CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002

More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
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Posted Nov 2, 2013My server is 1.6.4 and I love this plugin there. It works fine The only thing that I can think to recommend is the obliteration of structures made from sand or gravel. They were particularly problematic with the door-breaking zombies (which I do not have anymore), but still shows problems. Both have instances where random blocks seem to disappear for no explainable reason, no creeper explosions or enderman griefing.
Otherwise, excellent work!
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Posted Nov 1, 2013I was trying to work on a "Medieval/ fantasy" style world for my son, but haven't been able to really nail down a good set of schematics for use yet.
Have any of you done a similar world? and if so, what did you use?
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Posted Oct 30, 2013@DaddyChurchill
Great! Looking forward to seeing the next update! Really a masterpiece as it stands, I'd love to see even more added!
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Posted Oct 28, 2013@DaddyChurchill
For those that don't know: the latest bukkit's can be found on this page. As of this time they are still working against 1.6.4. Given the number of changes for 1.7.2 it might take a bit of time before they start creating development builds for it. And once that happens it still will take a while before a stable beta build occurs... and longer for a recommended build to happen. Like stated below, I won't likely do anything public for 1.7.2 until a beta build or two occurs.
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Posted Oct 26, 2013@DaddyChurchill
Good luck ! Want to see this plugin live again ! \o/
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Posted Oct 25, 2013@DaddyChurchill
ok 1.7.2 shipped!... now we get to wait for bukkit to make a few betas... and then I can get to work... wee.. :-)
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Posted Oct 23, 2013@tremor77
1.7 looks very interesting but until it actually happens (it is still very much in preview and remember that Bukkit has to shift over too) it is very hard to tell how much work will be involved.
Given the latest "threat" of a mod-api, I am both excited and leery of what the future holds. :-)
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Posted Oct 23, 2013How are we looking with CityWorld as an option for 1.7.1 which is due out soon? I usually generate a new map monthly on my server with CityWorld because its a competition server, where people get scores.. Should I generate and populate my next months world now before the 1.7 terrain generation rolls in?
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Posted Oct 16, 2013PLease update it please, we love this plugin
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Posted Oct 15, 2013the vconfig file is blank for me... can someone send it to me?
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Posted Sep 29, 2013MexicanTroll
Need more info. Everything is loading fine for me also if you have not already make sure that in your bukkit.yml at the bottom you have this
worlds:
yourworldname:
generator: CityWorld
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Posted Sep 29, 2013The world generation stops as soon as you restart the server? Fix please :/
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Posted Sep 28, 2013do it only work on servers? not single player?
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Posted Sep 27, 2013@Mattomattt
Hey man when I update my CityWorld I usually use McEdit to prune the chunks I want to keep and delete the rest away that way I do not lose any of my buildings being that CityWorld is all about chucks its like a perfect fix. As for the Buildings I am guessing you are talking about how some buildings are a flat color block and some have the floors at different lvls come out to the wall and some even extend out a block pass the wall I believe it does that to be aesthetically pleasing. For the last thing about the loot use PhatLoots
@cancabron
You would never be able to make enough Schematics to populate a decent size world. I have around 50 schematics and run into the same buildings pretty close together some times I could just imagine with 200 schematics and none of DCH random buildings the world would get boring real fast. I do agree with the idea of schematics linking into phatloots that Idea would be pretty nice/
@jhs232
I believe that everything in the world is hard coded random built by the seed. I have generated 3 worlds with 3 different versions of CityWorld using the same seeds the buildings all change but the roads seem to stay the same. So in truth there is no schematic but you can always create your own schematic with world edit and a wood_axe.
@maddude174
Use Monster Apocalypse you do not need spawners. If you want to check it out come hit my server up.
@DaddyChurchill
I actually came on to suggest that DCH make a CityWorld hook into McEdit so we can generate a huge area. Would help with world loading lag from CityWorld. I am running my server on what I consider to be a top tier Machine and get massive lag roaming with only me on the server.
Comp Specs System Information
----with
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Posted Sep 26, 2013One more question that ive also been wondering, say i build something in the world and then i do a block regen... is it possible to stop the removal of the structure i built and regen the area at the same time maybe make Cityworld see it as a part of the original map? As it is right now the area will regenerate but i cant find any way to keep my creations from being removed at the same time...
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Posted Sep 25, 2013Is there any way to just use the Schematics I choose? I would create a city with only those that I have.
Greetings!
EDIT:
Is there a way to link the Schematic chest with a type of phatloots? For example: Construction schematics with a LootTable called world_construction.
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Posted Sep 24, 2013I was just wondering: As I want to check the Bunker and some other buildings I haven't seen spawn, is there any way to get the schematics used for them, or are there no schematics for them (is it hardcoded into the plugin)?
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Posted Sep 24, 2013Im Making A Zombie Survival Server is There Any Way I Can Get Spawners To Randomly Appear And Remove The Glowstone
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Posted Sep 23, 2013well for example, the flooring bug im talking about can be seen in your first image displayed on this plugin page, all of the building structures have the flooring material coming out of the building whereas the small houses have all the flooring material/blocks contained properly, could you change it so the building also keep the flooring blocks contained inside the building only? or is there an edit that i could do myself?
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Posted Sep 23, 2013@spots220
With that little info it is hard to say what the problem is.