CapturePoints
Overview
CapturePoints is a team game where players attempt to get control of Capture Points. Players can select a class, which will give them different weapons.
Players can capture a point by standing near it. The more players who are on a point, the faster it will get captured.
Game modes
- Conquer - Both teams attempt to capture all of the points.
- Defend - One team starts with all of the points in their possession. The other team has a limited amount of time to try and capture them, in order.
Classes
Players can choose a class, each of which has unique items and abilities.
- Warrior - Heavy armor, strong weapons, but moves slowly.
- Archer - Powerful bow, and restoration potions, with a weaker sword.
- Spy - Can turn invisible, except for a set of "footprints" (transparent boots), speedy, but has little in the way of protection.
- Pyro - Immune to fire, has a flamethrower and a powerful fire-axe.
- Medic - Can heal other teammates. Not very strong 1v1.
Additional Features
- All properties, including capture points, game mode options, classes and class loadouts are fully customizable from a config file.
- Multiworld support
- Capture points show visual progress, in the form of colored blocks circled around the capture points.

Installation Guide
How to Install
See also:
Config Guide
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Posted Apr 10, 2013Epic :p waiting
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Posted Apr 9, 2013This is EPIC! I hope you add this feature: - when players stand of the point, the cylinder outline changes one block for each interval of time. So say if the outline was 10 blocks around, and the time was 60 seconds for capture, every 6 seconds a block would change colour on the outside. Better than chat timers.
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Posted Apr 9, 2013This is a really fun and great plugin. I especially enjoy getting into sniper duels. Can't wait until this is released to the rest of the universe.
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Posted Apr 9, 2013Awesome work! I enjoyed helping with beta testing!