BattleArena
NOTE: This project has moved to Modrinth. All future updates will be posted there and this page will no longer receive updates.

A complete match and event framework for creating arenas and minigames in Minecraft. Supports creating modes through config files, or fully custom modes through plugins.
BattleArena allows you to create your own competitions on a Minecraft server through config files. Nearly all aspects of game logic are configurable, ranging from team sizes, spawn points, maps, game mechanics and many other features.
Features
- Arena isolation - Store/restore player items when joining or leaving competitions
- Classes - Create custom kits or classes
- Dueling - Configure dueling options for your competitions
- Dynamic arenas - Scale up competitions in worlds on-demand
- Scoreboards - Configure scoreboards for competitions
- Statistic Tracking (with BattleTracker) - Store competition statistics and include leaderboards
- Team configuration - Create solo or team-based competitions
- Tournaments - Run bracket tournaments for any match type
- World restoration - Restore maps once a competition ends
Default Modes
Active games in BattleArena are referred to as Competitions. BattleArena natively supports two competition types:
Matches
A game that is started when a certain condition is met (i.e. number of players), or is always active. These games can be joined at any time, as long as there are available maps. Common examples may include Spleef, SkyWars, Survival Games, or Capture the Flag.
A list of additional gamemodes can be found here.
Events
A game that is started based on a certain interval, or when triggered by a server administrator. These games cannot be joined normally unless the event is active. Common examples may include a bracket tournament, deathmatch, or a free for all.
Builtin Match Types
- Arena: Simple duels mode that you fight with what is given to you in the config.
- Skirmish: You bring in items you want to fight with. The game is always running, and you can join and leave at any time.
- Colosseum: 4v4 team deathmatch. Last team standing wins.
- Battlegrounds: 1 minute match in which the winner is the player with the most kills.
Builtin Event Types
- Free for All: A free for all deathmatch that starts every 30 minutes. Last player alive wins.
- Deathmatch: A 2-minute event where if you die you respawn. The player with the highest number of kills wins.
- Tournament: Bracket tournament for any number of teams.
User Guide
Most all of the configurable features in BattleArena will lie in the respective <arena>.yml files located in plugins/BattleArena/arenas. These can be modified, removed, and new ones can be added.
The full user guide for BattleArena can be found at the User Guide on the BattleDocs.
For Developers
BattleArena is highly extendable and has wide support for creating your own matches, events, and even competition types. It is an event driven framework, meaning external plugins can easily add or modify behavior in numerous ways.
Full documentation for the BattleArena API can be found on the Developer Guide on the BattleDocs.
Additional Extensions and Modules
BattleArena is a framework at heart, meaning that the base plugin comes with a very standard feature set, with the bulk of additional content coming from modules and extensions. The following extensions and modules build on top of BattleArena, and allow you to further extend BattleArena's capability.
Extensions
These are plugins which add new modes to BattleArena.
- ArenaSpleef - Adds Spleef to BattleArena
- ArenaCTF - Adds Capture the Flag to BattleArena
- ArenaPaintball - Adds a Paintball mode to BattleArena
- ArenaParkour (coming soon) - Adds Parkour to BattleArena
Statistic Tracking
Statistics are tracked by our sister plugin BattleTracker. This adds functionality such as leaderboards and ranking to BattleArena. See the BattleTracker page for more information.
Modules
These extend on existing BattleArena functionality and can (often) be used in any mode, even custom ones.
Bundled: These modules come pre-installed with BattleArena.
- Arena Resoration - Allows you to restore maps at the end of a competition from a WorldEdit schematic
- Boundary Enforcer - Ensures that players do not leave the arena bounds while in a competition.
- Classes - Adds custom classes (or kits) to BattleArena.
- Duels - Allows you to duel other players in configured arenas.
- One in the Chamber - Adds One in the Chamber support to BattleArena.
- Scoreboards - Adds scoreboard support to BattleArena.
- Team Colors - Changes the color of a player's name in arenas this module is enabled in.
- Team Heads - Sets each player's head item to a wool item of their team color.
- Tournaments - Adds bracket tournament support to BattleArena.
- Vault Integration - Support for functionality with Vault, such as adding/removing currency or giving/removing permissions in arenas
Third Party:
- PhatLoots - Support for configuring and resetting loot tables inside competitions.
A full list of party modules and plugins that utilize BattleArenacan be found on the Modules and Other Tools page on the BattleDocs.
Links
- Website: https://www.battleplugins.org
- Discord: BattlePlugins Discord
- Donate: BattlePlugins Patreon
Important Mentions
Special thanks to alkarin_v for writing the original BattleArena plugin back in 2011. While very little of the original code survives today, this laid the foundation of what would eventually become the BattlePlugins suite and the innovations that followed.
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Posted Feb 3, 2015Was able to find some errors in the Log file. Here are two links. One of just the errors, and one with the entire log.
Log: http://pastebin.com/BQAd2Mnv Just Errors: http://pastebin.com/e6NhBxEN
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Posted Feb 2, 2015It appears if you break a sign, then replace it, it will not work. It keeps the function of the last sign that was there. It appears to only affect the [arena] sign. Lastly, the wait time for players to join doesn't seem to exist, so setting a ranged amount of players is useless because as soon as it hits the minimum, it starts.
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Posted Feb 2, 2015@MayorMike
I was having a similar issue with all of the "Join Phase" game modes (FFA, deathmatch, and tourney). Even though the # of players met minimum requirements to start a game, it didn't seem to work properly. Event with the /event auto command the games still would not start.
I've had much better luck with the queue based game modes. Arena, skirmish, battleground, and colosseum all work well for me. Once you set up the arena and make join/leave signs, you queue up for a minute (configurable) and as long as the minimum # of players are in the queue the game starts as it should.
I honestly don't understand the difference, so maybe the devs can shed some light on it. I've also had an issue creating more than one arena of the same type. It lets me create the arena ok, but when I create the join/leave signs, they don't work. The text doesn't change color and they do not function. Luckily I only have 4 arenas, so I've been getting by with creating one of each.
Other than that it's working well!
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Posted Jan 31, 2015@madtomic
Works on 1.8 so one would think it would work on 1.7.9, but who knows.
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Posted Jan 31, 2015This work on 1.7.9?
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Posted Jan 31, 2015I'm really not understanding how the plugin works at all..
I want to setup an FFA arena. I want the arena to have at least 2 players to start. Instead after a countdown, all I get is: waiting players.
Is there someway to get it to work? I don't want to need to be online 24/7 just to type /ffa start
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Posted Jan 31, 2015@Europia79
I don't mean a waitroom I mean a lobby. ./arena alter <arena> LOBBY <option>
He gives the error you need to specify your game stage <onJoin,onStart,...>
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Posted Jan 30, 2015http://pastie.org/private/f2vsydheh1axnoa2datcq BattleArena v3.9.9.15 for 1.8
Seeing that :3
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Posted Jan 30, 2015@Anoniem123
http://wiki.battleplugins.org/BattleArena
./arena alter <arena> wr 1
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Posted Jan 30, 2015How do you create a lobby? Where people go to will joining the game.
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Posted Jan 30, 2015@AdamTragedy
That will not be happening anytime soon (or ever for that matter). One of the great features of BA is that we don't charge money like most of the decent plugins on the Spigot resources section. As for your issue, I will be getting with Euro this weekend and we are going to try and tackle it. Sorry for the inconvenience, but life gets in the way sometimes.
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Posted Jan 30, 2015@lasa01
Yes, I wasn't sure where the point of origin was, so I actually pasted the empty space some where so I could visualize it. I wasn't sure if it was always that way or maybe it was just position 1 in the selection. I was short on time so didn't have time to test it thoroughly, all I know is the snow layer generates and I have a working spleef arena :D
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Posted Jan 30, 2015@buaboney
Awesome! Trying it now! EDIT: Great it works! Thanks! For me it only works when you are standing in the northwest corner of the layer while saving the schematic. Otherwise the layer will regenerate at wrong place.
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Posted Jan 30, 2015@CloudeLecaw
Anytime you download something off Bukkit Dev, there are what's called 'Known-Caveats' for each release. Re-read the 'known-caveats'... it says to ignore that console message.
For /plugins/BattleArena/competitions/*.yml, there is a feature making custom commands via the command node. But in order to achieve this without having to list them in the plugin.yml, BattleArena modifies the Bukkit commandMap.
The console message exists by virtue of /competitions/DuelConfig.yml. So I would guess that if you deleted that file, the console message would go away too.
@AdamTragedy
Yes, another developer has suggested that money is a good motivation. But it wouldn't matter because of time constraints. I can only invest so many hours per work. That cannot increase because of monitary offers. Hopefully Alkarin or IDucks will eventually come back and help... Or maybe we can recruit another developer to help out ?
@buaboney
it's just basic yaml syntax. http://hastebin.com/dicavometa.sm
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Posted Jan 30, 2015@Europia79
If that works it would be awesome! Would you be able to provide a brief example of how to format the params section? I couldn't find any documentation on it. Right now its just params: { }
I took the info discovered by lasa11 at https://github.com/BattlePluginsDev/ArenaSpleef/issues/1 and put it to use. I noted the name of the schematic that the spleef plugin creates when you setLayer, then deleted it. Then I placed the snow block layer manually (including some stone brick since the arena is round) and then selected the region and saved the schematic manually with schematic save using the name of the original schematic that the plugin generated. Voila! Works perfectly!
Just one small incidental that I noticed while messing with this plugin: the signDisplayName parameter (at least for Battleground) does not work. the signs just say [bg] join
instead of [Battleground] join
Not a big deal and probably a quick fix, just thought I'd mention it. Keep up the good work!
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Posted Jan 30, 2015Maybe you should make this a SPIGOT PREMIUM resource, so the money will motivate you to update/fix issues more promptly? Not meaning this in a bad way, just an idea.
Can't activate this plugin until the error is fixed where random players don't get their stuff back after leaving an arena.
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Posted Jan 29, 2015@LordKainzo
Do you have a messages.yml file ? Did you make changes to it ? If so, what is the value for the node system.teammate_cant_join ?
The reason that the error is occuring is because the value of the node doesn't contain %s. Is this intentional or un-intentional ? If it's intentional, then we'll have to accommodate for %s being absent.
Here's mine if you don't have one: http://hastebin.com/deloxifepe.sm
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Posted Jan 29, 2015@Europia79 still seeing this (Werwew19 knows about it) https://www.irccloud.com/pastebin/sD0CecXL
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Posted Jan 28, 2015@buaboney
You can modify arenas.yml and give it a params: section... Anything in the BattlegroundConfig.yml can be overridden in arenas.yml
I also had this problem. I had to delete the /ArenaSpleef/ folder and re-create the arenas, and they started working for me.
@Darunia18
should be an easy fix... altho, it's wierd that I don't get that error. i'll look into it
@AdamTragedy
i might have time to look into these issues next week, hopefully.
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Posted Jan 28, 2015@angrycoast
I'm not sure if I understand your problem. You are saying that when you put deOP in your onStart it de-op's all your OP's even if they don't join the game?