ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Jul 5, 2013@HenzQ
Only removes the stuff you enable.
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Posted Jul 5, 2013@bob7l
Does this also remove item frames on walls? My market item frames all disappeared...
[EDIT] Nevermind, I checked. And it killed everyone's horses and sheeps etc. Man I should have read the description first.
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Posted Jul 4, 2013@o0oRyano0o
No API for horses atm
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Posted Jul 4, 2013Is it possible to remove untamed horses but NOT tamed?
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Posted Jul 4, 2013Ok i uploaded 2.4!
http://dev.bukkit.org/bukkit-plugins/clearlagg/files/30-clear-lag-dev-v2-4-1/
WARNING: This build has not been approved by bukkit yet and might contain buggy code that could harm your server! Download at your own risk!
Also, i fixed most of the horse removal (the Horse node should work now) but it seems horses still despawn after awhile without clearlag. I believe it's either bukkit or another plugin.
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Posted Jul 4, 2013@WoZo
Looking into it right now
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Posted Jul 4, 2013Please update the plugin as a scheduled item removal causes severe lag in Minecraft 1.6. Thank you.
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Posted Jul 4, 2013Horses in the filter doesn't work for me. /lagg killmobs still removes them. Even with "Horse" in the filter list of mobs to not remove. It works for other animals, but still removes the horses.
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Posted Jul 4, 2013@bob7l
So when you all those options right now? It won't disappear?
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Posted Jul 4, 2013@ryan688668898587095688890
It actually already supports horses believe it or not. You might have to update bukkit to the latest dev and then find this:
kill-mobs:
disable-build-wither: true
mob-filter:
- Villager
- Wolf
- Horse
- Donkey
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Posted Jul 3, 2013@bob7l
Will the new update support horses? People get mad when I kill thier horse but if I kill there farm of sheep no one cares.
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Posted Jul 3, 2013Hey guys, this is my announcement!
[][][][][]
I'm going to recode Clearlag as it's become cramped and crude over time. This recode shouldn't take long! (1-3 days + updates)
I'm going to recode it not only for stability, but also make it easier to add more features. Annd also try to use more objects/interfaces to reduce my "if" usage.
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Posted Jul 3, 2013Can you make it an option in the config.yml that is like
clear horses on removal: false/true
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Posted Jul 3, 2013Release it before it gets approved too!!!
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Posted Jul 3, 2013Oh and btw, an update for 1.6.1 WILL come soon! I'm waiting on some more API for horses and such before i push for an update!
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Posted Jul 3, 2013@TanveerGT5
Uhh not sure what the entity name would be, could you check the bukkitdev IRC or google it? Try just "Horse", or "Donkey" in the mob filter
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Posted Jul 3, 2013@FateMC Just declare Horse to be a non-killable mob. (When this plugin updates) Or TamedHorse or something...
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Posted Jul 3, 2013Update please
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Posted Jul 3, 2013its killing horses
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Posted Jul 3, 2013Please make sure to add a config option: Count-Horse-As-Entity: true/false Currently I charge for horses, and players are complaining that clag is making them disappear :)