AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 6, 2016@Denis198611111111
/authme converter Updated in the Docs
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Posted Jul 4, 2016How can i convert FlatFile to my mysql db? The "How To" is unclear and "/converter" does not exist.
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Posted Jun 30, 2016@games647
I ended up doing what you recommended with the DB and it worked wonderfully. I'll have github present next time I want to report an issue!
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Posted Jun 30, 2016@mormaii2
I think the easiest would be if you change the database structure. Add another column with the type timestamp and set it to default "CURRENT_TIMESTAMP". This will always use the most recent time and will be only set on insert/creation.
BTW just create a ticket on Github. All the team members are active there and receive notifications unlike here. You'll create a lot faster response there.
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Posted Jun 29, 2016@games647
Would it be possible to add a register date on the DB to check when somebody registered?
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Posted Jun 28, 2016@mormaii2
It's only some bytes of data. If you have the option disabled, plugin just doesn't read those data.
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Posted Jun 26, 2016Could you add an option to remove certain MYSQL columns from being created if we have no intention to use them?
Also I've got: SaveQuitLocation: false and the DB is still showing the X,Y,Z and last logged in world.
Minor bug in the console: [01:49:57 INFO]: [AuthMe] AuthMe ${bukkitplugin.versionCode} correctly enabled!
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Posted Jun 21, 2016@Ethaseo
Just change the backend to MYSQL, start the server and run the "/authme converter sqlitetosql" command. ;)
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Posted Jun 21, 2016@Ethaseo
It would cause huge security issues, some players want to use different psw on each servet. ;)
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Posted Jun 19, 2016@Denis198611111111
Are you sure that your spawnpoint is placed on a solid block? Have you sen the spawn with /authme setspawn command?
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Posted Jun 19, 2016@XxDawnsusxX
It seems like a server issue :/
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Posted Jun 18, 2016Is it just me but session feature doesn work for me on 1.10 for some reason. or maybe i need to update spigot to latest version?
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Posted Jun 18, 201618.06 15:21:05 [Server] INFO [AuthMe] User logged in! 18.06 15:21:05 [Disconnect] User has disconnected, reason: Internal Exception: io.netty.handler.codec.EncoderException: java.lang.RuntimeException: An internal error occured.
Not sure if its AuthMe thats doing this or what. Edit: The player keeps trying to join, and as soon as they login, it'll disconnect her.
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Posted Jun 18, 2016@sgdc3 No the X and Z coordinates working fine i can set them to anywhere on the map but no matter what the Y coordinate is set to players always spawn at -1.
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Posted Jun 17, 2016@Denis198611111111
Probably the spawn location is being overridden by another plugin.
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Posted Jun 17, 2016@Denis198611111111
Make sure that also your essentials, multiverse and vanilla spawn are in a safe position.
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Posted Jun 17, 2016@Synthhero12
Please update to BETA3 ;)
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Posted Jun 17, 2016Hello, I'm using Spigot 1.8.8 and i have an issue with the firstspawn spawnpoint. Everyone spawning the first time gets spawned under the world and after registartion he dies and respawns at the normal login. Changing the Y coordinate at firstspawn in spwan.yml has no effect!
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Posted Jun 16, 2016@Synthhero12
That's fixed in Beta 3 ;)
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Posted Jun 16, 2016I run 1.9.2 AuthMe 5.2 BETA 2 There is a problem with the logout area. Players get teleported at spawn area or at a random place after the login.
With the previous versions i didnt have any issues.