BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
-
View User Profile
-
Send Message
Posted Aug 8, 2012Could you add a feature in the config to edit the message that displays when Blood Moon is about to occur? I feel like it'll be a nice little cool feature. I have some nice ideas that I can do with it as well. :D
-
View User Profile
-
Send Message
Posted Aug 7, 2012@nkomosim
@latisansklay
Nicely put :P Could you show an example ? pastebin link would be awesome :D
-
View User Profile
-
Send Message
Posted Aug 7, 2012Pumping me tons of crap with 1.3.1...
-
View User Profile
-
Send Message
Posted Aug 7, 20121.3 massive spam of errors.
-
View User Profile
-
Send Message
Posted Aug 7, 2012@wide_load
That's a damn shame as it sort of negates the full potential of your feature. I have it set at the default and it doesn't make as much of a difference as I need, sadly. I've got a fork of BloodMoon that I've hooked into my own plugin for triggering the event and I was ideally looking to have something akin to a siege happening. Sorry to hear you're running into hard limits.
As a side note I was also trying to test a possible fun feature to put in whereby when a mob gets stuck trying to get to a player and they have the option to start breaking blocks, they can instead also look for a nearby creeper and target that instead. The idea being that if they can't break the block with their fist they can suicide themselves into a creeper and, well, you get the idea... ;)
-
View User Profile
-
Send Message
Posted Aug 6, 2012@joehot200
Yeah that would be possible, but it would require re-writing an awful lot of the mob AI.
-
View User Profile
-
Send Message
Posted Aug 6, 2012@wide_load
would it be possible to tell the mob to go like, halfway to the player, then send another thing that makes it go all the way. i can only do distance up to x3 for the moment :( would like more, like, x10, or 20 i will also say i am now using this plugin again, as i now have turned off the x2 mob spawning.
-
View User Profile
-
Send Message
Posted Aug 6, 2012@meiamone
It might...
@voodoofrog
There is a hardcoded limit somewhere in the game that puts a cap on how far mobs can move with one instruction, this also limits the distance from which mobs can move towards the player. Not really a fix for that :(
-
View User Profile
-
Send Message
Posted Aug 6, 2012I've tried running this but while the monsters certainly speed up on a BloodMoon event, so I know it's spawning the new monsters, they don't seem to pick targets using the distance multiplier.
-
View User Profile
-
Send Message
Posted Aug 5, 2012Does this override creeper explosion block damage set by Worldguard? I have the flag set on my regions but creepers are still doing block damage inside them.
-
View User Profile
-
Send Message
Posted Aug 4, 2012@thinkdevoid
@poonjab1_0
No problem :D Not much that I used really checks with 1.3 so it was not a bit update for me, just a bit of renaming.
-
View User Profile
-
Send Message
Posted Aug 4, 2012ok, thank you. love this plugin and can't wait to use it!
-
View User Profile
-
Send Message
Posted Aug 3, 2012@thinkdevoid
wow...
-
View User Profile
-
Send Message
Posted Aug 3, 2012@wide_load
lol... some people. >_>
On a brighter note, thanks for the update :)
-
View User Profile
-
Send Message
Posted Aug 3, 2012@swordsman45
You're warning me o.O
-
View User Profile
-
Send Message
Posted Aug 2, 2012Craftbukkit has come out with 1.3.1 dev builds. This is the only plugin that i have (and i have like 30 plugins) that crashes with it. It lets you load the server but when you do, no chunks load whatsoever and then the game crashes after a minute. Just warning you to look into that. I know the recommended build isn't out yet but seeing that all the other plugins work except this one, you might want to see what you can do.
-
View User Profile
-
Send Message
Posted Jul 31, 2012@poonjab1_0
No mobs will be able to break blocks in protected regions. I don't want to have to hook into to every region protection plugin so you will have to disable the break-blocks feature if you use protected regions.
-
View User Profile
-
Send Message
Posted Jul 31, 2012does this add worldguard region protection to block breaking?
-
View User Profile
-
Send Message
Posted Jul 30, 2012@sheepwool7
Thanks :D
-
View User Profile
-
Send Message
Posted Jul 30, 2012Very cool plugin.