BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Sep 14, 2012Looking to use this on my server. any known problems with using this plugin? it looks awesome just wanna make sure there isnt any problems
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Posted Sep 14, 2012@EMOberger
:D :D <3 <3 <3
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Posted Sep 14, 2012:DDDDDDDDDDDDDD<3
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Posted Sep 13, 2012@LiLChris06
No problem ;)
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Posted Sep 13, 2012@wide_load
Thank you so much!
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Posted Sep 13, 2012Good news ! v0.17 finally has a red moon during a bloodmoon, now stop nagging me :P
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Posted Sep 12, 2012I still wish this had spout support and made the sky red :/ Would it be to much trouble just to have it for people who use spout? :[
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Posted Sep 11, 2012Once BM active it , server got error...
same as puneywhiteboy
craftbukkit 1.3.2-R0.2 #2364
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Posted Sep 4, 2012i got a problem, i have bloodmoon to be always on and i have a plugin called freeze time which makes the time stop to stay always night but sometimes bloodmon aint on until i start it for some reason... and i put it on so why isnt it always on like in th econfig
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Posted Aug 29, 2012hey what does this error mean?
[SEVERE] Could not pass event EntityExplodeEvent to BloodMoon org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:332) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.Explosion.a(Explosion.java:203) at net.minecraft.server.World.createExplosion(World.java:1517) at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:732) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:439) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:447) at uk.co.jacekk.bukkit.bloodmoon.featurelisteners.SuperCreepersListener.onEntityExplode(SuperCreepersListener.java:31) at sun.reflect.GeneratedMethodAccessor610.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.Explosion.a(Explosion.java:203) at net.minecraft.server.World.createExplosion(World.java:1517) at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:732) at net.minecraft.server.EntityCreeper.h_(EntityCreeper.java:77) at uk.co.jacekk.bukkit.bloodmoon.entities.BloodMoonEntityCreeper.h_(BloodMoonEntityCreeper.java:106) at net.minecraft.server.World.entityJoinedWorld(World.java:1239) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:498) at net.minecraft.server.World.playerJoinedWorld(World.java:1221) at net.minecraft.server.World.tickEntities(World.java:1119) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:565) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.NullPointerException
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Posted Aug 29, 2012@tarkus80
Update any of my other plugins that you are using.
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Posted Aug 29, 2012plugin crashes my server :( 1.3.1R2 b2351
http://pastebin.com/nnYCbpGA
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Posted Aug 24, 2012@LeXouilleFr
I must apologise there is actually a message saying the blood moon is raising sorry (>.<,)°
.... could you make thoses message configurable ?
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Posted Aug 24, 2012Hello I use this plugins on my server and it works perfectly :D But my users (and also myself) can not know when the night is a blood night :/ So I wonder if it is possible to add an in-game message for everyone to tell something like "prepare yourself, tonight the bloodmoon is upon you" and at the morning "congrats you survive one bloodmoon, could you survive the next one?" ....or kind of those stuff. juste at least a warning message would be awesome :D thank to you for this amazing plugins keep work on
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Posted Aug 24, 2012@wide_load Here is the link to the error that I am getting...
http://pastebin.com/HhYiZdMf
I'm loving this plugin... I'm developing my first plugin, and my overall mission is to create a world of very aggressive monsters (with this plugin), and make them appear at all times (creepers don't do land damage but do damage to other entities, with AnitCreeper), and my plugin is to keep score of Players vs Mobs!
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Posted Aug 24, 2012@quietfreak
Always-on means that the bloodmoon happens every night, the day is normal.
lock-in-world just stops them leaving the world, they can still disconnect. There is nothing I can do to stop them closing the window :P
Can you post the error (pastebin link would be good) ?
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Posted Aug 23, 2012@quietfreak
loving it, but like LHammonds, i am getting similar errors.
craftbukkit-1.3.1-R2.0.jar bloodmoon v0.16.1
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Posted Aug 23, 2012I love the idea of this mod! I was thinking of making a similar mod but I am very, very, new to java developing and bukkit. I can't wait to try this!
Here are my questions (since I can't try it at work!)... if you have ALWAYS-ON enabled, does that mean that the mobs will have these power-ups during the day as well?
If you have ALWAYS-ON enabled and LOCK-IN-WORLD enabled, then does that mean that player cannot quit the game at night? what if the user disconnects?
Thanks!
Randy
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Posted Aug 21, 2012@Senlarus
Yeah that as been a planned feature for a while, the problem is the way I wrote the whole thing in the first place makes it really awkward to add in now. I'll try though :)
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Posted Aug 19, 2012Suggestion
Allow configuring certain worlds to have bloodmoon "always on" status. I would like to turn it to always on for just my end world and still have a 1/10 chance to occur in my normal world.
Is that possible? Also, I love the recent additions and love that you are responsive and listen to feedback from your users! Great Dev!