AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 29, 2012Welcome, on new 1.2.4 bukkit patch, have sometime problem after a player relogg with authme Error message:
2012-03-29 23:33:54 [INFO] Connection reset 2012-03-29 23:33:54 [SEVERE] java.net.SocketException: Broken pipe 2012-03-29 23:33:54 [SEVERE] at java.net.SocketOutputStream.socketWrite0(Native Method) 2012-03-29 23:33:54 [SEVERE] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) 2012-03-29 23:33:54 [SEVERE] at java.net.SocketOutputStream.write(SocketOutputStream.java:136) 2012-03-29 23:33:54 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) 2012-03-29 23:33:54 [SEVERE] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) 2012-03-29 23:33:54 [SEVERE] at java.io.DataOutputStream.flush(DataOutputStream.java:106) 2012-03-29 23:33:54 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:103) 2012-03-29 23:33:54 [SEVERE] java.net.SocketException: Broken pipe 2012-03-29 23:33:54 [SEVERE] at java.net.SocketOutputStream.socketWrite0(Native Method) 2012-03-29 23:33:54 [SEVERE] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) 2012-03-29 23:33:54 [SEVERE] at java.net.SocketOutputStream.write(SocketOutputStream.java:136) 2012-03-29 23:33:54 [SEVERE] at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) 2012-03-29 23:33:54 [SEVERE] at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) 2012-03-29 23:33:54 [SEVERE] at java.io.DataOutputStream.flush(DataOutputStream.java:106) 2012-03-29 23:33:54 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFile:103) 2012-03-29 23:33:54 [INFO] Byte lost connection: disconnect.endOfStream 2012-03-29 23:43:32 [INFO] Byte [/31.7.60.219:49391] logged in with entity id 101278 at ([survival] 77.65625, 66.0, 994.46875) 2012-03-29 23:43:46 [INFO] [AuthMe] Byte logged in!
Pls fix it if that plugin fault.
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Posted Mar 29, 2012BUG!! SEE CAN DUPLICATE FIX PLEASE
http://www.youtube.com/watch?v=8Rujvzt5w_M
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Posted Mar 29, 2012GUI work but incorrectly
● Minecraft: #1.2.4
● CraftBukkit: #2124 (1.2.4-R0.1)
● SpoutPlugin: #1052
● SpoutCraft: #1321
● Java #7.3 x64
● LAST VERSION
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Posted Mar 29, 2012@QweSteR2221
so it is only my problem that login GUI dont show with newest spoutplugin?
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Posted Mar 29, 2012Spout - work!
Minecraft: #1.2.4
CraftBukkit: #2124 (1.2.4-R0.1)
SpoutPlugin: #1050
SpoutCraft: #1302
Java #7.3 x64
2.6.3b7
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Posted Mar 29, 2012@zyxep
as i said i would rewrite all external board codes, and i plan to add more flexibility on all major board, so this will take a bit
@ThoLav
i think i already have a de translation hope it is good :)
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Posted Mar 29, 2012@zyxep
No, it will have Joomla 2.5 support, I asked earlier. :p ;) :D
I don't know, and it doesn't matter for me, because it works at the moment. It's only 1 table more in mySQL database. And when it's done, then it will be fine, so that pw change can be done in Joomla.
Just wait and take a look when it's published.
@d4rkwarriors
If you're interessed in german translation of messages, I offer my assistance for that.
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Posted Mar 29, 2012will the next RB be with phpBB3 support? :)
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Posted Mar 29, 2012-
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Posted Mar 29, 2012@Adrenalineq
ya iam waiting spoutplugin RB and Citizens RB for next release ;)
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Posted Mar 29, 2012@d4rkwarriors
Recommend Build 1.2.4 OUT :)
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Posted Mar 29, 2012@dejavecu
github even if it isent uptodate with latest changes but u can check it out.
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Posted Mar 28, 2012Where can i get sources of this plugin?
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Posted Mar 28, 2012@allix8
for the first usses i think i ahve fixed it, wait next stable release.
the others is caused by other plugins as i said many times.
@MarkehMe
When u see error from PoolManager that could mean 2 things: 1) your database is overloaded 2) your i/o buffer is overloaded.
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Posted Mar 28, 2012Sometimes when logging in this happens:
012-03-28 17:55:51 [FINE] <name.richardson.james.bukkit.banhammer.BannedPlayerListener> Checking if MarkehMe is banned. 2012-03-28 17:55:51 [INFO] MarkehMe [/124.XXX.XX.XX:50204] logged in with entity id 1163732 at ([world] 3895.4375, 77.15625, -337.09375) 2012-03-28 17:55:55 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'login' in plugin AuthMe v2.6.3b7 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:473) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.AssertionError at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.disposeConnection(MiniConnectionPoolManager.java:251) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.access$200(MiniConnectionPoolManager.java:36) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager$PoolConnectionEventListener.connectionErrorOccurred(MiniConnectionPoolManager.java:286) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.callConnectionEventListeners(MysqlPooledConnection.java:250) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.getConnection(MysqlPooledConnection.java:188) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.getConnection(MysqlPooledConnection.java:158) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnection3(MiniConnectionPoolManager.java:156) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnection2(MiniConnectionPoolManager.java:140) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidConnection2(MiniConnectionPoolManager.java:203) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidConnection(MiniConnectionPoolManager.java:185) at uk.org.whoami.authme.datasource.MySQLDataSource.updateSession(MySQLDataSource.java:247) at uk.org.whoami.authme.datasource.CacheDataSource.updateSession(CacheDataSource.java:68) at uk.org.whoami.authme.Management.performLogin(Management.java:49) at uk.org.whoami.authme.commands.LoginCommand.onCommand(LoginCommand.java:54) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 12 more 2012-03-28 17:56:00 [INFO] [AuthMe] [A] §4MarkehMe§f §f logged in!
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Posted Mar 28, 20121) Sometimes that does not save the last position player in the server stops. The player appears at the spot where he was 10-15 minutes ago.
2) And there is a problem with the stock, sometimes, for some it disappears, just after the restart.
3) When you first sign the player, there is in the air or the ground, and not at the point of spawning.
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Posted Mar 28, 2012@d4rkwarriors
You did! You fixed my problem after 4 hours of hair pulling. Many cheers!
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Posted Mar 28, 2012@ShadowKillerx
no there isent, i tested it alot and that is caused from incompatibility against other plugins.
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Posted Mar 28, 2012i think there is a bug with loosing items from your inventory after relog. Cuz my players was talking about that.
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Posted Mar 28, 2012@MissPicket
:D i did nothing ;)