AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 31, 2015There is an issue with mysql and latest main dev build, use this instead:
http://ci.xephi.fr/job/DEVBUILD-ONLY/
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Posted Jul 31, 2015@sgdc3
Thank you :)
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Posted Jul 31, 2015@sgdc3
Very nice
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Posted Jul 31, 2015Fixed QuitLoc issue! :)
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Posted Jul 31, 2015When the update is available?
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Posted Jul 31, 2015@sgdc3
That's work now. They didn't work yesterday ;)
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Posted Jul 30, 2015MYSQL SHOULD BE MORE EFFICENT AND FAST NOW! :D
Get latest dev build to test it! http://ci.xephi.fr/job/AuthMeReloaded/lastSuccessfulBuild/artifact/target/AuthMe-5.0-SNAPSHOT.jar
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Posted Jul 30, 2015@Truekenny00
Download link works, what do you mean?
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Posted Jul 30, 2015@sgdc3
Anyway, it is not working.
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Posted Jul 30, 2015@Truekenny00
Fixed
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Posted Jul 30, 2015@JohOply
Fixed, it was a server problem ;)
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Posted Jul 30, 2015Hello. Please, check this error - http://pastebin.com/AspiuBuC
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Posted Jul 30, 2015@JohOply
What is wrong with the Web server: transfer closed with 1098996 bytes remaining to read on try download http://ci.xephi.fr/job/DEVBUILD-ONLY/lastSuccessfulBuild/artifact/target/AuthMe-5.0-SNAPSHOT.jar
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Posted Jul 30, 2015I can't download latest devbuild, there is an error message which said there file can't be read..
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Posted Jul 30, 2015@MasterMithrandir
If a player connects to a verygames hosted server, spigot/bukkit can't get his real ip, if you set this option to true it will contact the verygames api to get the real ip of the players :)
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Posted Jul 29, 2015Talking about weird features, what does the verygames special feature/hook do? There's no explination about it. (I'm hosted with verygames)
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Posted Jul 29, 2015@Truekenny00
Try this snapshot version: http://ci.xephi.fr/job/DEVBUILD-ONLY/lastSuccessfulBuild/artifact/target/AuthMe-5.0-SNAPSHOT.jar :)
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Posted Jul 29, 2015When players dont log in in time and get kicked, inventory disappears... Quick fix please...
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Posted Jul 29, 2015Hello.
I do not understand how it works authme.vip
I did a test server 1 slot.
TEST character issued authme.vip
Came into play another character.
I tried to enter the character TEST, but the server says that it's full.
How does authme.vip ?
Thanks to all.
Spigot 1.8.8
AuthMe 5.0 Dev
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Posted Jul 29, 2015@Ethon6
Sorry, I can't understand your message xD