AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 16, 2012Well just /setspawn sets the spawn for default, even if that group is not used by anyone, however, Ive set all spawnrelated questions to false and then i also set all spawnpoint for groups again and somehow it worked. Im not really into it how it works but it does :P
Keep up the good work, youre having a very nice plugin over here :)
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Posted Mar 16, 2012Well try just setting the the spawn? Because currently you setting up group based spawning and that might go wrong easily. So just try to set a spawn. Does simply /setspawn work?
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Posted Mar 16, 2012@deleted_7554077
Yes i did for everyone,
/setspawn Guest (guest group you are in when youre not registered) /setspawn Builder /setspawn Admin /setspawn Owner
Well I already saw some true/false options in the config and played with it around but i dont really figure it out how to work :/
I just want that everyone spawns at my desired point, even if they die, it should be the regular spawn point unless they havent set their own spawnpoint with /sethome.
Which questions in the config need to be true and which false then ?
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Posted Mar 16, 2012Did you set the spawn with Essentials?
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Posted Mar 16, 2012Small Question, how can I change the spawnpoint for everyone ?
Im using Essentials and I already set the spawnpoint for everyone BUT no one spawns at the point I did set. Everyone spawns at the general spawnpoint in the middle of nowhere :/
I did set the spawnpoint for all groups, also unregistered.
Thanks for your help :)
PS: One solution would be to get teleportet to the point I desired afterwards youre logged in, is this maybe possible as another chance if setting the spawnpoint is not possible ? :(
Cheers, Ssssssssshh
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Posted Mar 16, 2012@d4rkwarriors
How to block the right when a player comes authme gives him this right, without all the rules SBC. Correct or plugin plz tell me how to do that he has worked with authme
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Posted Mar 16, 2012MAYBE I FOUND A BUG TEST IT PLS.I have a server where there are people in creative and survival .. to limit the people with the creative, and with separate inventories, I use the latest version of the 3.6 CreativeControl ... I gave them (ViP) the command / gm mode when you want to change and so far no problem ... but when I do a restart of the server .. the creative inventory (9 boxes) goes into survival inventory(9 boxes) .. I initially thought was a bug of CreativeControl, but no, because raising Authme reloaded (2.6.3b6), this problem goes away .. I hope that this problem can be solved .. thanks i use cf 1.2.3 r2..and this versione of AuthMe 2.6.3b6... now i'll try to use an oldest version of AuthMe for the moment..
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Posted Mar 16, 2012I do not understand very well english (
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Posted Mar 16, 2012@kireevm
join the ticket and explain better u can http://dev.bukkit.org/server-mods/authme-reloaded/tickets/100-on-player-join-event-and-checking-players-permissions/
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Posted Mar 16, 2012@d4rkwarriors
http://dev.bukkit.org/server-mods/sbc/ Privervom entry when the game opened sbc does not have a block igrkov cheats. Elsi is a block went out.
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Posted Mar 16, 2012@kireevm
seems all correct what doesnt work in sbc?
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Posted Mar 16, 2012@d4rkwarriors
Authme 2.5 (old) work sbc: http://paste.org.ru/?0iyukc authme 2.6.3 (new) 1.2 no work sbc: http://paste.org.ru/?pivoo3 If it is necessary to fix please tell me)
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Posted Mar 16, 2012@d4rkwarriors
Hell yeah, it`s work fine! THX.
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Posted Mar 16, 2012@kireevm
depend what are your new configuration style. let me see your config.yml
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Posted Mar 16, 2012@d4rkwarriors But why should an old version of the plugin it worked fine?
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Posted Mar 16, 2012@kireevm
iam talking with dev of that plugin to solve that permissions usses.
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Posted Mar 16, 2012@d4rkwarriors
Help me plz
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Posted Mar 16, 2012@TeZeKa
Link Removed: http://www.mediafire.com/?l864ur9hik365s4 can u test this one?
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Posted Mar 16, 2012Hello. Plugins sbc not work with authme 2.6.*, but work with 2.5 (old). Help. http://dev.bukkit.org/server-mods/sbc/
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Posted Mar 16, 2012@TeZeKa
iam doing it now
@NuttyX33
depend under what sistuation, big problems happen when there are some others plugin that work with inventories.