AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 4, 2015@JavituRec
What about the first question? (Do you use a build after number #242?)
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Posted Oct 4, 2015@games647
Use SQLite. Thanks you.
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Posted Oct 4, 2015@Kaiort
Just reload the configuration then. AuthMe will generate then passwords based on MD5 and check if they are equal with the existing one.
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Posted Oct 4, 2015@games647
how exactly? I should write passwordHash: MD5 in the configuration and then run again /converter crazylogin or there is another command to use in this case?
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Posted Oct 4, 2015@Kaiort
Then you have to configure the same hashing algorithm in AuthMe.
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Posted Oct 3, 2015@games647
Thanks, I'm gonna try it shortly. A question: Can I set a different spawn for each world? Edit: Ok I have a small problem. I used the crazylogin converter command and now all the passwords are converted but actually all the passwords are wrong. Maybe the cause could be that on crazylogin i was using the /crazylogin mode algorithm MD5 and not the standard one? There is another command that I should use or first I have to convert them on crazylogin?
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Posted Oct 3, 2015@XYBlues
Try latest dev version: http://ci.xephi.fr/job/DEVBUILD-ONLY/lastSuccessfulBuild/artifact/target/AuthMe-5.1-SNAPSHOT.jar
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Posted Oct 3, 2015@JavituRec
No such version as Latest Version !
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Posted Oct 3, 2015@XYBlues
Did you tried a dev build?
@Kaiort
Just set the name of the crazylogin database in your AuthMe config and invoke the command /converter crazylogin
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Posted Oct 3, 2015- Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth ! Any tutorial on how to import the database from CrazyLogin? Using flat files at the moment.
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Posted Oct 3, 2015@JavituRec
So do you use a build after number #242? Which database do you use for storage, MySQL, SQLite...?
Sorry for these many questions.
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Posted Oct 3, 2015I use last version authme reloaded [http://ci.xephi.fr/job/DEVBUILD-ONLY/lastSuccessfulBuild/artifact/target/AuthMe-5.1-SNAPSHOT.jar|]
message in console when user join:
[14:18:05] [Thread-2250/INFO]: UUID of player Axel is 5127ad28-4b25-36e7-b148-3cb8ce4705c6 [14:18:05] [Server thread/INFO]: Disconnecting com.mojang.authlib.GameProfile@358cc90f[id=5127ad28-4b25-36e7-b148-3cb8ce4705c6,name=Axel,properties={textures=[com.mojang.authlib.properties.Property@504d975d]},legacy=false] (/190.1.123.217:33814): §fYa hay un usuario con ese nick conectado (posible error)
Thanks you.
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Posted Oct 3, 2015@JavituRec
Which authme build are you using? Do you get a UUID of player... message before the disconnect message? It would help us to identify the source. Sorry for the issue it causes.
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Posted Oct 3, 2015@sgdc3
I use bungee cord with 5 servers. Hub (have installed authmereloaded) is where user register and login and I not use mysql.
@games647
Not it is.
Disconnecting com.mojang.authlib.GameProfile@49909417[id=6a4d46f9-1bc2-3b26-b43e-cb312024ab55,name=luzuvlogs,properties={textures=[com.mojang.authlib.properties.Property@2217a3e5]},legacy=false] (/190.204.115.226:39598): §fYa hay un usuario con ese nick conectado (posible error)
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Posted Oct 3, 2015Hello, I'm a Chinese player. If a player is called COCO when COCO is online the other players can not have a password to log in. Coco account can be a small case of theft of quickshop items. And claim the land to allow COCO players to become unknown players Reload Authme plugin Server version: paperspigot1.8.8 Server system: Linux Test cases are as follows: 1: delete all plugins to leave only Authme 5 beta3 2: delete the configuration file so that the re generation can not be resolved 3: replace the Authme version of 5.0beta3 to 3.55 versions 4: the replacement of the server version of 1.8.7 spigot is still invalid 5: the use of their own home computer windows system is invalid How to do? What should I do? From: Baidu
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Posted Oct 2, 2015@JavituRec
I guess I found the source, but first one question to make sure. Are only people kicked that have an upper case letter in their name like the player name you sent us? ("WornTJ")
If so, you could take a look at the pull request I created here: https://github.com/AuthMe-Team/AuthMeReloaded/pull/49
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Posted Oct 2, 2015@JavituRec
Can you describe how your network is structured? Where authme is installed? Are you using mysql?
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Posted Oct 1, 2015@games647
It's happening with users premiums they can not join the server with the message "same nick" and no users are connected with the same name.
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Posted Oct 1, 2015@Sitmobedaf
I'll check that. I think I know the source.
@Sitmobedaf
This will be fixed in a newer build. I'm working on it. See the progress here. https://github.com/Xephi/AuthMeReloaded/pull/225
@JavituRec
Maybe you're server is lagging. Did you checked if a player with the same name is on the server.
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Posted Sep 30, 2015many users can not log into the server with this message:
I use latest version here authme 5.1 and server version 1.8.5 spigot. and a question, when they end successful register or logging, them are redirect another server bunger?. Thanks