AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 25, 2015@dutchrastacraft
Fixed: http://ci.xephi.fr/job/AuthMeReloaded/
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Posted Jul 25, 2015@gumgumpuntnl
Fixed :) check http://ci.xephi.fr/job/AuthMeReloaded/
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Posted Jul 25, 2015@dutchrastacraft
Now our build server is fixed! http://ci.xephi.fr/job/AuthMeReloaded/
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Posted Jul 25, 2015@gumgumpuntnl
The jar file was indeed empty. Well guess I'll have to wait until that's fixed then :)
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Posted Jul 25, 2015@dutchrastacraft
Devbuilds are not available now. Seems to be a server issue. See error when you try to download with firefox.
Your file is probably corrupted.
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Posted Jul 25, 2015@sgdc3
Plugin.yml is not found? lol Please fix (latest dev build)
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Posted Jul 25, 2015@dutchrastacraft
If you don't use PerWorldInventory and you have savequitlocation set to false you can use it without problems :)
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Posted Jul 25, 2015In latests builds, i have this error :
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Posted Jul 25, 2015@sgdc3
Thanks for the answer. Would you suggest updating now? Or waiting until you guys fix more bugs? I'm on 3.4
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Posted Jul 25, 2015Can't download devbuilds. Something wrong with the server?
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Posted Jul 25, 2015@dutchrastacraft
The performance should be ok in latest dev build, if you get low timings it may be a slow mysql database.
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Posted Jul 24, 2015How is the performance on the current builds? I mean authme has never been a "winner" at performance, but I heard the new versions are even worse?
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Posted Jul 24, 2015@Bronzeteufel
It should work, anyway you should do a backup ofthe authme folder first :)
Warning: we have still some bugs, but we should fix them very quickly
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Posted Jul 24, 2015@sgdc3
Thank you, nice to hear! Can I update from 3.4 without any conflicts?
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Posted Jul 24, 2015@ArkeyWave
FIXED! try the latest dev build from jenkins!
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Posted Jul 24, 2015@sgdc3
Ok, i found a problem with the configuration initialization... i'm working on it...
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Posted Jul 24, 2015@ludgart
Try our latest snapshot build here: http://ci.xephi.fr/job/AuthMeReloaded/lastSuccessfulBuild/artifact/target/AuthMe-5.0-SNAPSHOT.jar
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Posted Jul 24, 2015@ArkeyWave
I think you have to delete the configuration file, restart the server to generate the default one and reconfigure it. :)
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Posted Jul 24, 2015@sgdc3
I found the option, the option is disable, why crash the server after a player log in?
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Posted Jul 24, 2015Hey, I'm getting this error: [AuthMe] ERROR: Can't load the configuration file... Something went wrong, to avoid security issues the server will shutdown!
What do you suggest? I'm running latest stable build on Spigot 1.7.10 protocol hack and java 8
Alpha 5-3 is working fine, but builds from jenkins servers not.
Hope you can help me.