AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 21, 2016@Sitmobedaf
Here: http://ci.xephi.fr/job/AuthMeReloaded/1031/ ;)
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Posted May 21, 2016@Sitmobedaf
Chat spam should have been fixed in my commit, i'll give you the link to the jar ;)
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Posted May 21, 2016@Sitmobedaf
We are working on it: https://github.com/AuthMe-Team/AuthMeReloaded/tree/719-resource-leak
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Posted May 21, 2016I did not mean to offend you, I use google translator - it's all his fault! Tests on my dedicated server will not spend more. He hung and I had to restart the control panel.
Crash occurs when bots send 5000 messages per second. See what catches the message. Try to fix it, I will test. Ноутбук with i7-6700HQ must withstand the test, it is relatively weak - in 1000 threads.
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Posted May 21, 2016@Sitmobedaf
One last test to do in order to understand the cause: could you try to use SQLITE on your dedicated server? Just to exclude a possible cause, Thanks.
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Posted May 21, 2016@Sitmobedaf
Thanks for the useful data, but was it really necessary to insult us? We'll try to fix the resource leak of 5.2, but if we want to get the same result of LogIt we'll need more time to understand what's the main issue with out datasource code.
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Posted May 21, 2016@comonier
I'm not sure this is authme's fault, could you try with a perm manager like permissionsex?
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Posted May 21, 2016sgdc3, i also has did test on my notebook (Asus G501VW), then he is burned =) It recorded video, but it was damaged due to abrupt shutdown. Tested AuthMe-1030 with SQLite. Two tests: 1 - bots send chat-spam; 2 - bots no spam in chat. NoSpam: https://timings.spigotmc.org/?url=16553095 With SpamChat: http://mc.sparkgames.ru/latest.log
To fix this vulnerability?
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Posted May 20, 2016@sgdc3
sorry i mean i was on vanish ( essentials.vanish ) remember you update a build to resolve vanish insue ? its like after reloga a player get * essentials.vanish.see without have this permission... but you (or your team) solved this problem....
usually if someone try to send me a msg while i am on vanish, they can do that, without the permissions, cause on my server all permissions are denied. ex:
so... you solved the essentials.vanish.see bug, now i am asking if you can solve the essentials.vanish.interact bug. (i just operator cause i am operator, so i have all permissions). all players can send me private message while i am with vanish active. Its a bug, they haven't permission to do that. The right is, if any player try send msg withou see me receive the print:
the player comonier is not online, or you can't find that player, or you can't see that player... etc...
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Posted May 20, 2016Holy... It looks like you missed a lot. I'm going to bed.
https://youtu.be/dIh4n3tTIjY
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Posted May 20, 2016@comonier
What do you mean with vanished operator? ;/
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Posted May 20, 2016@Sitmobedaf
That would be very useful ;) Thanks
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Posted May 20, 2016sgdc3, love you very much for your true work, thank you for everything! I offer you, but you do not see it... I'm going to beat the wall and scream that you were removed asynchronous authorization. I do not understand your logic... I'll spend a stress test AuthMe, give you the results.
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Posted May 20, 2016@comonier
! sgfc3 !
i update to AuthMeReloaded v5.2-SNAPSHOT (build 1029) from http://ci.xephi.fr/job/AuthMeReloaded/
1) > Solved > logout save position (solved) do not teleport anymore to spawn. ||| 2) > Not Solved < player can send msg to operator in vanished (not solved) ||| 3) > Solved < fly kick [another ncp plugin conflit] (Solved) it was happning cause authme was spamming teleporting player to spawn, and old position.... |||
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Posted May 20, 2016@sgdc3
AuthMeReloaded v5.2-SNAPSHOT (build 1014) "downloaded from http://ci.xephi.fr/job/AuthMeReloaded/"
problems on this build: 1 - do not save last logout player position (all players get teleported to spawn) 2 - vanish was unbugged but players still can send msg to vanished operator. 3 - incompatibility with another ncp plugin (fly kick) when players try do login on spawn.. (on the last build it not happens)
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Posted May 20, 2016@comonier
Yeah if it hasn't been fixed already. I have it so players can autologin after IP session resume, but if the server restarts they'll have to relog.
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Posted May 20, 2016Please, try to suggest stuff in a constructive manner. Don't consider the work of others as shit.
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Posted May 20, 2016@Sitmobedaf
This doesn't mean, you are a kid due to the way you are talking to us.
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Posted May 20, 2016sgdc3, I am 21 years old=) Or you?
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Posted May 20, 2016@Sitmobedaf
We are "bad coders", yeah (sure.... -_- ) but you are a rude and presumptuous kid.