BigDig
This plugin is designed to allow player to big larger tunnel structures more easily. When the BigDig options are turned on, instead of removing a single block, multiple blocks are removed depending on settings.
Features:
Customizable digging width and depth, together these define the size of the hole being dug.
The player can also turn on options to auto-place light sources in the ceiling.
Also, the block types being dropped can be customized, by default it will drop all blocks, but it can be configured to not drop stone,gravel and dirt.
Commands:
- /bigdig size x - width of hole dug\n
- /bigdig depth x - depth of hole dug\n
- /bigdig autolight [none|torch|glowstone] - automatically place a light source\n
- /bigdig dropall [on|off] - if all blocks should drop, or just uncommon ones\n
- /bigdig track [none,flat,follow,bridge]\n
- /bigdig tracklength x - length of track to lay\n
- /bigdig boostlength x - length of track between boosters\n
Example Configuration File (the defaults the Plugin uses)
NOTE
I haven't been playing Minecraft as much lately, so I haven't been updating this plugin as often. PLEASE let me know if you have any problems with it, I do intend to maintain the plugin when I know of issues to fix, I hate when plugins die because someone quits playing (which I haven't, I just don't have as much free time, but same effect) and don't want to do that to you guys. Also if anyone wants to help maintain, I'm hosting on Sourceforge's SVN I'd be happy to get you setup to help develop code too.
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Posted Jul 29, 2013@Harrington95
Absolutely, once there's at least a beta quality Craftbukkit that supports 1.6.2 I'll make sure everything works as it's expected.
In the mean time, feel free to edit the file and see if it will work on release, any bugs you can report will make my job that much easier.
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Posted Jul 27, 2013Is this going to be updated for 1.6.2
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Posted Apr 12, 2013If everyone who uses this plugin could drop me a PM letting me know what you use it for, and how it's working for you, I'd appreciate it. I haven't gotten much feedback, so it's kind of my vision right now, but I'm absolutely certain people out there have good ideas for it as well, and I'd love to hear them!
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Posted Apr 4, 2013@posicat Hey thanks for checking it out. The plug-in has been great, it makes life much easier on our server. Keep up the good work, and looking forward to the next update!
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Posted Mar 31, 2013I cant actually modify the Size of dig and depth once i did add 7,9,11,13,15 and depth to 32 it will reset to default
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Posted Mar 25, 2013I've been testing under some really early development builds of the 1.5.0 compatible Craftbukkit builds, the digging seems to work as expected, however laying track is a bit messed up, each section of track isn't connecting to the next. I'm hoping this is just an issue because this is a pre-beta build of the server, but I won't know until CB gets a beta and release version out.
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Posted Mar 14, 2013v0.1.9 should be out as soon as it's approved. Something changed in 1.4.6/7 and caused the digging to become eratic. If you notice any other glitches, please let me know! Sorry for the long time to update, life and work have been busy lately.
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Posted Mar 14, 2013@prdonut2k7
Sorry for the long delay, we're just finishing up a project at work, and after doing all that, I've been too burned out to come home and play minecraft. I did hop on Minecraft earlier this week, and saw the phenominon you're talking about. My guess is that something in the latest releases (1.4.6 most likely, possibly something CraftBukkit changed) caused the block targeting code to change behavior. I'll hopefully be able to dig into this soon and figure out what happened.
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Posted Feb 5, 2013Liking the features of the plug in so far., especially the auto torch laying. No more having to count a certain number of blocks and make sure everythig lines up.
Just trying to figure something out here. If i set my width to 3 and depth to 3, and have this wall in front of me:
If i hit the block labeled "5", it will sometimes take out 3x3 to the left of it, and sometimes it will take out 3x3 to the right of it. Is there some setting that gets it to work consistantly? Or am i doing something wrong.
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Posted Dec 14, 2012Haven't had time to work on this code in a while, but I'm going to be putting out a new package checked against the latest Bukkit. I'd been hesitating until they released a recommended build, but they seem to be taking a while.
300+ of you out there downloaded this plugin, and I've heard from 3 of you so far ... should I assume no news is good news? What's everyone think of the plugin, where could it be better, where does it fall on it's face, and what does it do well? I'm an Agile programmer at work, so programming this, I kind of feel like I'm in a small quiet room being stared at by the cat ... oh wait, that's where I am. But seriously, I'd love to hear feedback, positive or negative! Thanks.
Posi
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Posted Oct 25, 2012Switched over to using the ticket tracking here, it should make it easier for people to suggest enhancements or point out bugs. Feel free to share your ideas!
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Posted Oct 24, 2012I haven't had any time this week to work on the code yet, hopefully tonight. Please feel free to share suggestions, I have ideas of what to add, but it would be nice to have some more input on what features people think BigDig could use.
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Posted Oct 21, 2012@akisthegreat
First, you need to be using an gold or diamond pick (unless you create a new config file).
If you're not in creative mode, you'll also need emeralds to power the process. You can re-configure the fuel item in the config file as well.
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Posted Oct 21, 2012i write the commands,but nothing happens when i break a block :S help
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Posted Oct 17, 2012@posicat
@posicat:
Thanks for the update! The track laying feature looks like it will be really helpful for laying long runs. Since I like to pre-dig, then lay track, its perfect for me.
However, I do have to report that permissions don't seem to work for me. What I mean by that is that the plugin seems to function for anybody on the server, regardless of their group. I also made sure to 'de-op' myself to ensure that if you had that override set up, it shouldn't be used.
How I use groups:
Default - all users - Almost no commands
Admins - Admins, with almost all commands enabled (removed worldedit, and BigDig, to prevent accidental use of their new tools. ex. worldedit wood axes don't select regions for admins intending to use them to cut things, and Gold Picks don't dig long tunnels when using them to dig single blocks.)
AdminDig - Added additional worldedit.* and BigDig.* commands. Users are added and removed from this group as needed to perform jobs.
Now, this setup works for worldedit, but doesn't seem to have any effect on BigDig at all. I know that permissions are new for you (at least according to your post before this most recent update!), and I can't claim any knowledge except the use and configuring of them for the administration of my server. However, I would be happy to help in any testing you need done to work these issues out.
Thanks for the update, and good luck!
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Posted Oct 15, 2012Couple things I should mention about the track placing:
1) It doesn't yet consume items, it's all free for now. 2) It's only triggered by the placement of a powered-rail (it will power it with a red stone torch 2 blocks down, this doesn't always work if there's a gap under the trackbed) 3) It's VERY beta.
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Posted Oct 15, 2012I just added some new features, please download the new version once it's approved and then let me know if you run into any problems.
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Posted Sep 18, 2012@Dragoon209
There is a config file where you can set the parameters, just create a BigDig folder inside plugins, and a config.yml file inside that and you can override the default settings. The Configuration Defaults above are a copy of the default file (you can also extract a copy from the .jar)
I'll look into permissions when I get a chance, It's been requested a few times.
Tracks ... yeah, I build huge subways myself, that's why I wrote this. I'll probably eventually make a second plugin that adds tracks, and boosters, and such, but I want to get the core of this one working first, it's my first plugin, and I'd rather iron out all my mistakes here first.
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Posted Sep 7, 2012Awesome Plugin!
I have started a large subway system, and this has been a fantastic help. Thanks!
I do have a few suggestions if you are interested:
Please don't let my suggestions detract from how awesome this plugin is otherwise. A huge help!
Edit: If this helps, here is a link to PermissionsEX API page with examples on permissions. I have little knowledge of plugin coding, but I hope you can make use of it! https:github.com/PEXPlugins/PermissionsEx/wiki/Native-API-example
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Posted Sep 5, 2012@jessefjxm
I really don't know the permissions system at all. If anyone's aware of how it works, and would like to contribute code ... it's hosted at SourceForge, I can get them setup to help with the project.