AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Mar 25, 2012@zyxep
mySQLColumnLastLogin: lastlogin mySQLColumnIp: ip
are u sure that this column exist and are populated?
-
View User Profile
-
Send Message
Posted Mar 25, 2012@d4rkwarriors
i have this in my config
it says "wrong password" when i join my server and write /login <password for vbulletin>
-
View User Profile
-
Send Message
Posted Mar 25, 2012@zyxep
ExternalBoardOptions: salt: salt mysql column
and hashpassword: md5vb
-
View User Profile
-
Send Message
Posted Mar 25, 2012What should i change to get it to work with my vBulletin ?
The "how to configure authme" doesn't say that much.
-
View User Profile
-
Send Message
Posted Mar 25, 2012@MissPicket
if u dont wuant to setup Group Switching the most secure style of AuthMe, u have to put PermissionsCheck: false in config.yml and no-one will switched at login.
-
View User Profile
-
Send Message
Posted Mar 25, 2012Hi!
Your plugin works great so thank you so much for the hard work that allows us to protect our cracked servers :)
I do have one issue with it: the chat is really spammed by the demoting/promoting strings -
- xxx was moved to the group resident (default group)
- xxx was moved to the group unloggedingroup
- xxx was moved to the group resident
- xxx was moved to the group [actual rank]
every time someone logs in! I guess it may have to do with Group Manager more than with Authme, but maybe you've got a solution.
To stop it, I ended up deleting the unloggedingroup from Group Manager, but then players would log in and find themselves residents (the default group) instead of their usual rank - even me, the owner.
Do you have any idea how I can fix this? I don't even mind if players don't go through the unloggedingroup before putting in their password, but again, it seems like that just logs them all in as the default group and they lose their rank.
I'd appreciate a bit of help :)
Thanks!
-
View User Profile
-
Send Message
Posted Mar 24, 2012My players are loosing items sometimes too when logging in and out. Also when i /stop the server. Only some players loose items. Sometimes items are rolled back randomly too. And sometimes they are duplicated.
Can you PLEASE work on the email confirmation for registering?
And can someone help setup authme for my forums to register? I will pay if you set it up correctly. (Not a lot of money, but some). I already have webhosting so i have mysql. and i have XenForo forums setup. Thanks!
Email - Reaper@addictgaming.net
-
View User Profile
-
Send Message
Posted Mar 24, 2012Somtimes the items are just disappearing and somtimes its just some items auth me is upgraded and have full things in
-
View User Profile
-
Send Message
Posted Mar 24, 2012@d4rkwarriors
i look at this ;o
-
View User Profile
-
Send Message
Posted Mar 24, 2012@prototype776 Is your authme configuration set up correctly and up to date not like half the settings missing?
Give more info how it happens.
-
View User Profile
-
Send Message
Posted Mar 24, 2012@prototye776
could be gamemode switcher?
no lost of items for my 1.2.3 server
-
View User Profile
-
Send Message
Posted Mar 24, 2012Some one know how to fix it when someone relogin his items are gone :( How i fix that ??
-
View User Profile
-
Send Message
Posted Mar 24, 2012@Adrenalineq Can't reproduce your issue. Running on AuthMe 2.6.3b7 for like few weeks now and CraftBukkit 1.2.4 Build 2117 2 days. No inventory losts so far
-
View User Profile
-
Send Message
Posted Mar 24, 2012I agreed my issue..
-
View User Profile
-
Send Message
Posted Mar 24, 2012got bug. I have website integration:
2012-03-24 10:18:00 [SEVERE] Could not pass event PlayerLoginEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:441) at net.minecraft.server.ServerConfigurationManager.attemptLogin(ServerConfigurationManager.java:226) at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:95) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:87) at net.minecraft.server.Packet1Login.handle(SourceFile:68) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:47) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:61) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.AssertionError at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.disposeConnection(MiniConnectionPoolManager.java:251) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.access$200(MiniConnectionPoolManager.java:36) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager$PoolConnectionEventListener.connectionErrorOccurred(MiniConnectionPoolManager.java:286) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.callConnectionEventListeners(MysqlPooledConnection.java:250) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.getConnection(MysqlPooledConnection.java:188) at com.mysql.jdbc.jdbc2.optional.MysqlPooledConnection.getConnection(MysqlPooledConnection.java:158) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnection3(MiniConnectionPoolManager.java:156) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnection2(MiniConnectionPoolManager.java:140) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidConnection2(MiniConnectionPoolManager.java:203) at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidConnection(MiniConnectionPoolManager.java:185) at uk.org.whoami.authme.datasource.MySQLDataSource.isAuthAvailable(MySQLDataSource.java:133) at uk.org.whoami.authme.datasource.CacheDataSource.isAuthAvailable(CacheDataSource.java:34) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerLogin(AuthMePlayerListener.java:223) at sun.reflect.GeneratedMethodAccessor309.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more
-
View User Profile
-
Send Message
Posted Mar 24, 2012@n0nick2012
please open a ticket with this helpfull informations, so i dont forget it. and what the link with phpbb hash style? i cant undestand. and u have to give me the lentgh of salt for better check, please do it all in ticket.
-
View User Profile
-
Send Message
Posted Mar 24, 2012Hi,
i have a Woltlab Burning Board and i have written a own PhpBB.class to support the Forum. Can you add the following Hash algorithmous in your next Version?
It is very simple:
SH1(salt+SH1(salt+SH1(password)))
The problem is, that salt is in Woltlab an own Coloum, so i have create the following MySQL-View:
Create View .... concat(_utf8'$H$',`wcf1_user`.`password`,_utf8'$',`wcf1_user`.`salt`) AS `password` ...
So i can split the String with $-Char and have the password and the salt, but this is not a clean solution..
If you need help or tester, I am available.
(Here my simple Code)
public boolean phpbb_check_hash(String password, String hash) { String newhash = hash.substring(3); String[] pw = newhash.split("
$"); String pwhash = ""; try { pwhash = getSHA1(pw[1]+getSHA1(pw[1]+getSHA1(password))); } catch (NoSuchAlgorithmException e) { e.printStackTrace(); }
return pwhash.equals(pw[0]);
}
Thanks
-
View User Profile
-
Send Message
Posted Mar 24, 2012@Kaiwaugh
same test under my machine 6 ms, and consider that AuthMe do toons of tests for blocking exploit and every type of wrong actions, which else plugin do that? no one.. so be patient :) second thing i try to boost performaces and iam trying to understand why overload on Movment event can u try to AllowMovement: true ? and the last thing 80 ms every time a player login cant increse your lag :) unless yours player join and left 10 times for second ;). Give feedback on AllowMovement: true i will rewrite that movement check if it is the canditate of lags.
@Coolman232
use www.pastebin.com let me see both your config.yml and console error, pls dont paste it under comment or i will remve it.
@zyxep
yes should be.
-
View User Profile
-
Send Message
Posted Mar 23, 2012Hi.
i have a question about this plugin. i did see on another server found on planetminecraft that i couldn't join thair server before i was a reg member in thair forum/site.
will this plugin do that with my vBulletin forum/site? like they get a message "you are not a registered member, go visit <website> to join".
-
View User Profile
-
Send Message
Posted Mar 23, 2012Awesome Plugin but why when i config the config.yml file under the Group Options for the one Unregistered Group : "Guest" Registered Group : "Builder" it will always end up to [Error]Could not pass PlayerJoinEvent to AuthMe. Why does that happen?