BattleArena
NOTE: This project has moved to Modrinth. All future updates will be posted there and this page will no longer receive updates.

A complete match and event framework for creating arenas and minigames in Minecraft. Supports creating modes through config files, or fully custom modes through plugins.
BattleArena allows you to create your own competitions on a Minecraft server through config files. Nearly all aspects of game logic are configurable, ranging from team sizes, spawn points, maps, game mechanics and many other features.
Features
- Arena isolation - Store/restore player items when joining or leaving competitions
- Classes - Create custom kits or classes
- Dueling - Configure dueling options for your competitions
- Dynamic arenas - Scale up competitions in worlds on-demand
- Scoreboards - Configure scoreboards for competitions
- Statistic Tracking (with BattleTracker) - Store competition statistics and include leaderboards
- Team configuration - Create solo or team-based competitions
- Tournaments - Run bracket tournaments for any match type
- World restoration - Restore maps once a competition ends
Default Modes
Active games in BattleArena are referred to as Competitions. BattleArena natively supports two competition types:
Matches
A game that is started when a certain condition is met (i.e. number of players), or is always active. These games can be joined at any time, as long as there are available maps. Common examples may include Spleef, SkyWars, Survival Games, or Capture the Flag.
A list of additional gamemodes can be found here.
Events
A game that is started based on a certain interval, or when triggered by a server administrator. These games cannot be joined normally unless the event is active. Common examples may include a bracket tournament, deathmatch, or a free for all.
Builtin Match Types
- Arena: Simple duels mode that you fight with what is given to you in the config.
- Skirmish: You bring in items you want to fight with. The game is always running, and you can join and leave at any time.
- Colosseum: 4v4 team deathmatch. Last team standing wins.
- Battlegrounds: 1 minute match in which the winner is the player with the most kills.
Builtin Event Types
- Free for All: A free for all deathmatch that starts every 30 minutes. Last player alive wins.
- Deathmatch: A 2-minute event where if you die you respawn. The player with the highest number of kills wins.
- Tournament: Bracket tournament for any number of teams.
User Guide
Most all of the configurable features in BattleArena will lie in the respective <arena>.yml files located in plugins/BattleArena/arenas. These can be modified, removed, and new ones can be added.
The full user guide for BattleArena can be found at the User Guide on the BattleDocs.
For Developers
BattleArena is highly extendable and has wide support for creating your own matches, events, and even competition types. It is an event driven framework, meaning external plugins can easily add or modify behavior in numerous ways.
Full documentation for the BattleArena API can be found on the Developer Guide on the BattleDocs.
Additional Extensions and Modules
BattleArena is a framework at heart, meaning that the base plugin comes with a very standard feature set, with the bulk of additional content coming from modules and extensions. The following extensions and modules build on top of BattleArena, and allow you to further extend BattleArena's capability.
Extensions
These are plugins which add new modes to BattleArena.
- ArenaSpleef - Adds Spleef to BattleArena
- ArenaCTF - Adds Capture the Flag to BattleArena
- ArenaPaintball - Adds a Paintball mode to BattleArena
- ArenaParkour (coming soon) - Adds Parkour to BattleArena
Statistic Tracking
Statistics are tracked by our sister plugin BattleTracker. This adds functionality such as leaderboards and ranking to BattleArena. See the BattleTracker page for more information.
Modules
These extend on existing BattleArena functionality and can (often) be used in any mode, even custom ones.
Bundled: These modules come pre-installed with BattleArena.
- Arena Resoration - Allows you to restore maps at the end of a competition from a WorldEdit schematic
- Boundary Enforcer - Ensures that players do not leave the arena bounds while in a competition.
- Classes - Adds custom classes (or kits) to BattleArena.
- Duels - Allows you to duel other players in configured arenas.
- One in the Chamber - Adds One in the Chamber support to BattleArena.
- Scoreboards - Adds scoreboard support to BattleArena.
- Team Colors - Changes the color of a player's name in arenas this module is enabled in.
- Team Heads - Sets each player's head item to a wool item of their team color.
- Tournaments - Adds bracket tournament support to BattleArena.
- Vault Integration - Support for functionality with Vault, such as adding/removing currency or giving/removing permissions in arenas
Third Party:
- PhatLoots - Support for configuring and resetting loot tables inside competitions.
A full list of party modules and plugins that utilize BattleArenacan be found on the Modules and Other Tools page on the BattleDocs.
Links
- Website: https://www.battleplugins.org
- Discord: BattlePlugins Discord
- Donate: BattlePlugins Patreon
Important Mentions
Special thanks to alkarin_v for writing the original BattleArena plugin back in 2011. While very little of the original code survives today, this laid the foundation of what would eventually become the BattlePlugins suite and the innovations that followed.
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Posted Jan 21, 2015@Europia79 spleefarena say that it can't find a valid version of worldedit....
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Posted Jan 20, 2015@JFischer00
@Drobberz
What are the errors ?
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Posted Jan 20, 2015@Europia79
Thanks, I did end up figuring it out, but nice to know I did it right. By the way, I second the request for an ArenaSpleef update that works with WorldEdit 6, WorldGuard 6, and Spigot/CraftBukkit 1.8.
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Posted Jan 20, 2015Can please ArenaSpleef be updated to 1.8! :C
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Posted Jan 19, 2015win\lose counter is not working on spigot 1.8. Please help(
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Posted Jan 19, 2015@CloudeLecaw
i changed the format for the versions... lemme know if you still get that error or it goes away.
BattleArena does not have a duel command, however, it does have a duel sub-command.
What you are seeing is hopefully my next fix for BattleArena... To make sure that custom commands are being registered with Bukkit and working. It appears that you have made your own custom command called duel... You did this via one of the competitions/*.yml files.
Despite the alarming message, the command should still get registered with Bukkit and it should work. Try your custom commands, and lemme know if they work, or don't work. Thanks
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Posted Jan 18, 2015@budopey
Interesting idea. Lemme know if it works.
Also, i'm releasing a new version of BombArena tonight... one that will be backwards compatible with older versions of BattleArena.
@JFischer00
For path/node "<arenaName>.onSpawn.options" the value is a list. Add an entry
For the above example, you would have to edit /plugins/BombArena/BombArenaConfig.yml
For most other arenas, you would edit /plugins/BattleArena/competitions/*ArenaConfig.yml
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Posted Jan 18, 2015-
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Posted Jan 17, 2015@Europia79
Thanks so much! We're going to give it a shot and I'll give you feedback after we test it
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Posted Jan 17, 2015@JFischer00
That should be default behavior.
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Posted Jan 17, 2015@JFischer00
Ok...so the economy integration works great! But is there a way I can have players choose a class at first and then get the items for that class every time they respawn? For example, a player enters an arena and the match starts. He/she chooses class X, they get the items for that class. They are playing and die. They respawn and get the items for class X again without having to pay again. Is there a way to do this?
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Posted Jan 17, 2015@budopey
@Zach443
I am actually NOT sure what the distribution method will be for modules.
I kinda want BattleArena to come with some default modules tho... out of the box... Easier on the end user. Then they can enabled the modules that they wanna use, and the ones that they don't want... those simply don't run if not specifically enabled by Admins.
Also, developers can build their own modules. Just compile into a .class file (easy) and drop into the /modules/ folder to further customize BattleArena. And if BattleArena comes with default modules, then they will be examples for developers. (built-in documentation in the JAR).
Like I said: The reason that I want to use them is to allow players to play Paintball in ANY arena type... like BombArena & HostageArena, for example. But I'm sure there are other uses.
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Posted Jan 17, 2015@budopey
I will get a tutorial on Module up on the wiki either today or tomorrow. I'll link you to it when it's done :)
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Posted Jan 17, 2015-
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Posted Jan 16, 2015@werwew19
http://rainbowcraft.sytes.net/download/BattleArena/v3.9.9.14/
Okay, it's done. Test that out and lemme know if it works. You have to change a config.yml option: "defaultOptions.defaultDuelOptions" and set the value to
That means 5.5%. (Rake is a poker term. It's a percentage of the pot that the house keeps).
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Posted Jan 16, 2015@Europia79
Please do I would love to use that as a feature!
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Posted Jan 16, 2015@werwew19
That's an awesome idea. I very busy tho, so keep bothering me non-stop until I implement it. Also, i'll have to look at Alkarin's code to see where he has put the current implementation.
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Posted Jan 16, 2015@madtomic
What would make you think the plugin was not updated to 1.7.9? BattleArena has worked on 1.7.9 since day one :P
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Posted Jan 16, 2015@Europia79
No clue if I am just lackadaisical and missing this stuff. However with the wagering system is it possible to have 5-10% of the prize pot go to the server instead of the player to create a money sink.
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Posted Jan 16, 2015@werwew19
http://wiki.battleplugins.org/BattleArena/Dueling http://wiki.battleplugins.org/BattleArena/Permissions http://wiki.battleplugins.org/BattleArena/config.yml
You can already do this. The command is /<arenaType> duel otherPlayer money 100
I linked the perm wiki so that you know what permission nodes to use. Also, you can setup defaultDuelOptions: in the config.yml.