BukkitInventoryTools
Project Status Update - 6/20/12
New: First beta of Digilock has been made available.
I have posted the last version (3.6) which is intended to restore a functional DigiLock system for chests. Its has issue, many issues. Backpack inventory drag functionality creates ghost inventory items, Shift+Click works, but is at time unpredictable, I recommend disabling Backpack or use at your own risk. Doubledoor mechanics DO NOT WORK. Sort works fine, books functionality is as it was. Again, this is a very buggy updates so please dont ask for bugs to be fixed in this release. This is a last ditch effort to restore digilock functionality while we wait for the new Digilock plugin to be finished. Keep reading for details on why we chose to do this.
Here is our plan for this plugin.
- Digilock - First beta release is now available, click the link a little farther down!
- Backpack - First beta has been released, click the link a little farther down!. No longer requires SpoutPlugin.
- Inventory Sort - Version 0.3 has been released. Follow link below.
- Books - This functionality has been removed and will not be re-added since Mojang is adding it to the core app.
Here are the new project links:
Digilock: Click Here
Backpack: Click Here
SortStack: Click Here
Additional Comments: This has been a huge undertaking to re-code etc. I (dockter) have hired this out to a senior minecraft plugin developer. Please take that into consideration before filling up the comments section of this project screaming for an update to be completed. Rocologo ran out of his time to keep this up-to-date and I attempted to take it over and keep it current. With all the API changes in Spout and Bukkit I knew I was in over my head to keep a functional plugin working. That is why I decided to bring in a paid-developer to fix this properly once and for all. I personally have used this plugin since beta 1.7.3, it is a crucial part of my public Minecraft Server. There will be some additional details coming regarding both of these projects and I will update their new project pages once it becomes available to me.
Donations for this project can be directed here: PayPal: Click Here
Many thanks for your consideration.
-
View User Profile
-
Send Message
Posted Nov 13, 2011@w7gamer
Thanks :-) I don't do this to be rich - all though I of cause would be happy if someone made a donation. Who would not? :-)
-
View User Profile
-
Send Message
Posted Nov 13, 2011Just wanted to say kudos and thanks again, it's amazing how fast you react and fix bugs reported. You put a lot of work and effort in to this and it's greatly appreciated by all users of your plugin. Unfortunately I'm piss poor otherwise I'd make a hefty PayPal donation, for now though you will ahve to settle for my gratitude. :)
-
View User Profile
-
Send Message
Posted Nov 13, 2011@Vejnemejnen
It is a interesting idea. To integrate with area protections systems like Residence, Regios and WorldGuard.
I will put it on my to do list, but it will take time, because Im trying to get BITBackpack and BITBooks stable.
-
View User Profile
-
Send Message
Posted Nov 13, 2011@Rocologo Can you provide support for Residence plugin ? (flags like use and container) Player should be able to lock only his own chests , door etc.
-
View User Profile
-
Send Message
Posted Nov 12, 2011@Flenix1
You can only disable features with permissions, but why disable them? They should not conflict with LWC or Bookworm.
There is still bugs in the BITBackpack part and the BITBook - but Im working on them.
-
View User Profile
-
Send Message
Posted Nov 12, 2011Its all well and good having a versataille plugin that is useful to everyone, but can we just use individual parts and have others disabled?
I use bookworm for books, with over 200 written I use LWC for locking SignEdit for editing signs iConomyChestShop for shops, with about 40 shops across our map
I only want to use the backpack part of this basically, as I had the quite buggy one before it was merged with this... so is there any way to just use that?
-
View User Profile
-
Send Message
Posted Nov 12, 2011@KCZerG
The use cost feature should work like this.
If a player uses a "dispenser/shop" he is charged a "cost" and the money goes to the "owner" of the DISPENSER (not the lever) if the owner does not exist the money goes to the server (disapears).
Do I misunderstand your question?
-
View User Profile
-
Send Message
Posted Nov 12, 2011@Vejnemejnen
I found a bug in the stacking Method. Tools was stacked no matter how you set permissions. This is fixed in newest version >= V2.9.7
-
View User Profile
-
Send Message
Posted Nov 12, 2011@Schlumpf9
You do this by setting up permissions.
-
View User Profile
-
Send Message
Posted Nov 12, 2011Hi, the Backpack feature and all works nice! But is it possible to set the amount of fields you can buy for the backpack? I think the space as 2 chests is a bit too much, so would it be possible to set in the config hoch much fields/rows a user can have? I hope you understand what I mean - bad english -.- :D
-
View User Profile
-
Send Message
Posted Nov 11, 2011I'm not sure how to disable tools & bucket stacking. Removing ids from config did not help nor giving negative permission nodes
-
View User Profile
-
Send Message
Posted Nov 11, 2011this is a cool plug great work ! Very multiurpose 5/5 stars one suggestion for ya , could we get "cost to use" with an option? ie: toggle pay player or just standard pay server. that way when a player makes a ride or something that costs to initiate he makes some cash from it and would be payed the next time the owner uses his button or whatever the cost was added to.
then your shop system would be open for players to use, not just admins and it would be very handy not just for a simple dispenser shop but also rides or access, whatever our crazy players want to charge for :)
-
View User Profile
-
Send Message
Posted Nov 10, 2011Hello m8! This is an awesome plugin. Instead of filing tickets I would like to help you out by actually forking and send you pull requests :)
Could you please keep you git repo up to date. I see V2.8.2 on github but you have 2.9.2 here on bukkit dev. Also you have a branch called "Master" that is not the same as "master".
I'd really like to help you but we should perhaps talk a bit first I'll send you my skype.
-
View User Profile
-
Send Message
Posted Nov 9, 2011@w7gamer
Thats okay - i just want to close my tickets. I promise i never delete tickets, I only mark the "fixed", "Dublicate" or "Declined" :-)
-
View User Profile
-
Send Message
Posted Nov 9, 2011@drguild
Well some of the bug I have intruduced - no doubt about that, it is not a simple "import" and the works everything. I had to change alot. Like the way permissions worked, because the two plugins were not made the same way. But I have also found alot of bugs which must have been in the plugin all the time :-)
Anyway - I just released V2.9.1 - were I changed the permission system as you wanted BUT, you must understand, they way I had done it is the official way and this is also how PermissionsBukkit is implemented - so I cant change this. PermissionsBukkit looks into the internal permissions it self, i cant change that. But for bPermission / PEX /Permission 3.1.6 and Group Manager it now works like you suggested.
-
View User Profile
-
Send Message
Posted Nov 8, 2011No problem thanks you really are good on the bugs.
I know you inherited that buggy backpack which for some reason wasn't as buggy until you got it and had to integrate it, but your doing your best here to get these things done and we all appreciate that.
-
View User Profile
-
Send Message
Posted Nov 8, 2011@drguild
Hi drguild
Thanks for the nice words! I really appreciate it - because Im spending MANY MANY MANY hours on this plugin - just for fun - and I have a challenging job in my worklife were I also work many hours. So I appreciate to hear some nice words once in while :-)
About the permission, I hear what you say, and will change it :-) The way I have made the source code, should make it rather easy...
-
View User Profile
-
Send Message
Posted Nov 8, 2011Was going to reply to a fixed ticket you did but a comment is better suited to this.
I'm super impressed how much stuff Rocologo has to put up this plugin and backpack by someone else with bugs, in my opinion sticking it out etc and how fast he works on stuff here has earned my respect more than I can put in words, most people wold just put it in the trash or start from scratch, it is very brilliant that Rocologo is sticking this out to see it through.
I was thinking last night more on the node thing with pex etc.
In most plugins to name big ones essentials and worldedit with 150 plus nodes in each if you do not have the node in pex bukkit will tell you you don't have access and block you from using the command.
On our server we have allot of conflicting nodes and last thing we want is to put in 1000+ negating nodes for the first rank then set the rest up like normal or even put a negate * on guest and unnegate in the same rank.
The plugins here I have to negate everything or else it is active like chest locking and auto sort on players inventories which are enabled without the node (bukitinventorytools.sortinventory.use).
So in the case above there is no point to have a access to sort permission nodes or chest lock nodes if its going to be enabled anyway even by the guest rank.
Now if essentials or worldedit and multiverse did this there would be massive uproar and the point of having a permissions system would be mute or would be the 'reverse permissions' if you were auto given permissions unless you negated the nodes.
Even when I used spoutbackpack from the other dev it worked like this and I use Lockette to only fix the chest bug in 1.8, that even doesn't do anything without the access nodes.
I guess what I ask is this plugin in permissions to be more inline with most bukkit plugins and if you don't have the permissions bukkit tells you you either cant do the command or just does nothing cause having to negate and zero all permissions first then add them back in is not how most plugins work. Not even bukkit itself with ban reload etc.
I know you might have other views but think about if essentials, worldedit or multiworld etc did this and why most plugins are written this way to block all unless have the specific access nodes and the fact you don't need to negate everything you do not use.
You give permissions nodes when needed if you don't have the node then you shouldn't have access to that feature.
Rocologo you have done marvelous things with this plugin and are always trying to improve it and you do have my respect. I just want to see this plugin get better and more inline with the way permissions normally work for most users as well as see the features in the plugin bug free.
-
View User Profile
-
Send Message
Posted Nov 8, 2011@Rocologo
Odd, I'm SURE I made a ticket earlier for this, but now I can't find it (Then I ahvenät sleept for 2 days so might be going blind). Anyway, after wiping all data and reinstalling a fresh copy of 2.8.8 together with removing 3 permissions lines that was duplicated from my first install (before backpack was added) it now seems to work properly. Not sure if the dupe permissions was the problem or something bugged with the older database. Sorry again for wasting your time. At least this gives you two more suggestions to try for others with similar problems.
-
View User Profile
-
Send Message
Posted Nov 8, 2011@dockter
I have looked at this and the answer is no. Im using "R-CONTROL" and "SHIFT" + mouseclick and this is not possible with the keybinding in SpoutCraft.