BukkitInventoryTools
Project Status Update - 6/20/12
New: First beta of Digilock has been made available.
I have posted the last version (3.6) which is intended to restore a functional DigiLock system for chests. Its has issue, many issues. Backpack inventory drag functionality creates ghost inventory items, Shift+Click works, but is at time unpredictable, I recommend disabling Backpack or use at your own risk. Doubledoor mechanics DO NOT WORK. Sort works fine, books functionality is as it was. Again, this is a very buggy updates so please dont ask for bugs to be fixed in this release. This is a last ditch effort to restore digilock functionality while we wait for the new Digilock plugin to be finished. Keep reading for details on why we chose to do this.
Here is our plan for this plugin.
- Digilock - First beta release is now available, click the link a little farther down!
- Backpack - First beta has been released, click the link a little farther down!. No longer requires SpoutPlugin.
- Inventory Sort - Version 0.3 has been released. Follow link below.
- Books - This functionality has been removed and will not be re-added since Mojang is adding it to the core app.
Here are the new project links:
Digilock: Click Here
Backpack: Click Here
SortStack: Click Here
Additional Comments: This has been a huge undertaking to re-code etc. I (dockter) have hired this out to a senior minecraft plugin developer. Please take that into consideration before filling up the comments section of this project screaming for an update to be completed. Rocologo ran out of his time to keep this up-to-date and I attempted to take it over and keep it current. With all the API changes in Spout and Bukkit I knew I was in over my head to keep a functional plugin working. That is why I decided to bring in a paid-developer to fix this properly once and for all. I personally have used this plugin since beta 1.7.3, it is a crucial part of my public Minecraft Server. There will be some additional details coming regarding both of these projects and I will update their new project pages once it becomes available to me.
Donations for this project can be directed here: PayPal: Click Here
Many thanks for your consideration.
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Posted Nov 29, 2011@Psychoma:
You need to give your users a negative permissions node:
- -bukkitinventorytools.bookshelf.* - -bukkitinventorytools.book.*
Notice there is a second - to remove the permissions and the * to remove all associated permissions. With this BIT should ignore players interacting with the books and bookshelves.
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Posted Nov 29, 2011is there a way to completely disable the book and bookshelf options ? i'm using falsebook and there is a huge conflict. each time i try to read something in a bookshelf with falsebook, i get a kick with no error. doesn't happen if a remove BIT from the server.
thanks for any help
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Posted Nov 25, 2011@KCZerG "I am in that class of a very old server and i dont have a day or a week to put 2000 digilocks on everything nor do my premium users want to spend the in game money to lock their roughly 100-300 chests in their plots." Well, no one is forcing anyone to use it, surely not all doors need or should be locked. And if your players don't want to pay it's easy enough to config it for free use (or charge them and let them chose not to lock). Myself I don't lock my chests, I put them in a room and lock the door to the room, saves money and time.
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Posted Nov 25, 2011Just a thought that struck me, where should this test block be placed when you try to lock? The space you're trying to lock will already be occupied by a chest or a door, do you delete that, place a block to see if it's ok remove the block and the replace the item that was there already? If you just try to place a block it will fail due to the occupancy and you will get a false "fail" report making BIT think it's not allowed. I think it will be hard to make sure you're covering every possible permutation of plugins, rules etc and to some extent will have to rely on common sense and moderation.
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Posted Nov 23, 2011I am in that class of a very old server and i dont have a day or a week to put 2000 digilocks on everything nor do my premium users want to spend the ingame money to lock their roughly 100-300 chests in their plots.
And the build check isnt just about worldguard, remember theres plugins that make places or objects that are not to be locked by just anyone.
The short and simple of it is: This plugin needs to verify that a player is allowed to build in a location they are trying to lock. :) its easy to add to the plugin and its a must!
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Posted Nov 23, 2011I have to agree with both sides of what Genij and KCZerG are discussing. Firstly, the way the plugin is built there really is no need for BIT to check what WorldGuard has configured. You build your house, you protect your house and area with WorldGuard. You place a door, chest, lever, etc within that house, you press 'L' while looking at the object and set the Digilock to your preference. At this point no one can reconfigure the the object since the Digilock was set by the owner. As Genij said and as I do on my server, if I build anything such as a Store for everyone. The doors I would Digilock with the users set as Everyone and the Closer Timer about 3 - 5 seconds. Now everyone can use the doors, they close behind you, no one can override my Digilock.
No from the other point of view. BIT gets added to an older server with many doors, chests, etc. People will need time to become aware of the new plugin, learning how to use it and may not have time to run around protecting everything before someone gets the bright idea to cause headaches for the rest. It would also be nice if someone just happened to forget to set the Digilock within their own home on an item.
In short, I feel that it would be a great add-on to the plugin at some point but if BIT is used as intended, it wouldn't be as needed.
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Posted Nov 23, 2011@KCZerG
Well if the person that is allowed to build there just locks everything and makes users everyone so that everyone can open the door but not alter the lock your problem is already done. you just need to lock the things just from the start with the right permissions at the user field.
Cause the way you are picturing it. It will mean that the player can't place a configured block there. considering this plugin needs to remove the block. Also you would need to do it for every block you want to lock something on. Which means you will get a massive database with if the person is allowed to lock there or not.
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Posted Nov 22, 2011Your digilock HAS to be sure a player is allowed to build on a location that they are trying to lock its very straightforward and a must
I believe this could be done by having the player "place a block" in the location they are trying to lock and have the block disappear immediately simply so your plugin can discern whether a player can place or not, if a player cant place a block in said location theres no way they should be allowed to lock something in that location its common sense man :) im sure its easy to integrate into your plugin at the point of getting position for the lock. have the player "place a block of your choosing" that immediately is removed simply to check that a player can place.
You cant ignore the fact that its required , If a player has no building rights to a location theres no way he should be allowed to lock that location due to your plugin ignoring building rights. that means stopping a player from locking anything in a location which they are not allowed to build not just within worldguard regions.
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Posted Nov 22, 2011could you add jukebox locking?
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Posted Nov 22, 2011@LastKossack
I believe the Copy, Master and Force buttons for the BITBooks are yet to be implemented as I see them still on Rocologo's ToDo List. Users may have issues moving a book because I believe that if they are not the author of the book they are not allowed to move it. So you have to set it so that they are allowed to move it prior to giving it to them.
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Posted Nov 20, 2011Thx for your support Rocologo your plugins is very usefull for the server :)
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Posted Nov 19, 2011i think there are some problems with the books, when you change one parameter for example "Copy:" to "true" you'll get "false" (the default option) again the next time you open that book, another one, when you throw your book to other user and the book gets into the other's inventorie the other user wouldnt be able to move out the book, are this bugs or features? :P
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Posted Nov 19, 2011@Schlumpf9
if you upgrade to 3.0.3 this will disapear
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Posted Nov 19, 2011Hi, I often recieve this error: 2011-11-19 20:44:55 [WARNING] [BukkitInventoryTools] Missing parameter:SBP.InventoriesShare.BauWelt All works but if I look into my server.log I see this?!
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Posted Nov 19, 2011@LastKossack
Cheater :-) :-) I didnt think that was possible. Anyway the bug is fixed now.
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Posted Nov 19, 2011@nicquehen
You could not, I had made a bug. It is fixed in V3.0.1
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Posted Nov 18, 2011Make sure it's not locked, if it is you need to remove the lock before it can be destroyed.
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Posted Nov 17, 2011I use worldguard and same with command (instantpickaxe)
Today i delete it with worldedit but this request is for my member and my member have not access to world edit/instant pickaxe.
Any solution for my member can't desroy a bookshelf??
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Posted Nov 17, 2011@nicquehen
I just use a pickaxe and do for superpickaxe :D
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Posted Nov 17, 2011Hi !
How i can destroy a bookshelf, i'm admin in creative mode and i can't destroy bookshelf?
(v3.0)