BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Aug 19, 2012@wide_load
Awesome! Is it possible to also add a command to reload the configuration in game? Or would this be difficult to do since it deals with so many spawned entities and such?
I enabled Blood Moon on my server last night and watched some players out fighting. It got pretty brutal, but they had a lot of fun. It's a great plugin. Thanks!
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Posted Aug 19, 2012@almightytom
No but that should be possible, I'll put it on my todo list :P
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Posted Aug 18, 2012Can creeper explosions be stronger without causing fires by setting super-creeper enabled:false, but still providing a power value?
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Posted Aug 18, 2012@nkomosim
:P Thanks.
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Posted Aug 17, 2012@wide_load
Alright, sounds great. This is such an amazing plugin, and my server would kinda suck without it. Thanks for a fast response!
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Posted Aug 17, 2012@nkomosim
A few println() calls won't do any harm. Update on the way though.
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Posted Aug 17, 2012@wide_load
Yeah it won't do any harm except the spam in the console, which can later cause the server to lag.
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Posted Aug 17, 2012Thanks again for the consideration. Oddly enough after about the 15th reboot, it just magically appeared. o.o No idea why, I searched those folders every reboot, and now its there. Well problem solved, who cares how right? LOL Time to test out blood moon!
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Posted Aug 16, 2012@Arteragorn
Erm. No idea ! check the server.log for errors ?
@LHammonds
Thanks for the good report :D I'll get it fixed soon :) It won't do any harm so you can just ignore the error for now.
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Posted Aug 16, 2012I just installed BloodMoon 0.16 on a CraftBukkit 1.3.1-R1.0 server. It created the default config and worked as expected. I used /bloodmoon start and the mobs behaved as expected.
It is running on a Windows 7, 64-bit PC with Java 7, Update 1 at the moment but will be moving it to an Ubuntu 12.04 server once I have finished adding mods and stabilize the server.
I did notice errors in the log file and will copy here in case it is helpful. I did have one creeper explode on me which is probably related to the error log below but it looked ok in the game.
EntityExplodeEvent - http:pastebin.com/WRJDhXRT
Thanks, LHammonds
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Posted Aug 16, 2012Wow, this plugin looks perfect for our server. However when I install and run it, no config file is created. Nor any BloodMoon folder. Every other plugin I've done made a folder. I have no idea what I'm doing wrong or if its a rookie mistake and I just missed something. The Jar file is in plugins, and I've restarted like 5 times, but nothing. When in game I type /bloodmoon and commands come up, so it has to be at least aware of its existence. Any suggestions?
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Posted Aug 15, 2012Couldn't pass EntityExplodeEvent to Bloodmoon.
Lastest version, running java 1.7
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Posted Aug 15, 2012Hey, I have creeper explosions destorying blocks turned off in WorldGuard and when Bloodmoon is on, creepers explode blocks. We've only just found this out, is there any way we can disable this or is this WorldGuards fault?
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Posted Aug 12, 2012@meiamone
It always did that, if you have protected regions you will have to turn that feature off.
@joehot200
I think I got the error in the previous comment, but more is always good :) Go to pastebin.com paste the error in the big box and click the cubmit button, then post the link tot he page it takes you to here.
I am still working on the re-code of this so it will get much better soon :)
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Posted Aug 12, 2012@wide_load
well do a few things well, instead of lots of new things that can go wrong :)
i dont know how to use pastebin. all i know about pastebin is its a place where people put text.
@meiamone: cos i use creeperheal and izone (instead of worldguard) then i encounter no problems. i see that for you though, this could be a problem. and yes, that pastebin link is the same i have, but, cos i use pvpgun, i also get another error, with pvpgun.entityexplode etc. (cant remember too well)
edit: aha! i got the error, i have it in a notepad document. where to put it :/
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Posted Aug 11, 2012@joehot200 I think it's more than just a load of text; it's overriding Worldguard's ability to prevent creepers from exploding blocks. Here is the error I'm getting (probably the same as everyone): <<Pastebin Link
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Posted Aug 11, 2012@joehot200
Thanks :) I'm working on re-coding the way it works to make it more flexible and efficient probably, I'll be adding new stuff after that is working.
As for that error, could you post the full thing (preferably a pastebin link) :)
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Posted Aug 11, 2012it does spam. however it is not a problem, and i find does not change the plugin in any way, first like is "cannot pass entity explode event to bloodmoon.", however it works fine, just a load of text.
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Posted Aug 11, 2012drat! :( i would like mobs to start walking to people from far away, and then have them come close and attack. (so u would fight about 20 mobs with reinforcement mobs) and one other thing that might be easier. could u make it so if a players HITS a mob, could all mobs in say a 20 metere radius (configurable?) come and attack you, like pigzombies. that would be awsome. btw, its a great plugin. i love the creeper explosions (plus creepersday plugin? awsome!) and the spawn mob is one dies!
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Posted Aug 8, 2012@wide_load
Yup :D I'm in the middle of re-working the way is does what it does so it might not be today though :P