AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 19, 2012Can will be added teleport location after register ???
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Posted Mar 19, 2012@d4rkwarriors
ok, and again nice plugin =O
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Posted Mar 19, 2012@DarkFusioN007
ok i have to test it under spoutdev version. because i have compiled it for spoutplugin 737
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Posted Mar 19, 2012spoutcraft: 1196 Spoutdev: 944 no console errors CB: 1.2.3 Ro2 it happened when i aktivate it, and when i deaktivate it. sry for my bad English -.- ^^
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Posted Mar 19, 2012@DarkFusioN007
console error? spoutplugin version? cb version? and this happen only when spout gui is activated?
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Posted Mar 19, 2012spout, problem is there , everytime my players joining my server, the login screen only comes for 2 secons or so, then it disappeared. after that they cannot log in =/
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Posted Mar 19, 2012@selfservice0 But how would he know that it isn't working? What are the signs? Are there any error messages?
Did a little test and yes seems that it still wants to make the username.cache file. I'll let d4rk know.
@Adrenalineq Thanks for letting us know.
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Posted Mar 19, 2012@deleted_7554077 I would just assume because "caching: false" doesn't work..
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Posted Mar 19, 2012@Adrenalineq Why do you think it is still caching?
@kireevm No idea what you just said.
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Posted Mar 19, 2012http://dev.bukkit.org/server-mods/sbc/ Privervom entry when the game opened sbc does not have a block igrkov cheats. Elsi is a block went out.
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Posted Mar 19, 2012@d4rkwarriors
How to disable caching.. because at config i have "caching: false" but still caching -_-
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Posted Mar 18, 2012when someone will write / logout disconnect it from the server [google translator] :D
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Posted Mar 18, 2012@Knoxxcraft Try add it to bukkit.yml as alias ...
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Posted Mar 18, 2012Please make Command shortcuts like /l and /r!!
I tryed to do this with MultiCommand but it does not work because AuthMe Wont let me execute the Commands!!!
Please do this, and i Know that thats not that hard to do!
Thank you
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Posted Mar 18, 2012@d4rkwarriors
khm, but I got there only 4 players, because server is under whitelist. So there is only some connections per day to database.
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Posted Mar 18, 2012@TeZeKa
seems that your backend is overload could it be caused by exeded mysql usage.
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Posted Mar 18, 2012Checked logs and found this:
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Posted Mar 17, 2012@zbahi Why not? Be more specific, give us more info, versions, config and error log.
I use PEX 1.19.1 and AuthMe 2.6.3b7 and works great.
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Posted Mar 17, 2012it seem not work with pex
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Posted Mar 17, 2012i think no use 2.6.3 beta7 ;)