BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted May 5, 2013@ManBeastPigDev
@der_Kernschatten
@Mal2ksc
Fixed in build #79
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Posted May 5, 2013-
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Posted May 5, 2013I am seeing similiar to ManBeastPigDev and am posting here as the ticket system isn't used.
It was working, or appeared to be, but then BloodMoon for 1.5.2 outright crashed the server and I had to use 'Kill' for the first time to be able to proceed.
I am disabling at this time.
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Posted May 4, 2013@wide_load
thanks, it ran ok but i'm getting spammed in console and its timing everyone out and booting them. so i had to remove again. I've been having trouble with errors since 1.5.1 came out with modifyworld spamming like mad. This latest bukkit is nasty. Even with beta i still have 8000+ animals in the world. Link to my spam pastebin.com/B8m9v6V1
I could not raise a ticket as you dont use the one here.
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Posted May 3, 2013@ManBeastPigDev
@Taganator672
@Taganator672
http://jacekk.co.uk/screenshots/2013-05-03_20:49:26.png
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Posted May 3, 2013@ManBeastPigDev
Same, I need it for my public server
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Posted May 3, 2013@wide_load
Where is the download link for the 1.5.2 bloodmoon?
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Posted May 3, 2013Can i get a 1.5.2 dev build yet?
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Posted May 3, 2013@Mortalsinn
Just ignore it for now those will be explosions created by other plugins. Will add a fix at some point later today but it's safe to ignore.
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Posted May 2, 2013getting this with your latest dev build, just a heads up. Looks like it's conflicting with ExtraHardMode's custom explosions. Anyway to fix?
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Posted May 2, 2013@Taganator672
About half an hour before you posted that comment.
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Posted May 2, 2013When will the version for 1.5.2 come out?
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Posted May 1, 2013@wide_load
ahh that explains it, is there anything that will work on r2?
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Posted Apr 30, 2013Hey wide_load,
Love this plugin, and I've been using it for a long time. In the past, I've had it configured such that bloodmoons spawn clusters of heavily-armed zombies that, when killed, have a 60% chance of spawning skeletons, which shoot rapid fire flaming arrows. This worked terrifically, because while people wanted to fight zombies for xp and armor drops, they feared the brutal skeletons.
Unfortunately, ever since 1.5, skeletons spawning from dead zombies no longer fire flaming arrows at rapid speed. In fact, they no longer even have bows, so they don't shoot at all. This has crippled what was once a hallmark of our server. Am I doing something wrong on my end? I keep going through the config, but nothing seems to help.
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Posted Apr 30, 2013@ManBeastPigDev
The two files marked as being for 1.5.1-R0.2 are for 1.5.1-R0.2
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Posted Apr 30, 2013I am using the current 1.5.1 r2 beta. No version you have here seems to work anymore. Please can you makeone for the version everyone is using. I had to uninstall a week or more ago. I dont use dev builds if thats what your building for, they are too numerous and flakey sometimes. thanks.
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Posted Apr 29, 2013@Gladiator_1
Check the server log for errors. You probably have the wrong version for your server version.
@rickiewars
Already possible, check the config page for info.
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Posted Apr 29, 2013Does this plugin support multiverse? or any other multiple worlds? If it hasn't plz add somting like: an option wich worlds you want to enable it, and maybe how much % chance of a blood moon (per world).
greetings.
(PS: sorry for my english.)
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Posted Apr 29, 2013Why does my BloodMoon folder load up with nothing inside of it? I am using V 0.23.1 and have craftbukkit 1.5.1 beta
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Posted Apr 26, 2013@wide_load
What do i need?