Config

enabled: Whether the plugin is enabled.

minPlayers: The minimum number of players required to automatically start a round. You could also set this to a very high number, and then start manually whenever you want.

blueSpawn: The location the blue team will spawn. eg (-40, 20, 75)

redSpawn: The location the red team will spawn. eg (-40, 20, 75)

neutralSpawn: The waiting room where people will spawn. They also briefly appear here when they die, so place it near the game area to reduce the number of chunks loaded.. eg (-40, 20, 75)

capturePoints: A list of the positions of the capture points. Each position is the very center of the point. The point's position in this list will determine the point's ID, the first being ID 0.

pointsBlue: A list of the points that the blue team will start the round with. If empty or containing only '-1', then no points will start off under blue control.

pointsRed: A list of the points that the red team will start the round with. If empty or containing only '-1', then no points will start off under red control.

blueWin: A list of the points the blue team has to capture to win the round. If this list is empty, it will be assumed that all points are required to win.

redWin: A list of the points the red team has to capture to win the round. If this list is empty, it will be assumed that all points are required to win.

capturePer20Ticks: The speed at which the points will be captured. One block is equal to 1.

mode: The game mode. Can currently be either be "conquer" or "defend".

In conquer mode, the teams must capture all points defined in their blueWin/redWin lists. Any team can capture any point during the match. If at the end of the time limit, no team has captured all their required points, the team with the most progress wins.

In defend mode, the red team must capture all of the points, and blue must defend them. The capture points will revert to blue control over time if not being captured by the red team, must be captured in sequence, and are locked when the red team succeeds.

world: The world that the game will run in. Players in this world will be allowed to compete in this game. Please note that running on other worlds is tested less often than running on the main world


Comments

Posts Quoted:
Reply
Clear All Quotes