AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 31, 2016@Evgeniy_Lebedev
Could you describe your setup? Mysql or Sqlite? Are you using the Session feature? Thank you ;)
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Posted May 30, 2016How can?! Players constantly asks to re-login, despite the fact that they are already logged in. This happens very often: the player has logged in and is not leaving the server, and may be a minute or a few hours he can't do anything until you again enter the command /login. No chat messages at this point, it is not sent. And there is already a lot of versions in a row, even in latest build in Jenkins. The developers are going to fix this?! (and Sorry for bad English)
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Posted May 25, 2016i dont know what is means,
Packet listeners:
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Posted May 25, 2016@comonier
Could invoke /protocol listeners. My guess is that it doesn't removed the packet listener.
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Posted May 23, 2016@sgdc3
after set hidetablistbeforelogin to false:
if i set up hidetablistbeforelogin back to true, after the player do logon, he can see trablist and players without see players bug. but now, on false mode, after he do login he cant see any players near him, or on tablist names...
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Posted May 23, 2016@comonier
The first bug can't be authme's fault! You can check that by disabling the hidetablistbeforelogin option.
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Posted May 21, 2016@sgdc3
not using mysql, my database is on .db file
sharing config: https://codeshare.io/nn2Vw?
sharing permissions:
obvious i have more information on permissions, but still working on that test, all new players when register and login on the server are guests... and i am operator... so i have all permissions.... some time ago, i report you about old build problem, if i turn vanish on, no one can see me, or send me private msgs, but if some players do logout and login, they start to see me on tab etc... You solved that problem updating build of authme to minecraft 1.8
shdc3 - its a new strange bug, i dont know if its about authme or another plugin like - tablist, pex, or anything else... but i will explain....
Apr 21, 2016 at 23:13 - 0 likes to I am the operator, once i type: /v = vanish should i be invisible to any player... but if a player do login after i enter on vanish mode, they can see me... so the vanish only works for who is already online.... its from authme ?
sgdc3 Apr 22, 2016 at 02:57 - 0 likes Like yeah, our fault
sgdc3 Apr 30, 2016 at 20:27 - 0 likes Like @comonier: Go
Fixed in latest dev build ;)
SAW? you admitted that! It's not a pex or anything else plugin.. it's from authme, and now we have 2 new problems, pguest player can send me msg while i am on vanish, (they cant see me anymore you fix that on last build) but they still can send me msgs.... and now, on this last build all the time, the authme freeze the players [me too] and ask for login to unfreeze.
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Posted May 21, 2016@comonier
1) This isn't authme's fault! Probably it's a problem with OP players. Are you sure this is caused by authme?
2) We need more informations about this issue, are you using mysql or sqlite. Do you have caching enabled in your config?
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Posted May 21, 2016@sgdc3
my pex is fine, i show you the right permissions blocked to users (guest) don't you remember ???? you solve the vanish problem... and that wasn't permissions problem, was from authme too.
2 new bugs .....
> guests can send msg to me while i am on vanish (ok?)
all the time, authme freeze players and ask to put password with /login command... while ppl is playing.
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Posted May 21, 2016@Sitmobedaf
Uh, you're there: https://github.com/Sitmobedaf ;) The discussion is there: https://github.com/Xephi/AuthMeReloaded/issues/719
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Posted May 21, 2016@Sitmobedaf
Could you register to github so we can continue the discussion there?
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Posted May 21, 2016I just now thought of to limit the use of the processor. That I'm a fool! https://youtu.be/-OJnCTmHf7o
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Posted May 21, 2016@Sitmobedaf
Could you try with latest 1.9.4 Paperspigot build? It has the new timings report system with more data.
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Posted May 21, 2016@Sitmobedaf
ChatSpam crash seems fixed, now we need to fix the OnLogin event
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Posted May 21, 2016@Sitmobedaf
Whats the setup that crashed the server?
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Posted May 21, 2016Now i tried low stress test, that get timings:
https://timings.spigotmc.org/?url=16563178
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Posted May 21, 20161032
UPD:
https://youtu.be/t3HDKZ-5nfc
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Posted May 21, 2016@Sitmobedaf
1028?
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Posted May 21, 2016http://monitoringminecraft.ru/chart/163.172.16.131%3A25565.png
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Posted May 21, 2016sgdc3, https://youtu.be/MM8DyBKT6A8 LogIt MySQL and SQLite test. Now i launch test with b-1031