whether or not these builds are stable enough to compile against comes to question.
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Posted Jul 3, 2013UpDate on 1.6.1
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Posted Jul 2, 2013@bob7l
They already released a few dev builds.
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Posted Jul 2, 2013@deaddude22
I'll update it in a bit, I'm waiting for 1.6 to be released for bukkit
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Posted Jul 2, 2013Please update!
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Posted Jul 1, 2013Now all I need is somthing to remove latency...
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Posted Jul 1, 2013@Wubing
Look into the config under "command-remove" and disable the minecart removal.
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Posted Jun 29, 2013@KingOfHunting
Read the config or the config configuration page it should help you.
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Posted Jun 29, 2013When I use /lagg clear it removes steves carts how do I make it not do this
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Posted Jun 28, 2013Could you answer if it was possible to disable it or not?
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Posted Jun 28, 2013@Darkseno
Yes I've just been very busy lately.
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Posted Jun 28, 2013You plan to do an update for tps ?
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Posted Jun 27, 2013I was able to disable the Warning messages but not the removal ones.. How can I disable them too?
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Posted Jun 27, 2013@neezadron
Yes of course you are able to filter out worlds through the config.
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Posted Jun 27, 2013@bob7l
Anyway you could add Tekkit/Mod support?
Like be able to search for mod configs and add the additional mobs to the config?
Cause GriefPrevention did this lately and its awesome, and i really need a entity plugin on my tekkit/hexxit servers.
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Posted Jun 26, 2013Can you possibly update your plugin so that it does not issue a blanket removal of all items, but instead, removes items that have not been interacted with for over x minutes? It's frustrating dropping an item on the ground and all of a sudden, seeing it disappear, or having to wait around for the plugin to run, before doing anything critical, to ensure that you dont lose things.
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Posted Jun 26, 2013@drob2897
If this doesn't work here: http://pastebin.com/LNSMSRN3
Then you have a custom configuration enabled in the separate config.
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Posted Jun 26, 2013@drnatedogg
Nope, you can just filter what item ID's you don't want being remove though (like diamonds)
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Posted Jun 26, 2013anyway to make it not clear player items from death?