AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 29, 2015@travja
It should be automatic :) Just replace the plugin jar.
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Posted Jul 29, 2015@QIIxGriimZzQ
make sure that forceSingleSession is set to true in your configuration
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Posted Jul 28, 2015How would I go about updating the plugin from v3.5 to v5?
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Posted Jul 28, 2015some of the players from my server reported the disappearance of the inventory and a change in position
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Posted Jul 28, 2015In Beta 5 version, i get an error:
In console not problem, but my webadmin all time stop, and reload, but in game, nothing happend. I get webadmin: offline. I can connect to server, and no problem.
Error getting player list: Authentication failed! (auth: Empty response)
Other problem:
tib0lt lost connection: You Kick
Kataaawok lost connection: You Kick
If 0 player not playing real time, but in the webadmin i see: " 2 player online"
This my problem, plz fix it.
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Posted Jul 28, 2015@sgdc3
Have another problem. If anyone is on server with nick "Ranger02" and another player with other ip use this too nick. Player who is on server get kick
with message
"Logged in from another location"
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Posted Jul 28, 2015Hi guys, i have problem with double nicks..
If anyone is on server with nick "Ranger02" and another player with other ip use this too nick. Player who is on server get kick... How can i fix it? I just getting this:
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Posted Jul 26, 2015@sgdc3
You fix what is known to date. To plugin although we could put on a running server and test.
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Posted Jul 26, 2015@sgdc3
Lowercase issue is not a problem if people register in their first time. However, when you upgrade from 3.4 to AuthMeReloaded-5.0-SNAPSHOT, people will have to write their names in lowercase to join server. Like "owner" joins, "Owner" cannot.
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Posted Jul 26, 2015Actual problems with latest AuthMeReloaded-5.0-SNAPSHOT:
1 ) Massive lag
2 ) Broken email recovery system
3 ) Broken savequitlocation
4 ) Inventory wipe with PWI
5 ) Cauldron 1.7.10 support
6 ) Auto purge/purge doesn't work completely
7 ) Seems that there are problems with the lowercase fix (upgrade from 3.4 to 5.0)
8 ) Duplicate username entries in the database
9 ) Lag while connecting to mysql database (probably pool problem)
10 ) Random errors while disabling the plugin (on stop)
If you know more issues please tell me :)
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Posted Jul 26, 2015@dutchrastacraft
Be carefull if u'r downgrading to 3.4 + Java 8. It's giving me crashes every 3 hours.
I've been waiting for a stable Authme version for over a year now. I must be really dumb for still suporting this plugin, my patience is reaching a limit, I'll have to switch to xAuth.
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Posted Jul 26, 2015I've to downgrade... The lag is even worse than the oldest version ever. It's not my server at all. I have 3 dedicateds and your plugin is the only one causing lag...
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Posted Jul 26, 2015People started to join the game in lowercase. How can i prevent "Owner" and "owner" to not login in same time ? Also when i updated from 3.4 to 5.0 snapshot, everyone had to write their name in lowercase to login.
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Posted Jul 25, 2015@sgdc3
http://upl.drc.ms/3772511N6n.txt
Also, may I add this? 26.07 10:38:34 [Server] WARN ERROR: Duplicate entry '9000bowser' for key 'username'
How can this happen??
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Posted Jul 25, 2015@dutchrastacraft
About the timings: I don't think it's an AuthMe problem, it seems the server can't keep up...
Can you post your entire startup log? :) Thanks
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Posted Jul 25, 2015@MasterMithrandir
We are working on it, the problem is we have only one developer atm... So we are also searching for new stuff ;)
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Posted Jul 25, 2015@sgdc3
Hi,
I just tested the new version. I switched from my extern database to my local hosted database. The lag was better than with the extern but not good at all. These are my timings with a local hosted database: http://upl.drc.ms/7P9H6j9m2D.png
Also, on startup there's an EXTREME lag, which happens between these two sentences: [22:38:09] [Server thread/INFO]: [AuthMe] Connection pool ready [22:38:28] [Server thread/INFO]: [AuthMe] [LICENSE] This product uses data from the GeoLite API created by MaxMind, available at http://www.maxmind.com
Thanks in advance for your help.
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Posted Jul 25, 2015@Ashotik1
I've reported this: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/971-logout-coordinates-are-stuck-in-time/
@sgdc3
Is the inventory wipe issue fixed?
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Posted Jul 25, 2015@sgdc3
Really, player leaves, and after re-login, current position and logout position is not similar .
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Posted Jul 25, 2015@sgdc3
Last builds lost player position after logout. Or maybe i'm wrong?