BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Oct 17, 2012After less than a week of using BloodMoon, mobs stopped appearing about 2 days ago. I found that removing BloodMoon restored them. I am putting BloodMoon back to see what happens in the future. These are my plug-ins, but I don't think they would affect any Mob settings besides your plugin: BloodMoon CookMe CraftGuard Dynmap Essentials GoldIsMoney Griswold GroupManager HealthBarPlus HerobrineAI Heroes HeroesHUD Lockette MobHealth MyBed PorteCoulissante RetractableBridge Seasons Shopkeepers Spout Streetlights Towny UberForest WorldEdit
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Posted Oct 16, 2012@mPicart
Minecraft will default to the normal textures if one is not supplied by the pack, so an empty zip file makes you see the default textures. The server has no control over the download other than sending the URL to the client so there is no really anything I can do about the delay.
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Posted Oct 15, 2012Hi, My server is using a custom texture pack and (with Bloodmoon Texture option in Config turned on) it downloads your standard Minecraft moons but tinted red (which I see is the only thing in the zip file) but for some reason it also resets all my textures to the default texture; I guess because your Bloodmoon.zip had no other textures in it, and also the Normal.zip file is just blank.
So, I made a copy of my custom texture and edited its' moons red and in Bloodmoon's config, I just pointed Bloodmoon to this new one and Normal to my normal custom texture. The problem is that every time there is a Bloodmoon or it changes back afterwards, there is a long 3-4 second pause as it has to download the textures. Any suggestions?
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Posted Oct 15, 2012Looks awesome. Would fit right in with the MC pvp experience im building. Will test tonight.
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Posted Oct 13, 2012@wide_load
there no space on my world name
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Posted Sep 27, 2012@wide_load
Oh, Well that would be cool too! Thanks!
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Posted Sep 27, 2012@procnole
That would not be allowed :( I was thinking more that I would try and get it added to CraftBukkit itself.
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Posted Sep 27, 2012@wide_load
Oh, so you would post a custom version of craftbukkit? That would be cool.. Would you be able to keep it updated though?
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Posted Sep 26, 2012@procnole
It's getting there, the problem is that the way entites are defined in the game I can't add stuff to all of them in one go so there is a lot of code duplication which makes it a pain to add stuff. I might just go the easier way and work on modifying craftbukkit.
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Posted Sep 25, 2012@wide_load
Nice! I couldn't find a method in their for managing a mobs detecting radius. Is it there yet? Thanks and good luck!
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Posted Sep 25, 2012@procnole
I'm working on it https://github.com/betterphp/EntityAPI :P
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Posted Sep 25, 2012You seem to be a very talented developer. I don't know if you have though about this, but you should create an API for handling mob speed and detection distance. I would use it and I bet a bunch of other developers would too. Since Bukkit does not have an API for editing values like mob detection distance it would be greatly appreciated.
Thanks
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Posted Sep 19, 2012Any ideas?
[SEVERE] Could not pass event SpiderMoveEvent to BloodMoon org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at uk.co.jacekk.bukkit.bloodmoon.entities.BloodMoonEntitySpider.h_(BloodMoonEntitySpider.java:59) at net.minecraft.server.World.entityJoinedWorld(World.java:1245) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:511) at net.minecraft.server.World.playerJoinedWorld(World.java:1227) at net.minecraft.server.World.tickEntities(World.java:1125) at net.minecraft.server.WorldServer.tickEntities(WorldServer.java:428) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:563) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:473) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.IllegalStateException: Start block missed in BlockIterator at org.bukkit.util.BlockIterator.<init>(BlockIterator.java:169) at org.bukkit.util.BlockIterator.<init>(BlockIterator.java:231) at org.bukkit.util.BlockIterator.<init>(BlockIterator.java:264) at org.bukkit.craftbukkit.entity.CraftLivingEntity.getLineOfSight(CraftLivingEntity.java:95) at org.bukkit.craftbukkit.entity.CraftLivingEntity.getTargetBlock(CraftLivingEntity.java:121) at uk.co.jacekk.bukkit.bloodmoon.featurelisteners.BreakBlocksListener.onSpiderMoveEvent(BreakBlocksListener.java:126) at sun.reflect.GeneratedMethodAccessor9.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 14 more
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Posted Sep 15, 2012@chopstick121
I don't know :s It works fine on my testing server. Do you have a space in the world name ? If so you might need to put quotes around the name in the config file.
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Posted Sep 15, 2012@wide_load
what will the problem be?
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Posted Sep 15, 2012@wide_load
sure did
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Posted Sep 15, 2012@chopstick121
Did you restart the server after making the config change ?
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Posted Sep 15, 2012is not letting start the BloodMoon Help! i said you dont have bm is not enable on this world i config and change world to my world name still not wroking
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Posted Sep 15, 2012@tcadonau
Nothing that I have noticed.
@Luzitano
:D Thanks.
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Posted Sep 14, 2012This is PERFECT for my Wilderness map !! Love you from release this !! Thumbs up !