AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 17, 2012Does 2.6.2 work with the latest 1.2.3 Beta build?
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Posted Mar 17, 2012@ernierock
umean under web site? with mysql or flatfile?
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Posted Mar 17, 2012Hey,
Any way to see how many people registered?
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Posted Mar 17, 2012@Adrenalineq
why not? doesnt change anithing form beta1 :D
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Posted Mar 17, 2012@deleted_7554077
Nevermind, somehow I got it woorking. I think it might have been the- before the Permission. Thanks a lot you saved my day again ;)
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Posted Mar 17, 2012@d4rkwarriors
2.6.3b7 dont save equipment players
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Posted Mar 17, 2012@exeakaexe PM me your config.yml (pastebin prefered) here on Bukkit
@sgcsim Thanks, hope d4rk likes it and adds them.
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Posted Mar 17, 2012Ok, so there are new czech translation file and german translation file ...
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Posted Mar 17, 2012Okay so I put everything back to my old Backup. Now people can register with the server and play but when they want to login again i still get the no permission error. What could cause this problem ? Any true /false option I could try to disable ?
Thanks so far already
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Posted Mar 17, 2012Well "- -authme.player.* " is a negative permission. It means your players don't have permission to use authme. That is also a PEX permission with the * so I don't know if it works in essentials group manager.
AuthMe doesn't require mysql and uses flatfile ondefault so don't worry
i have "- authme.player.*" in my server
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Posted Mar 17, 2012ehm, is mysql necessary ? i might be that i broke my database ? would be an explanation that i can register anymore ? and login ? and i get the no permission error ?
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Posted Mar 17, 2012Well finally, everything works not with the spawnpoint, thanks for that BUT now when me or a new person joins the server you can do "/register pw confirmpw" and start playing but when you logout and login again and you want to to "/login pw" you get the no permission error message ?
What did i do wrong ? I added the " - -authme.player.*" permission on all groups on essentials groupmanager AND in the authme reloaded permisions on join rule.
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Posted Mar 17, 2012@Geoneo97 The messages.yml file is in your AuthMe installation folder
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Posted Mar 17, 2012@d4rkwarriors
can i translate it the Message.yml to germany i am germany i can it translate pleas send me the message.yml I want to translate
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Posted Mar 17, 2012@Adrenalineq
ya i know i will wait a stable Citizens ver
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Posted Mar 17, 2012@d4rkwarriors
Citizens 2.0 dont work with newest 1.2 dev version
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Posted Mar 17, 2012@sgcsim
good to know now its time to do localization messages.yml
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Posted Mar 16, 2012Thx good work backups are running under all windows (xp, 7, 8, server 2008, server 8 ) ;) :)
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Posted Mar 16, 2012@allix8
subsequent what do u mean
and for date not that way it is faster and best way for programming. also u can get it from site thro php in a very easy way. just a function strtime() or date()
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Posted Mar 16, 2012does not preserve the subsequent position of the player, after entering the command /stop. Run the server and teleport to another place entirely.
@d4rkwarriors
And you can make a normal date (dd.mm.yyyy), but not Unix? :)