BattleArena (Abandoned)
If you have any questions please contact our support team https://support.curseforge.com.

Battle Arena
Minigames Framework, PvP, and Solo combat with limitless customization
NOTICE
For updated files, please use the BattleArena2 page. It has all of our updated files, and many of the issues that exist in the latest version here have been fixed through updates.
Default Competitions (all changeable)
- Arena: Fight with what is given to you in the config. You can't bring items in or out
- Skirmish: Bring in what you want to fight with, you take out whatever you pick up
- Battlegrounds: Winner is the highest kills after 1 minute. 4 teams may compete
- Colosseum: 4 teams against each other, last man standing wins
- FFA: last player/team left standing wins
- deathmatch: 2 minute event where if you die you respawn. Highest kills wins
Tournaments
- tourney: Pick a match type and do a single elimination tournament of that type.
Features (some of them)
- Give players "classes"
- Give or Take away Items and effects
- Duel other players in any of the match types
- Custom prizes for victors, losers, etc
- Store/restore items/experience/gamemode, or not (if you want them to bring their own gear)
- Teleport players to arenas and back
- Let players respawn after death or not
- Wool Heads for teams
- Multiple language support
Advanced Setup Links
- Config Setup
- Adding Signs : support for joining/leaving and status
- Tourneys
- WorldGuard Regions
- Dueling
- Classes Tutorial : Ideas for classes
- Spawn chests/items/mobs/blocks
Youtube Tutorials
Extensions
Different games made for BattleArena
Beta Games
Games that are fully functional but could still use feedback to make them great Arena One in the Chamber
Games made by other developers
- SurvivalArena : A Survival Games based plugin
- ArenaFootbal : Play soccer with other players
- ArenaRailgun : Allows item customization with properties
- BowSpleef : Bows and Spleef are a perfect marriage!
Tracking Wins/Losses and Rating
If you want to have wins/losses/streaks/rating/ kd-ratio and leaderboards that is done through my other plugin BattleTracker which handles all stats.
- BattleTracker, complete pvp stat tracking system
API Developing
- BattleArena is a fully fledged API. Create your own custom events
- API Example | BattleArena Source
Most Recent Update
Information Collection
To see what statistics this plugin may collect and send out from your server. See Information Collection. This can be disabled in BattlePluginsAPI/config.yml
Updating
This plugin checks for new bukkit release versions which can be disabled in the BattleArena/config.yml
Help
You can ask me questions in real time on irc when I'm on. You can usually find me in the room #battleplugins or #battledev in irc.esper.net. IRC through a browser.











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Posted Jul 21, 2013Thanks you alkarinv, but I have an other problem :
My arena is 1 vs 1. When 2 player play in this arena, 2 other player can join the arena, and after there are 4 player in the arena.. This is a big problem !
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Posted Jul 21, 2013@alkarinv
So, I would like to do this thing:
Is it possible or not with the actual plugin version? Or you need to implement certain things to make it possible?
Thank and have a nice day!
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Posted Jul 21, 2013@alkarinv,
We've upgraded to latest of Spleef and Battlearena. It appears the games are no longer starting. When I restart the server, it works for a little bit so I'm not sure at what point it stops working.
I almost forgot to mention we're using craftbukkit 1.6.2 20130714.003518-7
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Posted Jul 21, 2013@RMMontage
Class signs you can already partly color using the displayName. As for the others, I'll see if I can get that in.
Most of the gamemodes already keep the inventory, so what do you mean by that?
@Bluurps
The force start only works if the minimum number of people is met.
So if you have nTeams=2, and teamSize=10. you would need 20 people to start. but if you had nTeams=2, teamSize=2-10. You would start after 2 minutes as long as 4 people were inside.
@Newiezz
Whenever bukkit approves :(
@Cjfchris1
Sorry, if pvp=false, then no plugin that uses pvp damage can work. Doing that option literally makes bukkit not send damage events.
@Cjfchris1
so its not perfect, but use the same config as the SkirmishConfig.yml (that one lets you bring in your own equipment). once you have done that, type the following command to let them keep their inventory on death instead of dropping it.
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Posted Jul 20, 2013and how do i make it so they keep their own inventroy while fighting?
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Posted Jul 20, 2013can someone please answer my question. If i have PVP turned off on the server does this plugin work?
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Posted Jul 20, 2013I keep having the bug that makes me remain in the arena even when i win, when will the new version be avaliable for download ?
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Posted Jul 20, 2013Hi, I have a little problem : My colosseum config is : 1 vs 1 vs 1 vs 1.
When 2 player have joined the queue, I put in the config : matchEnableForceStart: true matchForceStartTime: 120
But the Colosseum after 120 sec dont start..
Please help me :/
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Posted Jul 20, 2013@LastTulare
And if I have both classes and I want them to keep the inventory?
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Posted Jul 20, 2013@alkarinv
I hope you will implement it as well as the feature to personalize all the signs, to decide what they must show and in which color :) (I'm speaking about join signs and classes signs)
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Posted Jul 19, 2013@alkarinv
Thanks for the heads up mate, yes i will try removing the default class at begining and placing class signs in the lobbies, thanks for all of you hard work and for letting use this awesome plugin!
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Posted Jul 19, 2013@RMMontage
That is a harder one :)
@Corandevus
Yeah, I had to take that version down. I'll get in contact with you personally.
@NeonJ
So basically I use Worldguard, do
make sure it surrounds the area you are trying to regen. If that doesn't work let me know!
@Toby_B
That error is that craftconomy didnt implement a Vault method. It won't affect BattleArena at all, it will just not use the currency name for your server.
@boawsome
Here is how you currently run commands on a section
http://battleplugins.com/w/index.php/BA_Game_Configs#Running_commands
you will put it onSpawn in whatever game Config.yml you need.
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Posted Jul 19, 2013How Do You Add A Command On Spawn When You Join The Arena Because I Have a Plugin So You Can Enable and Disable PVP
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Posted Jul 19, 2013I am getting this error, how can i fix it?
http://pastie.org/8156202
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Posted Jul 19, 2013Trying to set up an arena which resets itself upon a new round, and for the life of me I can't figure out why this isn't working. It's a team CTF game with three classes (Knight, Archer and Builder) and in my CaptureTheFlagConfig.yml, WorldGuard additions have been placed (wgNoLeave(onStart), wgResetRegion(onComplete,onOpen)) I've properly set a region around the arena (ba-kagctf was created by the plugin [kagctf is the arena name])
However, it seems wgNoLeave and wgResetRegion refuse to do anything - players can still freely leave the region, and the arena does not reset upon a new round. How do I fix this? The wiki just says "Add in the worldguard options to any stages you would like them in", which is quite possibly the most vague thing ever.
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Posted Jul 19, 2013When someone starts an arena, and it finishes, nothing happens.. the winner just stay on the ring alone... When he leave with /arena leave no one can start another arena.. please help!
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Posted Jul 19, 2013@alkarinv
Thanks you so much. I am planning also to use it for more then regular arena such as DM for on kill buffs/debuffs or to give food to player.
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Posted Jul 19, 2013@RMMontage
You can change the onDeath options to keepInventory so when they die, they respawn with their equipment.
My thoughts about an upgrade shop: Most Battle Arena matches are fast n furious and players have no time to worry about upgrades lol you take what you get, go in there, ground n pound, and losers leave empty handed :D
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Posted Jul 19, 2013@alkarinv
And what about a in-game shop activated by right or left clicking an item directly in the arena? So people could buy upgrades using money they earn killing or winning the game (this type of Economy support should be added too). But the items they buy shouldn't disappear when you die (as it is right now, because it resets your inventory after every death). What do you think? Is it possible?
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Posted Jul 19, 2013@RMMontage
Gotcha, yeah that should be an easy change.